Chameleon? Why?

Honestly, I side with Ari. This would make a MUCH cooler base class for maybe Complete Adventurer. This is the kind of base class I could see being used a lot. Probably why I liked Ashashic from AU. Certainly unlike Soul Knife, this deserves to be a base class more than most.
 

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Crothian said:
If you can't find a role playing reason for this class, you really are not trying. I think it is a cool way to have a mysterious character that abilities vary from day to day if needed.
Eh, I'm not buying it. Maybe as a one-off or a cult of some sort. You've got to be able to answer a couple of questions though. 1) Where does the character get this mind-shifting ability from? 2) Why does he forget what he knew yesterday?

If you can answer those, then I might buy it. But the class (teaser, at least) doesn't make any effort to address those issues. If your "mysterious stranger" boils down to, "just because", then it's not a mystery that adds anything. It's a metagame mind-screw that taxes suspension of disbelief.

As a note, I don't think the PrC is unbalanced at all. It is just horribly jarring and is the ultimate in pure crunch, unbesmirched by any flavor what-so-ever, even enough to make sense.
 

Mercule said:
1) Where does the character get this mind-shifting ability from?
The same place all classes get their mysterious, spontaneously gifted powers.
Mercule said:
2) Why does he forget what he knew yesterday?
The same reason every preparation spellcaster does. The same reason Barbarians can only rage a certain number of times a day. You know, suspension of disbelief.

I answered your quesitons, now you are legally obligated to appreciate this class.
 

Some how I don't think Merc's buying the line...

Me though, I buy it because a) the class reminds me of a cleric PC that kept changing his deiteis to suit his needs. While he was completely believing each time, he'd often be a deity of one god to the next before anyone could blink.

Thus I feel Chamelon is a good class, but it should be a base not a Pr-class.
 


It reminds me of the shoe The Pretender.

It would not work well in a game with multiple characters, but for a one on one or two on one game it would work fine, first with the character finding the role he wanted for the current plot, then fitting in.

I kind of like it. It would work rather well for Eberron in the City of Towers I would think.

The Auld Grump
 

Obviously, this PrC was meant to allow someone to play Red Mage from 8-bit Theater. Because someone who wants to play Red Mage is going to cheat to give themselves the abilities anyway, so may as well make it legal. ;)
 

Here's what I posted on the WotC boards about the class:

I don't think the various focuses are all that balanced with each other.

Arcane Focus and Divine Focus blow the other focuses out of the water. Even a 1st level Chameleon gets a decent amount of spells (as long as their spellcasting stat is 14+), and many of those spells can duplicate the effects gained from the other focuses. By 5th level, you can throw a fireball for 10d6*, or have enough healing to take care of the average adventuring party for the day.

Combat Focus is pretty good. +2 to hit and damage is quite useful, and +4 is even better. Best used when you're going through a long adventure where you would burn through spells too quickly. Combined with the medium BAB you'll do okay faking the fighter role...though the lack of feats is a definate problem.

Stealth Focus is pretty lame. Arcane Focus can make you a passable wizard, Divine Focus can make you a passable cleric or druid, Combat Focus can make you a passable fighter, but Stealth Focus won't make you a passable rogue - the +2 bonus is minimal, and even +4 isn't going to help unless you already have several ranks in the skill. You're better off shelling out some gold for magic items that give you much better bonuses at a reasonable price. +2 on Disable Device and Open Lock is the same as buying masterwork thieves' tools.

Wild Focus is worse than Stealth Focus - you don't even get the Track feat out of it. Unless you're about to be eaten by a bear, don't bother.

Overall, I think a few levels of Chameleon are a great way to turn a rogue into a true jack of all trades, but the only way I'd take 10 levels in the class is if I wanted to milk the double class level feature for spellcasting. A Rogue 5/Chameleon 10 can throw chain lightning at 20d6 on the primary, and 10d6 on up to 20 other targets - that's tougher than the same spell from a 15th level wizard.

* This means a Rogue 5/Chameleon 5 throws a fireball as powerful as one thrown by an equal-level wizard. Caster level equaling double class level is really unbalanced, as my chain lightning example shows. Expect this to be the subject of errata shortly after release.
 

I think it sounds like a lot of fun. A very "Man of a Thousand Faces"/superspy type of character. I'm pretty sure a lot of people would get irritated that you would claim to be a great warrior, but actually kind of blew compared to seasoned campaigners with your experience, or a wizard at your age...but what the heck? You're fun to have around. :D
 


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