Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)

icky things part I-IV

Formerly known as BBQ Man, until I can get back into my old account, I will use this old one.
The following is a compiled and resorted list of five posts I made in rapid succession, it looks better this way.

ok, ideas pour forth, sorry that they are just ideas and not fully statted creatures.

1. How about small ghoulish undead slimy leeches.

I don't have the stats worked up on these things yet, but they should basically be the easiest things to 'kill', as they are only 1/2 inch to and inch long, but come in mass quantities. Give them the ability to suck Con, but only if more than 4 or 5 'grab on', and only after a few rounds, otherwise they do no damage. They should have a form of topical numbing slime on them, so the PCs can't feal the individual leeches. You could have them explode in-mass (40 or so) from large mushrooms/fungi, or used as 'traps', or living in water that the PCs have to wade through.

I like the bursting mushroom caps the best though. Nothin' like leech land mines to freak out a party. I definately wouldn't have the PCs find out immediately that they are covered in leaches. they are hard to notice.

Let's say that a medium sized mushroom cap explodes near them, make them think that they are only covered in bits of mushroom cap, the leaches shouldn;t be any larger than an inch each, so they won't cause much notice initially, have a group of ghouls waiting in ambush when the PCs strip down to get rid of all the leaches (most likely they will find a better solution to get rid of them though)


2. The usage of an alarm system.

Ever play Black & White? Every time a villager died, a creepy voice whispered "Deeeeaaaaatttthhhh", this turned out to be so creepy, and most people didn't know what caused it, that a patch was put out that removed that 'feature'.

How about undead children heads as a form of alarm system then, possibly magically 'preserved' so no decay happens, possibly not, the heads placed in the tunnels and caverns, the eyes normally closed, but when they detect intruders the heads rotate to face the intruders, the eyes open... and a childs' mouth whispers "Deeeeaaaaatttthhhh" the sound magically carrying/reverberating through the tunnels.
Up to you on the powers of the magical alarm system, what it can and cannot detect, 'darkvision' definately, detect invisible, maybe tremor sense?

I could see though ghoulish child heads, just make sure that you keep the "heads turning/eyes opening" thing, so that the PCs can gaze upon milky white cataract type orbs, with maybe carrion grubs crawling through and around the skin.

I think the non decaying version is the sicker of the two options, and I'd recommend detailing the visual of seeing the eyes open, and what the eyes look like/what emotion they seem to carry... (hatred?, pity? or fear? or worse yet, "please make the pain end mommy?")


3. Let's not forget the children...

Children, true ghouls, with illusions to make them seam not-undead, carrying small stuffed animals into battle....

AND/OR

Someone mentioned using an undead Bard, and PirateCat, you seem to have implied that you are already using one. How about using one like this?

Undead Bard PC commands a smallish group (around 40-50) of small children. Think evil pied piper. children age should be around 7-14, and 30% are still alive and under some controlling and delusion spells. The other 70% should be true ghouls in varying forms of decay with smallish group 'freshly dead' and looking somewhat still healthy. All should be singing various nursery rhymes in concert, this should give huge circumstantial bonuses to the Bards singing abilities as well.

They should all have some form of extremely magically strong, sticky, contact poison on their hands and mouths, like they have been into some chocolate or something (which is of course the going to cause them to die, if they weren't made into true ghouls before then, but the PCs don't know that right away). see part 4 on the 'poison'

The bard could think of itself as the 'mommy' and so could the children, just depends on how creapy you want to get.


4. Back to the poison...

The substance is extemely sticky, not water soluable, isn't really a poison, it is a substance that reacts to air and living tissue to create a posion, so when the PCs get it on them, a neutralize poison spell will only get rid of 'that batch' and the sticky substance remains making more, a few rounds later and they are taking poison damage again.-- this is similar to the way onions make you cry, upon cutting two different chemicals that are normally seperated from each other inside the onion, mix, creating a vapor, this vapor then chemically reacts to your tears to form sulphuric acid. (or another kind of acid, my memory is somewhat sketchy on which one).
If you don't like the 'chemistry' angle, or can't make it believable as 'alchemy' then 'magic' should work.

