Chaining Attacks Question

Kuhntar

First Post
Sorry for asking such a noob question you can ridicule me all you want but I did look for the answer before posting this.

I haven't played D&D much before and I get fairly confused on the order of actions that take place in combat. I have seen A LOT of talk about Wraithstrike and Stormguard Warrior being broken (not trying to start new thread on that dead horse!!!!) I just want to under stand how you can use them and what you use them with to get these gaudy numbers. I thought I was the :):):):):) getting Imp Nat. Attack and, Superior Unarmed Attk on my Monk.

So if someone can type out the order of attack to use Stormguard for a Warblade I would really appricate it.
 

log in or register to remove this ad

I believe there are a few ways to exploit use Stormguard Warrior, but off the top of my head I can only think of obvious stuff:

1) Use Two-Weapon Fighting
2) Invoke the Dancing Mongoose (1 extra attack per weapons) or Raging Mongoose (2 extra attacks per weapon) maneuver. Be hasted too if you can possibly manage it. Throw in Snap Kick, what the hell.
3) Take all your attacks as touch attacks as per Combat Rhythm

The simplest thing to do from here is to take your full round of attacks (with a Mongoose maneuver or Time Stands Still) next round with an obscene amount of additional damage.

More generally, when fighting enemies that your iterative attacks aren't likely to hit, use Combat Rhythm to pick up extra damage for those attacks that are likely to hit.

Variations on the theme:

Robilar's Gambit: If your opponent gets a full round of attacks in first, instead of steps 1-3 use this feat but don't take the AoO's. Instead, sacrifice each one to Channel the Storm for +4 attack and damage (per AoO not taken) to your attacks against your opponent next turn. On your turn, open up a can of whup-ass with Avalanche of Blades, Raging Mongoose or Time Stands Still.

Robilar's Gambit + Karmic Strike: If you can take a lot of punishment, get people to hit you LOTS with these feats active and pick up ridiculous numbers of AoO's. Provoke more AoO's from your opponents, which in turn provokes AoO's from you. Don't take them, put them into Channel the Storm. Proceed to bust out ludicrous amounts of damage on your turn.

While I was scribbling this I suddenly had a thought and exercised my Google-fu... for a full explanation of Stormguard Warrior, try this: A Look Into the Potential of the Stormguard Warrior Feat

Everything I just thought of and loads I didn't is in there. Could have saved myself some typing ;)
 


A game I had a Bloodstorm Blade (PrC from ToB; short description: lets you full attack with a single thrown weapon and treat throwing attacks as melee) in died out before I could obtain Stormguard Warrior, but I was going to relish being able to pick up touch attacks for damage bonuses and throw for that bonus damage if the coward ran away before my next turn. A straight Warblade would have the maneuvers (already mentioned) to make the feat really uber, but that seemed like a nifty "no escape, you're dead" combo to me.
 

Remove ads

Top