Spatzimaus
First Post
Side note:
IMC, we've actually done this for a long time now, except under the old-style system. The Fortitude save bonus is (STR mod + CON mod)/2, rounded down, instead of just adding the CON mod. Reflex is INT and DEX, Will is WIS and CHA. The logic is simple; someone with a high STR uses their raw muscle strength to overcome weakening attacks, instead of relying on their endurance (CON). Someone with a high INT can process information quickly enough to know the best direction to dodge (where's cover, etc.), instead of just trying to move quickly in a random direction (DEX). Someone with a strong sense of self (CHA) is unlikely to lose control of their mind.
It's worked beautifully. For one thing, +save items are now more valuable, since the save bonus of, say, a +CON item just got cut in half. Likewise, spells that boost stats don't pump up the saves as much as they used to.
Also, classes that focus on one 3E-save-specific stat (Rogues for DEX, Clerics/Druids for WIS) are no longer effectively immune to one save type, while those focusing on the others aren't penalized so much. And it really differentiates Wizards (good reflex save, effectively) from Sorcerers (good will save).
Sadrik said:To take this idea a step further: Cha and Wis could form your base will save, Int and Dex could form you base Reflex save and Strength and Constitution could form your base Fort save.
IMC, we've actually done this for a long time now, except under the old-style system. The Fortitude save bonus is (STR mod + CON mod)/2, rounded down, instead of just adding the CON mod. Reflex is INT and DEX, Will is WIS and CHA. The logic is simple; someone with a high STR uses their raw muscle strength to overcome weakening attacks, instead of relying on their endurance (CON). Someone with a high INT can process information quickly enough to know the best direction to dodge (where's cover, etc.), instead of just trying to move quickly in a random direction (DEX). Someone with a strong sense of self (CHA) is unlikely to lose control of their mind.
It's worked beautifully. For one thing, +save items are now more valuable, since the save bonus of, say, a +CON item just got cut in half. Likewise, spells that boost stats don't pump up the saves as much as they used to.
Also, classes that focus on one 3E-save-specific stat (Rogues for DEX, Clerics/Druids for WIS) are no longer effectively immune to one save type, while those focusing on the others aren't penalized so much. And it really differentiates Wizards (good reflex save, effectively) from Sorcerers (good will save).