Abraxas
Explorer
I would appreciate If anyone who has run the Chaos Scar Pit of Delirium adventure could help me. The opening skill challenge makes no sense to me.
I understand that it is there to provide clues for the players to find the source of the problems in the keep - but the way it is written is giving me a headache. They are required to get 4 successes before 3 failures, The adventure gives a list of a possible 6 skill checks that must be made and the order in which they are made. It then lists what information they players get when they succeed on a check. The problem is that the information they get doesn't really lead anywhere unless they make a second check of the same type, but when are these second checks supposed to be made?
For example: The first check is Arcana (DC:25) for which "The first successful check reveals powerful mind-affecting magic engulfing the keep."
Then it says "A second successful check allows the character to ascertain that the magic is strongest in and around the bailiff ’s tower."
However, the instructions in the adventure say the 2nd check the players make is a Streetwise (DC 17) check. Also - if a second Arcana check was made it out right gives away the location the characters need to go. All the suggested skill checks are like that, what am I missing here?
I understand that it is there to provide clues for the players to find the source of the problems in the keep - but the way it is written is giving me a headache. They are required to get 4 successes before 3 failures, The adventure gives a list of a possible 6 skill checks that must be made and the order in which they are made. It then lists what information they players get when they succeed on a check. The problem is that the information they get doesn't really lead anywhere unless they make a second check of the same type, but when are these second checks supposed to be made?
For example: The first check is Arcana (DC:25) for which "The first successful check reveals powerful mind-affecting magic engulfing the keep."
Then it says "A second successful check allows the character to ascertain that the magic is strongest in and around the bailiff ’s tower."
However, the instructions in the adventure say the 2nd check the players make is a Streetwise (DC 17) check. Also - if a second Arcana check was made it out right gives away the location the characters need to go. All the suggested skill checks are like that, what am I missing here?