Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)

PC, pardon me while I shamelessly tap the group mind. I've already borrowed several ideas from this thread, but am looking for some more specific ideas for my game, this Friday night.

You can read (and post) about it in this thread over here.

I'm mostly looking for ideas, but if you have some nasties statted out, that's nice, too. I'm looking for ways to make this siege more interesting, and based on what I've seen, there are plenty of folks about who have something to offer.

It should go without saying that any of my players reading this should NOT BE AVOIDING THE DISCUSSION.

Much Thanks!
 

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sorry, I was away for abit. What follows is a rough layout of a monster race called the Xizxx. Rough, as I haven't statted them up in 3e yet, so their may be some errors. Basically one of two races created by a demented demi-lich(ahem, me) in my old campaign. This one a mix of the Shadow Dragon and Scalamagdrion, and the Arachnoid and Shadow templates. They start off tiny, gain abilities till large in size, then lose intelligence as they get larger, by gargantuan in size they are just mindless constantly raging creatures. I have done a 'large' one below. will follow up with a small and gargantuan size later, if you want.
oh, at this size they hunt in packs, usually in threes.

Xizxx

Shadow Dragon abomination spider thingy

Hit Dice: 18d12 +45 (171 hp)
Initiative: +4 (Dex)
Speed: 22ft., fly 60ft.(average), Climb 15ft.
AC: 33 (-1 size, +4 Dex, +20 natural)
Attacks: Bite +23 melee, 8 Claws +21 melee, Tail sting +21
Damage: Bite 2d6 +4 +poison, Claw 1d8 +2, Tail sting 1d6 +2 +poison
Face/Reach: 5ft. by 10ft. /10ft.
Special Attacks: Rend 2d8 +6

Special Qualities: Immune to Cold and Fire, Immune to mind influencing effects, Spell turning, Silence 15' radii.

Saves: Fort +10, Ref +11, Will +8
Abilities: Str 19, Dex 18, Con 16, Int 9, Wis 12, Cha 9
Skills: Climb +30, Knowledge (arcana) +10, Listen +17, Move Silently +26, Spot +23, Jump +26, Hide +24

Feats: Flyby Attack, Combat Reflexes, Multiattack, Hover, Wingover
CR: ??
Treasure: none
Alignment: Chaotic Evil

Combat

A Xizxx can only attack with all eight claws while flying/hovering, if on the ground they are limited to six claw attacks, if climbing they are limited to four.

Breath Weapon (Su): A cone (40ft) of both level draining shadows and poisonous mist. Lvl drain of 1d3 lvls DC (24), Poison if 1d3 Str (initial and secondary) DC (26).

Evasion (Su):

Planeshift (Su): Can Planeshift to or from the Plane of Shadows twice per day.

Mirror Image (Su): Once per day can generate images as per the Mirror Image spell of the same name. (1d4 +6 images)

Rend (Ex): If a Xizxx hits with two claw attacks, it latches on and tears the flesh automatically dealing an additional 2d8+6 damage.

Poison (Ex): The bite and tail infict a debilitating posion. 1d6 str initial and secondary, DC (26)

Spell Turning (Su): This ability continuously duplicates the effects of the spell of the same name, with the Xizxx as the target. Unlike the spell, the Xizxx spell turning ability has an unlimited ability to turn spells (the spell turning is never exhausted).

Silence:
Blindsight (Ex):
Low Light Vision
Darkvision (60)
Telepathic: Can communicate to other Xizxx within 200 yards.

oops, gotta run, will be back later to edit in the blanks. It's basically all there. I think.


RX
 

I've got lots of catch up on! But in the mean time, here's another one of my famous Excel maps, this one of the area around Akin's Throat. Watcha think?
 

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How big is that sheet? It's a cool use of Excel, but it's just INSANE.

I never would have even thought of using it that way. Another tool in the belt. Thanks.
 

It prints out to 8.5" x 11", on one sheet of paper, with no compression. Took me about an hour, maybe an hour and a half to do.

I turned off grid lines, detached the Autoshapes->Lines toolbar, and did almost the whole thing using the "scribble" line tool. I increased or decreased point size for bigger or smaller tunnels, and changed the lines to dotted for smaller tunnels. I used the freeform tool (on that same Lines toolbar) to make the rifts. Total piece of cake, and it doesn't look entirely suckariffic.

I'll post my handdrawn map of Akin's Throat when I get it scanned.

Meanwhile, there are a lot of new kickass ideas here. *grin* My group is going to hate you guys.
 

Some cursed item ideas for P'Cat's campaign!

Here are some nasty cursed items you might want to *mix* into your next treasure pile that the Defenders take an interest in.

Bracelet of Haunting - attracts ghosts and spectres.
Gem of False Fears - character develops intense phobias about things that have never frightened him/her before.
Gloves of Chaos - when entering combat, the character is forced to attack a random opponent, whether friend or foe.
Shield of the Blue Dragon - appears to be a +1 shield with the lightning resistance. For every week a character possesses this cursed shield, roll 1d20. If the roll is a 1, 2, 3 or 4 the shield's magic will attract a blue dragon of random age category. A blue dragon must be within 1d10 miles +1 mile per week that a dragon wasn't attracted previously.

I am so evil. :D

Cheer!

KF72
 
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Corroded Dragons & Statues

Ah, here is another interesting idea (at least I hope it is interesting to you).

As the Defenders of Daybreak are going up a bunch of undead, maybe you should send them some variations on monsters that are a sort of metallic form of undead. In short, Corroded Monsters.

For instance, say that in whatever city the ghouls occupy, there used to be a colossal spider statue (I know, we don't need more drow, but this is just an example). Instead of being just a normal animating statue under the control of the Puppeteer, or even just preprogramming, it would be describe as being corroded, and could have a bunch of abilities springing from that idea... say, nonmagical metal striking or struck by it instantly dissolves, its venom is powerful acid, and stuff in a similiar vein. The creatures would be immune (at least partially) to positive energy, keeping them still in theme. This idea could be applied to things like dragons too. Wouldn't a green bronze dragon just look *nasty*?
Hope you like this newest one.
 

Re: Corroded Dragons & Statues

Kaodi said:
Wouldn't a green bronze dragon just look *nasty*?
Hey! :p

Maybe make an undead dragon of a good alignment. A bronze would look like a green, so everyone would put up anti-acid buff spells, then get nailed by lightning! teehee!

on top of that, it keeps with one of PC's favorite tricks, namely that one where he mucks with appearances of monsters to make totally new ones and thwomp metagaming.
 

hey there PC, always wanted to ask you, do you have the adventure/suplement 'City of the Spider Queen'. It has some nice critters 'n templates that may be good for you. (considering your once made statement that the white kingdom has some form of ties with demons.)
in case you don't have it, some names follow.

Abyssal Ghoul
Demon, Blood Fiend (Vampiric form of demon)
Demon, Maurezhi (Tanar'ri) (corpse eating demon)
Drider Vampire
Orb Wraith (think nexus of wraiths)
Quth-Maren (skinless elves with acidic saliva)
Wraith Spider
Arachnoid (template)
Keening Spirit (template)
Revenant (template)
Silveraith (template)

-RX
 

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