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CG's IC Rescue at Rivenroar


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You carefully open the door. The corridor goes down about 20 feet before turning 90 degrees to the right. You see an amazing sight. Most of the wall to the north is taken up by a flickering image of a fetid swamp. You see a castle in the background, but most of what you see is brown and yellow muck.

3606452207_51d84af94c_o_d.png


Status:
Mognyr HP 27/31[15], HS 7/15[7] SW; D(16|15,13,11); AP 1;
Whorven HP 29/33[16], HS 7/12[8] SW; D(18|15,12,12); AP 2;
Argosin HP 20/25[12], HS 4/8[7]; D+2(16|15,10,15); AP 2;
Vessel HP 26/26[13], HS 6/9[6] SW; D(17|14,12,16); AP 2;
Keyleth HP 18/24[12], HS 6/8[6] SW; D(15|11,12,16); AP 3;
 


"Crackling room? Hmm..." Following the instructions, the warrior moves to the door on the left and opens it, pausing to look behind the image, making sure it doesn't conceal anything.
 

[sblock=to myself]Would no response in 24 hours indicate that no one else moved through the room but instead looked at the image for more than a few seconds? I think that's meaner and more fun so yeah.[/sblock]

Whorven breaks off from the rest of you and moves to the far door. Whorven sees nothing but a blank wall behind the image, in fact, you see the room, right through where the image is, if you looked through it from the reverse side.

The rest of you stand in the entrance, looking at the image. It isn't static, but instead, you see a bird flying in the distance, and clouds moving in the sky. In the foreground, the yellowish-brown muck is bubbling a bit.
 

[sblock=initiative roll]1d20+2=18, 1d20+3=12, 1d20+0=6, 1d20+2=22, 1d20+0=8, 1d20+0=13
Keyleth, Mognyr, Vessel, Argosin, Whorven, Ooze[/sblock]
Keyleth and Argosin are the only ones not stunned as a glob of ochre protoplasm oozes out of the image and begins sliding towards the party.

[sblock=Ochre Jelly Stats]Ochre Jelly (O) Level 3 Elite Brute
Large natural beast (blind, ooze) XP 300
Initiative +0 Senses Perception +2; blindsight 10,
tremorsense 10
HP 102; Bloodied 51 see also split below
AC 18; Fortitude 16, Reflex 14, Will 14
Immune gaze; Resist 5 acid
Saving Throws +2
Speed 4; see also flowing form
Action Points 1
m Slam (standard; at-will) ✦ Acid
+8 vs. AC; 2d6 + 1 damage, and ongoing 5 acid damage
(save ends).
Flowing Form (move; at-will)
The ochre jelly shifts 4 squares.
Split (when first bloodied; encounter)
The ochre jelly splits into two, each with hit points equal
one-half its current hit points. Effects applied to the
original ochre jelly do not apply to the second one. An
ochre jelly can’t split if it is reduced to 0 hit points by the
attack that bloodied it. Left alone, the two halves of the
ochre jelly recombine into a single creature at the end of
the encounter.
Alignment Unaligned Languages —
Str 13 (+2) Dex 8 (+0) Wis 12 (+2)
Con 11 (+1) Int 1 (–4) Cha 1 (–4)[/sblock]

Status:
Mognyr HP 27/31[15], HS 7/15[7] SW; D(16|15,13,11); AP 1;
Whorven HP 29/33[16], HS 7/12[8] SW; D(18|15,12,12); AP 2;
Argosin HP 20/25[12], HS 4/8[7]; D+2(16|15,10,15); AP 2;
Vessel HP 26/26[13], HS 6/9[6] SW; D(17|14,12,16); AP 2;
Keyleth HP 18/24[12], HS 6/8[6] SW; D(15|11,12,16); AP 3;

O Ochre Jelly HP 102/102[51]; D(18|16,14,14); OA +8 vs. AC; 2d6 + 1 damage, and ongoing 5 acid damage

3609972599_96d83cec68_o_d.png
 

Keyleth

Keyleth doesn't really want to get closer to that thing for now and her magic does not have the range necessary, so she awaits its inevitable movement.


OOC: Readying a Sacred Flame attack for when it gets into range.
 

Argosin follows Keyleth's lead and decides to stay away from the unknown creature, it might not be hostile so why provoke?

He does move into the room and along the wall, taking up a defensive posture.

[sblock=OOC]
Move to E9, take a total Defense (+2 to all defenses until SONT)
[/sblock]
 

[sblock=Thanee]The OJ comes in range just as it hits Argosin. Resolve the attack before you take your actions for the next round.[/sblock][sblock=All]Please roll attacks and damages for readied actions and put them in spoiler tags.[/sblock]
The Jelly slides along the floor towards the moving dragonborn. It extends part of its mass towards Argosin, but misses, the slime dripping on the floor appearing to dissolve it s little bit.[sblock=rolls]Versus Argosin AC (1d20+8=10, 2d6+1=13)[/sblock]

Status:
Mognyr HP 27/31[15], HS 7/15[7] SW; D(16|15,13,11); AP 1;
Whorven HP 29/33[16], HS 7/12[8] SW; D(18|15,12,12); AP 2;
Argosin HP 20/25[12], HS 4/8[7]; D+2(16|15,10,15); AP 2;
Vessel HP 26/26[13], HS 6/9[6] SW; D(17|14,12,16); AP 2;
Keyleth HP 18/24[12], HS 6/8[6] SW; D(15|11,12,16); AP 3;

O Ochre Jelly HP 102/102[51]; D(18|16,14,14); OA +8 vs. AC; 2d6 + 1 damage, and ongoing 5 acid damage

3618031951_a866159570_o_d.png
 

Never one to try the subtle approach, Mognyr charges forward with a howl, attempting to slice himself a chunk of jelly. Unfortunately, the amorphous mass of his enemy leaves him with no clear idea where to strike it, and his strike is indecisive and inaccurate.

[sblock=ooc] Charge, ending in H9, Howling Strike, hits AC 13 for 15 damage.[/sblock]
 

Into the Woods

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