Quasqueton
First Post
Remember the thread about how much the pit fiend had changed? How some people were surprised and concerned by the extent of possible monster changes. But other people said all the surprise and concern was foolishness. "They're just showing us the monsters that have had major changes, probably most monsters won't be any different in 3.5."
Well, behold the 3.5 "stock" orc:
HD: 1d8+1 (5 hp)
Speed: 30'
AC 13 (+3 studded leather armor)
Attack: Falchion +4 (2d4+4/18-20, x2)
Saves: Fort +3, Ref +0, Will -2
Abilities: Str 17, Dex 11, Con 12, Int 8, Wis 7, Cha 6
Skills: Listen +1, Spot +1
Compare the 3.0 "stock" orc:
HD: 1d8 (4 hp)
Speed: 20'
AC: 14 (+4 scale mail)
Attack: Greataxe +3 (1d12+3/20,x3)
Saves: Fort +2, Ref +0, Will -1
Abilities: Str 15, Dex 10, Con 11, Int 9, Wis 8, Cha 8
Skills: Listen +2, Spot +2
Some changes were necessary to make the supposedly Warrior orc rules compliant. The skill change was the only such thing in this case. All the other changes are unnecessary and just aggravating.
Why was the "non-elite" array of ability scores added to the otherwise easily understandable listing for ability scores? The average/standard 11, 11, 11, 10, 10, 10 array was easy to understand, and easy for a DM to adjust if necessary.
Why did they change the armor of the stock orc? Was there a problem with scalemail? The orc in the illustration right beside the stack block wears scalemail.
Why did they change the weapon of the stock orc? Was there a problem with the greataxe? The orc in the illustration right beside the stat block weilds a greataxe. And the description of orcs say they use weapons that deal the most damage in the shortest amount of time. That would be a greataxe or a greatsword, not a falchion.
Saves are changed because the ability scores changed.
Now, I understand the need to adjust some creatures like the supposedly high-powered demons and devils that didn't really meet their CR and game niches. (But I still think they went way too far with those changes.) I understand the need to make sure all the monsters actually follow the same rules for skills and feats and such.
But look at how much the base, common, low-power creatures have changed. The orc above is but one example of all the standard humaonids. Goblins have gone from the old days of 1d8-1 hit dice to now 1d8+1 hit die! All the humanoid creatures have negative Charisma modifiers (because of how the non-elite array of ability score points was alocated). I understood that kobolds were going to be adjusted up to a full hit die (with a low Con) rather than the 1/2 hit die they had in 3.0 (a needed change to fit them within the standard rules), but now because of the non-elite array of ability score points, kobolds have overcome their main weakness.
These changes just stink. No longer are the Monster Manual humanoids examples of their base, stock, average species. The addition of the non-elite ability score array is the worst thing the revision designers did. Completely unnecessary, complicates a quick eyeballing of the stats, and sours me to an otherwise great revision. And then they make gear changes to the creatures on top of it. Again completely unnecessary.
I would have thought, of all creatures in the MM, the orc would have gotten only one change: skills - to fit and follow the standard rules. But now we have a completely different creature.
Stupid revisions.
Quasqueton
Well, behold the 3.5 "stock" orc:
HD: 1d8+1 (5 hp)
Speed: 30'
AC 13 (+3 studded leather armor)
Attack: Falchion +4 (2d4+4/18-20, x2)
Saves: Fort +3, Ref +0, Will -2
Abilities: Str 17, Dex 11, Con 12, Int 8, Wis 7, Cha 6
Skills: Listen +1, Spot +1
Compare the 3.0 "stock" orc:
HD: 1d8 (4 hp)
Speed: 20'
AC: 14 (+4 scale mail)
Attack: Greataxe +3 (1d12+3/20,x3)
Saves: Fort +2, Ref +0, Will -1
Abilities: Str 15, Dex 10, Con 11, Int 9, Wis 8, Cha 8
Skills: Listen +2, Spot +2
Some changes were necessary to make the supposedly Warrior orc rules compliant. The skill change was the only such thing in this case. All the other changes are unnecessary and just aggravating.
Why was the "non-elite" array of ability scores added to the otherwise easily understandable listing for ability scores? The average/standard 11, 11, 11, 10, 10, 10 array was easy to understand, and easy for a DM to adjust if necessary.
Why did they change the armor of the stock orc? Was there a problem with scalemail? The orc in the illustration right beside the stack block wears scalemail.
Why did they change the weapon of the stock orc? Was there a problem with the greataxe? The orc in the illustration right beside the stat block weilds a greataxe. And the description of orcs say they use weapons that deal the most damage in the shortest amount of time. That would be a greataxe or a greatsword, not a falchion.
Saves are changed because the ability scores changed.
Now, I understand the need to adjust some creatures like the supposedly high-powered demons and devils that didn't really meet their CR and game niches. (But I still think they went way too far with those changes.) I understand the need to make sure all the monsters actually follow the same rules for skills and feats and such.
But look at how much the base, common, low-power creatures have changed. The orc above is but one example of all the standard humaonids. Goblins have gone from the old days of 1d8-1 hit dice to now 1d8+1 hit die! All the humanoid creatures have negative Charisma modifiers (because of how the non-elite array of ability score points was alocated). I understood that kobolds were going to be adjusted up to a full hit die (with a low Con) rather than the 1/2 hit die they had in 3.0 (a needed change to fit them within the standard rules), but now because of the non-elite array of ability score points, kobolds have overcome their main weakness.
These changes just stink. No longer are the Monster Manual humanoids examples of their base, stock, average species. The addition of the non-elite ability score array is the worst thing the revision designers did. Completely unnecessary, complicates a quick eyeballing of the stats, and sours me to an otherwise great revision. And then they make gear changes to the creatures on top of it. Again completely unnecessary.
I would have thought, of all creatures in the MM, the orc would have gotten only one change: skills - to fit and follow the standard rules. But now we have a completely different creature.
Stupid revisions.
Quasqueton