Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)

Piratecat said:
Hey, on a related note - anyone know of any dream/nightmare-related monsters?

Well, there's the psionics method, there's the undead method (possession), and there's the outsider method (plane of Dreams). But just to be different I'd make the entire problem non-magical. The following has been done before, but I'm sure you could find some interesting take on it.

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There's a fungus. It breeds like crazy at specific times (say, at night), sending spores out on the wind. Where the spores land on the skin of animals (especially in the hair of people or mammals), the fungus takes root. It's a pretty small organism, to where you'd have to know what to look for to find it. Once it's found a stable place to live, it releases a chemical into the host's body, altering the brain's biochemistry just a bit. It's not powerful enough to actually take over the host completely, but it can nudge them in the "right" direction. The upshot of this is, the host begins to hallucinate in specific ways.

Now, it's not a stable situation; the goal of the fungus is to kill the host after it's had time to establish itself. And, it wants the host to die alone, close enough to others that the spores can reach new hosts but far enough away that the corpse won't be immediately found. So, it attempts to drive its host mad, causing him to isolate himself from friends and family. At night, when the host is asleep, the chemicals have greater effect, so the first sign is nightmares. De ja vu will start during the day, and once the serious hallucinations start the host will withdraw in fear. Eventually, he'll go mad and sooner or later, this'll lead to death, at which point the fungus uses the corpse as food for the next wave of spores.

The fungus itself isn't telepathic or intelligent, but it tends to activate any latent telepathic abilities in people in minor ways. and use this linkage to connect the various fungal colonies in the area. The upshot of this is that any hallucinations seen by one host will also be seen by other infected hosts in the area. If person A's colony makes him see a pink elephant, the other infected will also see the same pink elephant. But, once person B thinks the elephant grew wings and left, it'd leave for everyone. This also means many of the nightmares will be shared among multiple infected people, an early warning sign (and yet another reason the colony wants the host to isolate himself).

Since the fungus is more like a parasite than a disease, you can't just cure it with a spell; casting Heal will balance the target's biochemistry, effectively resetting the clock, but it won't remove the fungal colony. Cure Disease/Heal don't remove the "infection", any more than they'd destroy a cat you're holding in your arms. In fact, since it's just dumping a chemical into your bloodstream, it'd be a lot like getting drunk, or maybe like being poisoned.

Anyway, since it's not magical, undead, or intelligent in any way, it shouldn't be trivial to detect. Removal would probably just involve immersing yourself in some chemical. Now, if you really wanted to take this further, make a group of Druids with some custom fungus-controlling spells and an immunity to its effects. Or, add a psionic creature whose infection has caused his telepathic abilities to go out of control.
 

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Having a psionic monster haunting them might be very interesting, especially if that psionic monster is the trillith they already killed way back in Eversink. Out of all the villians, he is probably the third most memorable thus far in the campaign next to Soder and the Ivory King. I say bring him back.

In keeping with RangerWickett's philosophy, I'd make him the embodiment of Pain. Now, killed, he is free from his body and able to float the dreamscape. Perhaps the demi-plane the PCs discovered way back with all the happenings/words of Eversink was actually the dreamscape where everything they saw was actually the dreams of people. People dream things they want to say/do or things that they did and that was where it went. After spending centuries there, he has an innate link to it now and is able to manifest there since he is seperated from his body...and is hunting down our heroes for his revenge.

Darnit, I just wanna know his name, thats all...
 
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Nah, bringing back a legitimately killed enemy cheapens the effort that the PCs took to kill him. You can't do that too often. Anyways, the trillith wasn't revenge-motivated, the PCs are currently plane-hopping, and we just had a missing enemy come back in another game we play in.

Sometimes, it's just best to let bad guys stay dead. :)
 

Piratecat said:
Hey, on a related note - anyone know of any dream/nightmare-related monsters?

The Quori from Eberron are nice conceptually, and the most recent issue of Dragon I've seen (314?) has some additional types of Quori, some of which have very neat effects. Worth looking up.

Cheers
 

I'm saving Henry's aborted godlings for a later date - they're too good to lose. Like with Knight Otu's planar leader template; that'll see use at some point as well. The ooze-themed devils get combined with the shapeshifting ones.

I'm mostly staying away from Sepulchrave's turf, except for what might be some inadvertent theme similiarities. Thus, no pain/pleasure fiends. I'm also avoiding demons that possess. Soder did this, as did King Farazil in Sagiro's game.

I gave serious thought to MTR's idea of making the third group very militaristic. We've just had significant interplay with modrons, though, and I don't want to step on their turf. I'll pass on the fantastic tactics for the moment. Likewise, Dr Zombie's ideas about extreme law may get incorporated as a side effect of Mechanus; I have to think about it.

Zarathustran's ideas about lie-based powers of the third group are wonderful. I might slide these into another group, along with some of Lela's riffing on the theme, but they'll work really well.

