Changing to another edition


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I never used 2ed, however our leaving D&D merely coincided with the new edition. The main cause was Warhammer Fantasy Roleplay. 3E and the OGL brought us back. My group will probably drift to another system for a while after the current campaign wraps up.
 

Rl'Halsinor said:
I belonged to three groups that started with 1E and we did not like the way TSR took the game the 2E way. We looked at it, studied it, but the amount of supplements plus cost was one of the major factors on why we stayed away. I would also have to say that at the time 2E became the fixture all of our groups members went their separate ways, i.e., further education, marriage, children, moving out of state, etc. Thus when we did manage to play we stuck with 1E until the advent of 3.5. We are really enjoying the system, though with modifications.

Similar story for me. I DM'ed 1E until about 1992. I thought the political correctness and changes to the game were getting out of hand, especially the cost and ubiquity of supplements and power spiral. At the same time, in 1992 I got married to a non-gamer and did not come back to the game until I had a large group of high school students (I am a teacher) who wwere playing the game (and had been for years). When a few graduated, I started DM'ing for them. That was my re-entry into the game. I ran 1E until 3E came out.

DM
 

I was sliding away from D&D about the time 2E came out. The thought of buying new material just caused me to drop out all together, and not return until I found out about 3E (with the exception of CRPGs).

What's ironic is that I'd stopped buying a lot of AD&D stuff because of the campaign setting packaging. I'm embarrassed to admit it, but it took me along time to figure out that Forgotten Realms products were AD&D products because they didn't *look* like AD&D products to me, and they had the FR logo instead of the AD&D logo. And with all the other campaign settings ... burnout.

I wonder today if people have this confusion with FR, Eberron, and "mainstream" D&D due to the lack of (or very tiny) D&D logos. Most people don't equate d20 with D&D.
 

I left D&D toward the middle and end of 2nd ed. (Right after the Player's Opions books came out.) Too much stuff that I was not interested in, with a player who kept trying the 'it's official! You [i[have[/i] to let me use it!' line on me. The line never worked, but he did it anyway. (Complete Book of Elf Cheese.)

First we tried coming up with alternate rules for the setting (Birthright), but eventually gave up on the attempt. But it was not an immediate ditch as soon as 2nd ed. showed up.

The settings were great, the core rules good, the ever expanding amount of cheese... not so good. And sometimes it seemed like the writers were not always that familiar with the settings they were writing for. (Psionics in Birthright anyone?)

The Auld Grump
 



My group actually went from Holmes to AD&D, thence to RQ2, thence to MERP and finally to Rolemaster. We stuck with the original Rolemaster rules, returning occasionally to RQ and AD&D occasionally for nostalgia reasons. Since about 2003 our interest in AD&D has returned.

(When I say AD&D, I mean 1e AD&D as written by Gary Gygax, not 2e which I always believed to be overpriced dross.)
 

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