Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)

I also found myself quite surprised by the death of Imbrindala. Mind you, I had given up on trying to predict anything in this story hour long ago.

It was definately obvious something was going to happen. but.... when Elder was saying "it will arrive any second now" I was basically assuming, yeah yeah, another tough monster, like they haven't fought enough just lately.

I guess my real problem is the falling and the divine factor didn't link up in my head.

Zustiur.
 

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Well I thought it was cool. That's what great about good prophecies: you can never guess what they mean, and when you finally find out, you slap yourself for not seeing the answer.

I think the Defenders will start regularly adding another question whenever they commune:

"Anybody die up there lately?"
 

Piratecat said:
Don't assume that there was no response from the White Kingdom. They were certainly doing something - but exactly what is a great big spoiler, and it might not be what you'd expect them to do. Huh. You've got a good point; why weren't they doing something epic to save their dying goddess? That's an excellent question, and it's one that my players haven't asked yet.

Would this be anything to do with Dylrath's buddy who appeared on the classroom ceiling and said he had a new gig lined up?
 

Jeremy said:
Very nice. Though I'm scared what 30 seconds of no magic unleashed. The door that the dwarf was defending for all eternity for one.. The magic bindings that keep the worms from getting loose and eating the world for another. There must be many such bound demons and monsters and forces that suddenly all got a 30 second shot.

It's like when they shut the grid down in Ghostbusters. All hell broke loose. :)


Luckily for those 30 seconds none of those dastardly creatures had access to any of their magic so you figure a huge percentage of them just cowered in terror for the 30 seconds at their loss of power.

Its not like they would know that all magic the world over just temporarily ceased to exist.
 


I thought that a god died, and it was probably Imbindarla, but I had the sneaking feeling she took a good guy with her.

I did NOT really associate all the omens with a falling dying god - probably a reminant of DnD cosmologies I'm used to. Gods don't live in the sky silly, they live on other planes.
 

I did expect that the goddess would die (or that she already had died), but I didn't really expect her to fall.

I think a power vacuum regarding undead is the last thing that the Defenders could want. SOMETHING (or even MANY somethings) will want to fill that gap.
 

I was surprised -- in part because it's been awhile post-wise, and in part because a lot of the clues (like the falling sensation) didn't seem to have to scope and awe of a deity passing on.
 

Piratecat:

I'm curious about Cruciel. Is there a story reason why she doesn't have all the powers of her template, or did you just feel that those Half-Celestial abilities were too powerful?
 

They gave too big a boost to her ECL. I wanted her to have a certain degree of power as a bodyguard, but I didn't want her to fill the niche of some of the more powerful clerics. I agonized about this for a few minutes, then said "Screw it. She's an angel made flesh and she's an NPC; there's no reason in the world why she has to conform to normal half-celestial abilities." Thus, I removed some of the more powerful abilities and boosted her devoted defender level a bit. I'm happy with the result, and so is Velendo. I mean, his bodyguard is the divine being who taught mankind how to build an arch; how cool is that? :D

SPOILERS ON THE CAMPAIGN'S DIRECTION BELOW - WARNING!

I'm betting some of you think I'm a great big goober for killing off the campaign's ultimate bad guy; you're just too polite to say so. Well, there's a method to my madness.

The first reason is that I wanted to really keep the PCs off balance. Kill off a good god, and everything thinks you're just a jerk - plus they feel helpless because they couldn't do anything to stop it. Kill off an evil god, though, and everyone wonders "Why? Is there something worse waiting in the wings? Is it part of some big conspiracy? How is this going to affect our enemies? How is this going to affect the entire world?" It gets them thinking at the same time it invests them in the campaign world, and that's a good thing.

The second reason is that it shakes up the campaign's rules, and it allows me to make changes both temporary and permanent.
  • Cities burning? Check.
  • Horrible plague? Check.
  • Loosed demons and elementals and prisoners? Check.
  • Feeling of helplessness, of being part of something bigger than just themselves? Check.
  • Nasty side effects for ancient people being kept alive by magic? Check.
  • Restructuring of both mortal and divine politics? Check.
  • Allows me to bring back any number of interesting demigods, such as Yuute, our friend from the temple of disease under Eversink? Check.
  • Allows me to legitimately kill off a handful of NPCs? Check.
  • Provides an explosion in doomsday cults? Check.
  • Presents an excuse for further isolating the PCs in the underdark? Check.
  • Provides changing and evolving goals for the villains? Check.
  • Gives a rationale for eliminating some weak undead and strengthening the ones that survive, thus making future combats fun in a different way? Check.
It even gives me a reason to explain 3.5 spell changes, if I feel the need to.

Mostly, though, it stops the game from getting boring. Look at Return to the Temple of Elemental Evil. LOTS of people complain that it degenerates into a brutal meat-grinder in the Crater Ridge Mines, a nasty slog of boring death. For me, a lot of great big dungeons are like this: not enough variety of challenge, not enough change of pace. I put off running this adventure for a long time because I was afraid of it. I'm still terrified that it's going to get tedious, although I think I've now got enough worked out to avoid that.

Killing off Imbindarla changes the playing field in a way that nothing else I could think of would. I now have an excuse for restructuring the ghoulish tactics, just when the Defenders are feeling secure in their battle plans. More importantly, I'm building towards an epic conclusion with a couple of really hard choices, and I needed to raise the stakes! This did it for me. I've done something similar a few times in the past, such as when I had mongol orcs invade and wipe out half a continent (and then had Lord Ioun kill every single one of them with a magical disease, thus providing the current set-up with the Necromancer Kings and the Church of Aeos.) It worked pretty well.

But most importantly? It was really fun for me. I had figured out everyone's motivations and plans, and now I get to figure them out again in the new state-of-the-world. And that's fun!
 
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