You could have the poison/substance be a secretion of a larger aboleth type monster that is undead and the PCs come across it later, along with the 'nursery'... but that might be going too far, describing all the child ghouls clamoring around this huge monster eager for a lick off of its' slimy hide...

Or

A vapor that fills the tunnels causing the victims tears to become the poison. The vapor/gas could be odorless, invisible, or both, only registering on a 'detect magic' (if it is of magic origin). maybe it works on saliva instead? the poisons physical effect I will leave up to you, but the delivery method I think is rather interesting.





is this abit too sick?


--- more to come, but I think the direction here (see above posts) is more toward making the paladins (and others) really pissed off/sickened, trying to get them to lose their temper. The controlling forces of the 'white kingdom' should try and use their undead 'disgustingness' and lack of a repect for life, to full extent knowing that it may cause the heroes to do something brash and not fully thought through.
 
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:: Ponders ::


Hmm, I wonder what the True Ghoul template would look like on top of the Mindflayer rogue 4 that I sent after my high level party.


True Ghoul Mindflayer Rogue 4


Quote: "Brains!....."
 

Re: My apolgies

MavrickWeirdo said:


Instead they de-compose.

Ugggh. Nicely done!

Hmm, I wonder what the True Ghoul template would look like on top of the Mindflayer rogue 4 that I sent after my high level party.

We'll find that out, too. :)

Re Ring Xero's suggestions, I'll have to be careful. With this group, there is a fine line between encounters that inadvertently gross out the group with their inherent horror, and encounters that are specifically designed to play on the players' emotions. I'll need to use the latter very sparingly if I want the horror to stay fresh. Otherwise, they might fall into the "yeah, yeah, evil children" category, and I don't want them to become that blase'.

I've worked out a half dozen ways in which they can go underground, a dozen or so big-scale encounters, a 3d map, and a time line. Good thing; they might head underground tonight!
 
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PC, yeah at most the kid/bard thing would be at one or two encounters. but for me, if I was a player, I would have to see 'kids' at some point, or have a reason why they weren't there. Somewhat completes the concept of whole villages/communities being consumed and converted by the advancing white kingdom.

staying fresh without seeming to just be 'one upping' yourself in horror is extremely difficult, my lookout is abit warped having studied to become a funeral director at one point (it's the family buisness after all)

The alarm system concept could be anything, but I like the idea that it whispers something and having that sound magically carry, instead of loud ringing alarms.

The leech/fungus landmines though... I like 'em
... mmm, the bits of mushroom that fell on you a few minutes ago haven't fallen off, in fact they seem to be pulsating.... take 2 points of con damage. :)


and if I don't make sense, just realize this is mostly stream of consciousness stuff, and I write poorly with no sleep.. hehe

Back to things that are big and nasty.
a true ghoul trillith.... nah...
were the illithids completely destroyed or has the White Kingdom claimed a few?

I have an idea for a spell/trap/effect, basically the end result is the player becomes a ghoul, but without having died first. maybe a just limb rot type spell? Any chance in having outsider ghouls?

A spell that turns the targets' tongue into a ghoulish tongue, end effect would be similare to a targeted silence spell, but the 'flavor' text is different... sorry...

have fun tonight sir.


RX
 
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Jeremy said:
Rokugan players stay away from this one too.
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There is a spell I remember in which you cast it on a body of liquid, big or small, and it makes a copy of your target (proportionate to the size of the body of liquid---i.e. mug of ale makes a really small replica) that attacks your target. If it touches him, it flows over him and coats him beginning to drown him. And you have to beat on it (and consequently the target) to free him.

