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Changeling Warshaper/Master of Many Forms

Herzog

Adventurer
This is a character build in development, to be used as a backup character.

Instead of trying to convince my DM the Changeling qualifies for Warshaper, I decided to go the other way:

I start out with 5 levels of Wildshape Ranger (Unearthed Arcana), then 1 level of Master of Many Forms (for Humanoid shapechange), then 5 levels of Warshaper (for the multimorph ability!) and then continue with Master of Many Forms.

With Multimorph, I will be able to change between forms, including 'normal' humanoid forms.
Even before that, I can use the Changelings Minor Shapechange ability to alter the humanoid form to look like something that will fit in (while retaining the extra's from the form I changed in to)
I can dress (in the morning) AFTER changing into a form, so no equipment will be absorbed by my body (unless I'd want to) and with Extra Wildshape (Complete Divine) I can crank up my number of wildshapes at the lower levels, when I need it to stay in wildshape most of the time.

My only problem at this point: If I read the errata'd Wildshape rules correctly, every 5 hours (my wildshape duration) all my equipment will magically 'fall off' because I return to my 'normal' form (even if I still look like something else because of my Minor Shapechange)

Before turning to my DM to houserule this out: is there a way to avoid this?

Preferably something that will allow me to make my wildshapes continuous (by starting the new wildshape before the old one ends)
 

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I think it'd be easier to just convince the DM that Changeling qualifies: It has the shapechanger subtype, and Warshaper says those with the subtype qualify. Done.

There are wilding clasps, but those are expensive. Really, I'm not sure why things should fall off when they fit you before AND after wildshaping, you might just be able to get a DM agree based on common sense.
 

Doesn't work. It qualifies him for Warshaper, but not MoMF. For that, he needs either Druid or Wild Shape Ranger.

I suggest convincing your DM to give you some clothes that don't meld, or at the very least only require a single Wilding Clasp rather than one for every item of clothing.
 

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