Change self and disguises: mechanics?

LazarusLong42

First Post
So, I was able to convince my DM to allow my Disguise-oriented Bard to take change self as a 1st-level spell. Yeah, I have an easygoing DM. The question, though, is this:

What's the mechanic for creating a disguise using change self?

(1) Spend d3 x 10 minutes creating the disguise, roll a Disguise check (DM roll), cast change self, add 10 to the Disguise check.

(2) Cast change self. The spell allows you to create the disguise without resorting to a manual disguise; you add your disguise check because it measures not only how well you can create a manual disguise, but how well you can imagine a well-done disguise using the spell.

Is there a clear-cut rule for this? If not, are there opinions?

LL
 

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LazarusLong42 said:
So, I was able to convince my DM to allow my Disguise-oriented Bard to take change self as a 1st-level spell. Yeah, I have an easygoing DM. The question, though, is this:

What's the mechanic for creating a disguise using change self?

(1) Spend d3 x 10 minutes creating the disguise, roll a Disguise check (DM roll), cast change self, add 10 to the Disguise check.

(2) Cast change self. The spell allows you to create the disguise without resorting to a manual disguise; you add your disguise check because it measures not only how well you can create a manual disguise, but how well you can imagine a well-done disguise using the spell.

Is there a clear-cut rule for this? If not, are there opinions?

LL
The second one makes the most sense to me, though I don't think I've ever seen the rules.
 

The rules aren't really clear. Personally, I'd say "Both", but I'm nice that way.

The question really is, does Change Self have an effect that allows a Disguise check, or is it a spell that gives a bonus to normal Disguise checks? Some spells do the first (Fabricate), others clearly do the second (Chameleon).

Since Change Self is an Illusion, NOT a transmutation, it can't be only a normal bonus to the Disguise check, since it's not actually a part of a physical disguise. There's no preparation needed for the spell; you cast it, illusion drops into place, done. Now, the DM might require a little prep time while you plan out your disguise, but it wouldn't be anything like the 10-30 minutes a physical disguise takes. You wouldn't get to use the bonus from a masterwork disguise kit, though, and I usually don't allow Take 10 or 20 in these sorts of checks.

On the other hand, what if you wanted to combine this with a physical disguise (which isn't subject to disbelief saves)? So, you find a good outfit, put on some basic makeup, and then use the illusion to finish. In that case, would it be like a normal Disguise check, with a +10 bonus against anyone who fails the save?

So, that's why I said both. Casting Change Self by itself should allow an instant Disguise check with a +10 bonus (but no bonus from masterwork disguise kits, and you can't Take 10/20), OR allow you a more generic +10 bonus to normal Disguise opposed rolls if the other guy failed the save.

But, that's just my opinion. If you have to choose, I'd go with option 2.
 

I'd go with option 2

What happens by the way when someone sees though a disguise? Does he recognize the original person, or does he only sees that the disguise is incorrect.
 

I would have to say both.

Consider the infiltrator that prepares a physical disguise (say of a half-elf when they are human) and then places a change self on top of that.

If they see through the illusion (not that hard, considering it is a first level spell), then the person should see the half-elf disguise. If they don't see through it, there should still be a bonus to the disguise because the physical disguise makes them closer to the illusion.
 

Incidentally, it is not possible to just "see" through the illusion. They can only attempt a will save to notice the illsuion for what it is when the individual interacts with the illusion directly, such as touching the beard but finding none there, and so on.

A disguise that fails would highly arouse suspicions and without caution may eventually lead to a yelling out of "imposter" or the like and arrests, etc. ;)

As far as the disguise check works, use the skill, roll the dice and add +10 for using the change self spell. I don't see any problems with this, all per the rules. *shrug* :cool:
 

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