Ferret
Explorer
I dislike the way that healing at the moment just heals you. And thats it.
I don't want to eliminate the standard spells completely, the idea of being able to heal party members is too iconic and otherwise combat could become dangerous.
What I wish to provide an option (rather then say we should/need to change something) so that standard healing comes in the form of improving the natural healing process, something like fast healing. Not exactly like it it would be chasnged so that it fits the impoved natural healing image but the basics would be the same: Heal X over Y minutes/hours.
Not only do I need help filling in X and Y but also what to do with the old 'shock' healing? Perhaps when they spontaniously cast them they get that rather then the longer (and to be more effective) fast healing-like alternative.
I don't want to eliminate the standard spells completely, the idea of being able to heal party members is too iconic and otherwise combat could become dangerous.
What I wish to provide an option (rather then say we should/need to change something) so that standard healing comes in the form of improving the natural healing process, something like fast healing. Not exactly like it it would be chasnged so that it fits the impoved natural healing image but the basics would be the same: Heal X over Y minutes/hours.
Not only do I need help filling in X and Y but also what to do with the old 'shock' healing? Perhaps when they spontaniously cast them they get that rather then the longer (and to be more effective) fast healing-like alternative.