I've been working on a character, a Paladin(Warlock) that neglects Strength in favor of Charisma. He plays fine, I'm just wondering if anyone has suggestions for how to do this.
Here are his stats:
The general idea is he's sort-of a cheeky unaligned Paladin of Ioun who Challenges enemies to a game of "Catch me if you can!". He learns the mysteries of the Fey because of Ioun's command to learn, and he follows Ioun's tenets with a straightforward ideal of always telling the truth and always speaking forthrightly (to explain why such a unintelligent character would follow the God of Reason, since Ioun is also the God of Truth). He isn't strong, but he makes up for it with sheer willpower and determination (high cha, will, con) and staying power.
So yeah. What do you think? Comments? Changes to be made? Questions?
Here are his stats:
The tactics of this character are mainly for him to help the fighter defend the rest of the party and keep everyone high on hitpoints by soaking damage and healing it. When it comes to big bads or casters, he teams up with the fighter, uses Divine Challenge on the big bad, and then eyebites so that the big bad either has to hit the fighter and take damage and a negative to attack or take the -5 to attack from the Paladin being totally concealed. The other abilities are simply gravy.Level 3 Paladin(Warlock)
Abilities
Str 10, +0
Dex 11, +0
Con 17, +3 (+2 from Half Elf)
Int 8, -1
Wis 14, +2
Cha 18, +4 (+2 from Half Elf)
Character Features
Half Elf: +2 Con / Cha
Speed 6 squares, low-light vision
Skill Bonus: +2 Dip, Insight
Group Diplomacy: +1 Dip
Dilletante: Eyebite Warlock At Will
HP 38 (12 + Con, 5 per new level)
healing surges 13
Defenses
AC: 22 (8 Plate, +1 level, 2 Shield, +1 magic enh.)
Fort: 15 (+3 Con, +1 class, +1 level, +1 enh.)
Reflex: 15 (+0 Dex, +1 class, +1 level, +1 enh., +2 shield)
Will: 17 (+4 Cha, +1 class, +1 level, +1 enh.)
Initiative: +1 (+0 Dex, +1 level)
Class Features
Skills: Diplomacy, Endurance, Insight, Intimidate, Religion (One from Warlock Multiclass)
Armor Proficiencies: Cloth, leather, hide, chainmail,
scale, plate; light shield, heavy shield
Weapon Proficiencies: Simple melee, military melee,
simple ranged
Implements: Holy symbol
Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will
Channel Divinity: Divine Mettle Paladin Feature
Channel Divinity: Divine Strength Paladin Feature
Divine Challenge Paladin Feature
Mark + 7 damage and -2 to attack if mark attacks anyone other than Paladin
Lay on Hands Paladin Feature
Spend healing surge to heal healing surge + 4
Powers
At wills:
Bolstering Strike Paladin Attack 1
Rng: Melee
Atk: 8 (1 level, 4 cha, 3 prof.) v. AC
Hit: 1d8 + 4 and +2 Temp HP
Enfeebling Strike Paladin Attack 1
Rng: Melee
Atk: 8
Hit: 1d8 + 4 and -2 to target's atk if marked
Encounters:
Fearsome Smite Paladin Attack 1
Rng: Melee
Atk: 8
Hit: 2d8 + 4 and -2 to target's atk.
Invigorating Smite Paladin Attack 3
Rng: Melee
Atk: 8
Hit: 2d8 + 4 and +7 HP to self + friends within 5 squares if bloodied.
Eyebite Warlock (Fey) Attack 1 (Two uses, Dilletante + Feat)
Rng: 10
Atk: 5
Hit: 1d6 + 4 and invisible to target for 1 round.
Dailies:
On Pain of Death Paladin Attack 1
Rng: 5
Attack: 5 v will
Hit: 3d8 + 4. Once per round, the
target takes 1d8 damage after making any attacks on its
turn (save ends).
Miss: Half damage. Once per round, the target takes 1d4
damage after making any attacks on its turn (save ends).
Utility:
Martyr’s Blessing Paladin Utility 2
Rng: Close Burst 1
Trigger: An adjacent ally is hit by a melee or a ranged attack
Effect: You are hit by the attack instead.
Feats
Feat 1: Healing Hands
Feat 2: Pact Initiate (Fey)
Equipment:
Longsword
Heavy Shield
Battleforged Plate +1
Amulet of Protection +1
The general idea is he's sort-of a cheeky unaligned Paladin of Ioun who Challenges enemies to a game of "Catch me if you can!". He learns the mysteries of the Fey because of Ioun's command to learn, and he follows Ioun's tenets with a straightforward ideal of always telling the truth and always speaking forthrightly (to explain why such a unintelligent character would follow the God of Reason, since Ioun is also the God of Truth). He isn't strong, but he makes up for it with sheer willpower and determination (high cha, will, con) and staying power.
So yeah. What do you think? Comments? Changes to be made? Questions?