WizarDru
Adventurer
Thanks to WotC's liquidation of it's Chainmail resources, combined with the dilligence of Scorch's painting abilities, last night we found ourselves prepared to play a game or two.
I'd read through the rules, having had the starter set for months, but never gotten around to trying Chainmail itself (the miniatures being used, instead, for D&D). But with such a collection as we now have, and particularly now that have most of them painted, Scorch brought over many of them, and we played a few games.
I enjoyed it a great deal. Had the barrier to entry (i.e. price) been lower when they were first introduced, I think it would have been much more successful. Understand that I'm not really questioning the original prices asked...I've always recognized that the Chainmail miniatures were good, and purchased some occasionally as my D&D campaigns required it.
In the games we tried, we used the starting skirmish groups from Naresh and Thalos. For our second game, we used expanded groups, basically adding the human sorceror to Thalos and the abyssal lurker and gnoll ranger to Naresh. Talk about knock-down drag out fights! I liked that there was no certainty about who would win, as we had at least two reversals during the battle. I'm now sure we'll play again. I liked the fact that it worked as, essentially, d20-lite. It may even influence my D&D game...as I rather liked the free-form map movement for our miniatures.
I'd read through the rules, having had the starter set for months, but never gotten around to trying Chainmail itself (the miniatures being used, instead, for D&D). But with such a collection as we now have, and particularly now that have most of them painted, Scorch brought over many of them, and we played a few games.
I enjoyed it a great deal. Had the barrier to entry (i.e. price) been lower when they were first introduced, I think it would have been much more successful. Understand that I'm not really questioning the original prices asked...I've always recognized that the Chainmail miniatures were good, and purchased some occasionally as my D&D campaigns required it.
In the games we tried, we used the starting skirmish groups from Naresh and Thalos. For our second game, we used expanded groups, basically adding the human sorceror to Thalos and the abyssal lurker and gnoll ranger to Naresh. Talk about knock-down drag out fights! I liked that there was no certainty about who would win, as we had at least two reversals during the battle. I'm now sure we'll play again. I liked the fact that it worked as, essentially, d20-lite. It may even influence my D&D game...as I rather liked the free-form map movement for our miniatures.