I'm positive I've seen it in 3e rules somewhere, so it might give you a good dynamic to work with.

http://www.geocities.com/rangerwickett/General_Rules/elemental_guardian.html

You'll find the spell you want there, listed as Watery Double after a prestige class I wrote. Or I'll post it here:

Watery Double

Transmutation [Water]

Level: Sor/Wiz 3, Ele(W) 4
Components: V, S, M
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Target: One body of water or other liquid
Duration: 1 round/level
Saving Throw: Will negates (object)
Spell Resistance: Yes (object)

After casting this spell, up until the duration of the spell, the first creature to touch the body of water or see its reflection in it triggers the watery double. When the watery double is triggered, a copy of the reflected creature forms from the body of water. The size of the double is equal to the size of the reflected creature, up to the limits of what water is available from the body of water. For example, a man who sees his reflection in a wine goblet will create only a Diminutive double, but if he wades into a lake, the double will be Medium-size. Likewise, a cloud giant wading through the lake would produce a Huge watery double. The spell can only be triggered once, so if several people see their reflection in the same body of water, only one double will be produced. If multiple creatures could trigger the spell at the same time, you choose which creature produces the double.

Once a double is produced, it pursues the creature that produced it to the best of its ability, even traveling across the ground, trying to attack that creature. The double’s speed depends on its size. On land, a Fine or Diminutive double moves at 10 feet per round; 15 feet for Tiny, 20 for Small, 30 for Medium-size, 40 for Large or larger creatures. In water, this speed is tripled.

Once the double reaches the creature that produced it, it must make a touch attack with your base attack bonus, modified by size. It keeps trying once each round until successful. On a successful hit, the watery double engulfs the original. If the double is the same size as the original, or one size smaller, it coats the original’s head and begins to drown that creature, as per the Drowning rule in the DMG (pg. 85). If the double is two or more sizes smaller than the original, it just gets the original wet.

The double has a base AC of 10, modified by size, 1 hit point per caster level, damage reduction 5/+1, and has the [water] descriptor.

Arcane Spell Component: A distorted mirror.
 


How about a skeleton beholder with human/demihuman skulls in place of the eyes, each capable of somantic and verbal spell casting?



RX
 

Ho, Pirate Cat! :)

Update the link to your True Ghoul Template.

Note, I havn't read your story hour, but I *have* read this... and let me tell you, people, you are freaky.

Since I havn't read your entry, bare with me, incase you've allready used this stuff.

1) Undead have no con (we all know that). So, Stinking Cloud is beautiful, in conjunction with them. Having vials of Trog musk in their bodies, that burst when they're struck.

2) As mentioned allready, insects that live in the corpses, bursting free. Done to death.

3) Skeletons make perfect bombers. A Firetrap on a skeleton's jaw, and instructions to charge the enemy and open their mouth... Paticularly Evil when used with small animal corpses.

4) Subdual Substituted spells. Need I go on?

5) Mongoose Publishing has a Necromancy book. Inside is a prestige class that basicly allows you to graft things onto others; parts from creatures. This could equally be done to undead. Imagine a ghoul or zombie with carrion crawler tentacles, Beholder eyestalks, barbed tails, limbs, etc.

6) Undead drenched in oil, with Fire protection spells.

7) Combined with 6, vermin exosceletons that are filled with alchemist fire. The joints would be stuffed, of course, and simply a fire would turn them into walking bombs.

In the Creature Catalog, there's an Undead Ooze. Basicly an ooze that's feasted on the remains of an undead, and therefore ended up polluted. That could be fetched.

I've had some other ideas, just to toss out. Looking at T&B, at the Blood Magus. A vampiric blood magus with charmed or pet Stirges. They lurk,and attack, while he waits near by. When they've drained some blood, they'e trained to fly back to him. Then, he kills them, or milks them. That drained blood, he uses for the 10th level Blood Magus ability. I don't know if that'd fit Your concept, but hey, someone else could use it.

Something I did a while back: Animated some mice skeletons. Strapped a caltrop onto each mouse spine. Poisoned it. They were directed to run under anyone's feet that came near. They use a touch attack, often on a surprise round.

Oh, and in Hollowfaust, they had the Undead Ballista. The arrows for it were semi-aware, and had vanes on them that the targeting system could basicly fix. So, if they missed their intended target, they got to roll again on a -1, to hit someone 5ft from the origional target. If that missed, they rolled again for a -2.

Note, I'm half asleep as I write this, so more ideas pending.
 

I was really kidding when I wrote about deep horizon in the main story, but I think ghoulish Desmodu would be a great challenge for the defenders.
 


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