That is not the case in Next.
(Also -- consider the whip! Sneak attack with reach!)
What, you think a rogue can't wrap a whip around someone's throat sneakily?
I'd wish they'd just take the time to list in the weapon the impact of critical hit and jump the general rule. Most people will only use 1 or 2 weapons and will learn their critical effects easily, then you can do.
Greatsword
Hit: 2d6
Critical: +1d10, or knockback your target STR (-size difference) squares. If they hit a solid object (wall) they take d4 damage for every square travelled. (Basic rules do only damage on a crit)
Adding flavor to the weapons would be a lot more fun...
Thanks for the advice, but with all due respect, the metagameyness of using a whip just to get sneak attack damage with reach makes me throw up in my mouth a little. I loved Halfling Weapon Training, and I'm loathe to let go of the sling/ dagger/ short sword combination, even when mechanical benefits are against me. I've even taken to using darts as my own homage to Halflings being good at thrown weapons in 3e. It just sucks knowing I'm taking mechanically inferior options to fit my character concept sometimes, especially when I feel it's a concept that the system should support.
I'm playing a Rogue for the playtest,... it seems like I'm being pushed into using Rapier/Hand Crossbow, or pushed into using Two-Weapon Fighting, and I don't like that.
I don't want to use a whip unless it fits my character concept, which it does not. If I want to attack something 10 feet away with 1d4 damage, I'll just use a throwing knife (dart) or a sling,
thank you very much.