candidus_cogitens said:If you're going to give them stat bonuses, do it at designated class levels, rather than character levels. That would solve the complications arising from multiclassing.
But I don't think the idea of stat bonuses is a very elegant way to go about it. It's just not the sort of thing that classes are made of.
If you're the DM, then just give the guy a really hot magic item to make him a little more powerful. Problem solved.
Yeah, sorry if I wasn't clear...my proposal would mean a monk would get a stat point at Monk level 2, then 6, and so on. So a character who already had, say, a level of fighter then took monk levels wouldn't get their first stat bonus until level 3.
I proposed the stat bonus mechanic because I thought it fit with the monk's philosophy of strict self-improvement, and it makes the class a little more unique. Also, this would make monks even more individualized from each other, and directly address the problem of their high stat dependency.