Chalice of Blessing
A Chalice of Blessing is an ornate goblet consecrated to a deity. Its powers may be invoked by any follower of the deity who has the Bless spell on their divine spell list (e.g. cleric, paladin, or adept). Such a follower is recognized as a "Priest of the Chalice" by the goblet.
When held by a priest of the chalice, any liquid poured into the goblet is transmuted into fine red wine (removing any impurities or poisons which may have existed). The wine must be drunk directly from the goblet; if it is removed in any other manner it reverts back to its original state.
In addition, a priest of the chalice may lead a ritual of blessing. The priest fills the goblet with holy water (which is transmuted to wine) and casts a single bless, aid, or prayer spell upon it. The spell does not take effect as normal; instead it is stored within the goblet until invoked later. Once the spell is cast, a number of participants up to twice the priest of the chalice’s level (including the priest) may each take a sip of the wine. Only levels in classes which would enable one to be a “priest of the chalice” are counted. It takes one round per participant to perform the ritual plus the normal time to cast the spell. The ritual may be performed only once in a day.
After the ritual is completed, any of the participants may call upon the chalice’s deity (command word trigger: a standard action, no AoO) to invoke the power of the stored spell. When so invoked, the spell is expended and takes effect immediately upon all participants as if just originally cast. Additionally, the bonuses to die rolls are doubled (to +2 for all spells), and the temporary hit points for the aid spell are maximized. It affects all participants regardless of their physical proximity so long as they are on the same plane of existence. The goblet does not need to be in the invoker’s possession to call upon its power.
If not expended, a spell will stay stored until the priest of the chalice prepares spells for a new day. At that time, the priest may extend the power of the ritual for another day by sacrificing a spell slot of the same level as the spell currently stored. This may be repeated indefinitely so long as the stored spell has not been expended.
While the spell is stored, a successful dispel magic upon the chalice will prevent the stored spell from being invoked while the goblet’s magic is suppressed, and a successful dispel magic on any given participant will dispel the ritual’s effect for that individual. While the spell is stored, all participants radiate a moderate evocation aura; once it is invoked, the participants’ auras change to faint enchantment (the aura of each spell) for the spell's duration.
Moderate evocation and faint transmutation; CL 7th; Craft Wondrous Item, Bless, Imbue with Spell Ability, Purify Food and Drink; Price 3500 gp.
Benefits:
* Allows participant other than caster to trigger spell.
* Uses command word trigger (no AoO).
* Participants do not have to be physically close to caster to receive benefit.
* Devious parties may use item as ad-hoc instant alert item.
* Die roll bonus doubled.
* Temporary hp’s maximized (average of +4 hp benefit/participant).
Cons:
* Applies to only three specific spells.
* Participants must be predetermined (lack of flexibility when invoking).
* Requires spell slot to power (reduces caster flexibility).
* Material component (holy water: 25 gp).
* May be dispelled.
* Prayer spell does not affect enemies (effectively losing half its benefit).
A Chalice of Blessing is an ornate goblet consecrated to a deity. Its powers may be invoked by any follower of the deity who has the Bless spell on their divine spell list (e.g. cleric, paladin, or adept). Such a follower is recognized as a "Priest of the Chalice" by the goblet.
When held by a priest of the chalice, any liquid poured into the goblet is transmuted into fine red wine (removing any impurities or poisons which may have existed). The wine must be drunk directly from the goblet; if it is removed in any other manner it reverts back to its original state.
In addition, a priest of the chalice may lead a ritual of blessing. The priest fills the goblet with holy water (which is transmuted to wine) and casts a single bless, aid, or prayer spell upon it. The spell does not take effect as normal; instead it is stored within the goblet until invoked later. Once the spell is cast, a number of participants up to twice the priest of the chalice’s level (including the priest) may each take a sip of the wine. Only levels in classes which would enable one to be a “priest of the chalice” are counted. It takes one round per participant to perform the ritual plus the normal time to cast the spell. The ritual may be performed only once in a day.
After the ritual is completed, any of the participants may call upon the chalice’s deity (command word trigger: a standard action, no AoO) to invoke the power of the stored spell. When so invoked, the spell is expended and takes effect immediately upon all participants as if just originally cast. Additionally, the bonuses to die rolls are doubled (to +2 for all spells), and the temporary hit points for the aid spell are maximized. It affects all participants regardless of their physical proximity so long as they are on the same plane of existence. The goblet does not need to be in the invoker’s possession to call upon its power.
If not expended, a spell will stay stored until the priest of the chalice prepares spells for a new day. At that time, the priest may extend the power of the ritual for another day by sacrificing a spell slot of the same level as the spell currently stored. This may be repeated indefinitely so long as the stored spell has not been expended.
While the spell is stored, a successful dispel magic upon the chalice will prevent the stored spell from being invoked while the goblet’s magic is suppressed, and a successful dispel magic on any given participant will dispel the ritual’s effect for that individual. While the spell is stored, all participants radiate a moderate evocation aura; once it is invoked, the participants’ auras change to faint enchantment (the aura of each spell) for the spell's duration.
Moderate evocation and faint transmutation; CL 7th; Craft Wondrous Item, Bless, Imbue with Spell Ability, Purify Food and Drink; Price 3500 gp.
Benefits:
* Allows participant other than caster to trigger spell.
* Uses command word trigger (no AoO).
* Participants do not have to be physically close to caster to receive benefit.
* Devious parties may use item as ad-hoc instant alert item.
* Die roll bonus doubled.
* Temporary hp’s maximized (average of +4 hp benefit/participant).
Cons:
* Applies to only three specific spells.
* Participants must be predetermined (lack of flexibility when invoking).
* Requires spell slot to power (reduces caster flexibility).
* Material component (holy water: 25 gp).
* May be dispelled.
* Prayer spell does not affect enemies (effectively losing half its benefit).
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