Anyways, there's a ton of brilliant ideas in this exchange, and I'm running out of time. I think I have my factions. I'll list them, without listing the spoilers of WHY they are opposed.

1. shapeshifters and slime devils, the servants of Blasrat the Mercurial. Blasrat is protean and mutable by nature, and her minions follow her nature. Many of her more charismatic servants can be charming when they make an effort.

Servants: fiendish doppelgangers, shapeshifters, ooze-related fiends.

2. Insectile and verminous devils. These creatures include fly-blown, and are primarily linked to Baalzebub.

Servants: Fly-blown. Chasme. Intelligent insect swarms.

3. Unity (the Unity of the Silver Trumpet.)

Led by a fallen solar and supported by duped archons (and not a few desolation angels), their leader Uzar ("Wrathful One") believes that by doing good at any cost he can regain his lost celestial blessing. The Gods help anyone who gets in his way when he's determined to bring about greater good.

4. Solid nightmares and dreams. These NE creatures are the minions of Fear, the three-crowned queen of nightmares (three-headed night hag queen.) They describe themselves as, for example, "I am the nightmare of a young boy who never wakes." They slowly morph like a dream, and will support whichever sides pays them the most in money, magic or larvae.

Phew! Any improvements?
 

I am interested in Developing more of Baalzebubs cult if you like P-cat. Please post and let us all know what kind of things you need more ideas on, locations, mobs, BBEG etc?
 


Sandain said:
I am interested in Developing more of Baalzebubs cult if you like P-cat. Please post and let us all know what kind of things you need more ideas on, locations, mobs, BBEG etc?
Evil plots? I'm always good with evil plots. They're especially fun when they torment the characters.

Mmmmmm, tormented characters. . . *drool*
 
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To Marshall Englesea
From Sergeant Akaroa
3rd ranger Unit, Eversink Customs and Border Service

Dear Sir,

Our unit tracked the bandits who Waylayed the Redridge merchant caravan. We slew them to a man and have set about finding any survivors.

We tracked one we assume is a merchant who died of his wounds. He was delirious but said a girl – Estrella – also survived and headed into the swamp.

We tracked her for a week and found the unfortunate girl near Fly-rock, the stone shaped a bit like a fly near the territory of the dragon Sirius the Black.

She was riddled with maggots and leeches and was scarcely recognizable. The insect life in this part of the swamp is supernaturally voracious it seems.

We did find this fragment of a journal, and turn it over for council evidence.

Your humble servant,

Sergeant Bill Akaroa

Daddy said I should write down our trip to Eversink so I wouldn’t forget our great adventure! We are leaving our city (my brother Ben says it’s a village but what does he know) because Daddy says no one wants chairs and tables there. Daddy is a carpenter and makes nice things for people.

Since Mommy died I know Daddy has been sad and maybe moving to Eversink will make him happy. I really miss my Mommy, but she is sleeping in a better place now. I trust Daddy but when me and Ben found her in the woods it didn’t look like she was happy. She smelt like a dead sheep we found last summer and had icky flies and white worms crawling all over her. I ran away. A bit later Daddy put her in the ground because that’s how she goes to a better place. I don’t understand it.

Moving to Eversink is a great adventure, I have my own stallion to ride. Its not a mule like Ben says, he is a mighty battle horse! We are travelling with a caravan with lots of iron bars and metal things. I don’t think they have any iron in Eversink. Maybe they got rid of it all because it was so heavy and that’s why its sinking?

Today we came a cross a crossroad with a wicker cage. Inside was a dead man. I cried because it reminded me of Mommy – especially all the flies and white worms. One of the iron merchants told me not to be scared of the worms – he calls them maggots. And they are taking the mans soul to a nice place. He says the flies and maggots are our friends.

Travelling is not so much fun anymore. It has been raining and my bottom is sore. Daddy gave me this empty book to practice my letters. He says Mommy would want me to learn to read and write like she did. I cant write much in the rain though.

I am so scared. As we were riding hissing came out of nowhere and people started falling off wagons and horses. People and horses started screaming my horse Excelsior fell over and was bleeding from an arrow! I ran away into the trees and ran and ran and ran.

I woke up mostly buried in mud and muck, I screamed because bugs were all over me. A man came out of the trees, he was walking funny and he looked white. I ran away but fell over and cut my arm and he caught me. He was the a merchant from our caravan and he said he had to sleep soon. He said not to scream because the bugs and flies are my friends and gave me a shell ring. He told me to not go back to the caravan because bad men were there.

I am lost now and very hungry. My arm hurts a lot.

I found some berries but they made me sick. My arm smells funny.

I have slimy black things on my legs, I try and pull them but they wont come off. I can use the shell ring and cut them off. I wonder where that nice man is now. They taste horrible but didn’t make me sick.

I cant move my arm, flies keep landing on it. I am too tired to keep shooing them away. They are my friends and sometimes talk to me.

The flies gave me their babies. I am their mommy too now. I am going to sleep for a bit.
 

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