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Chaos Scar!


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I really like this adventure, because I plan to use the Mud Sorcerers as my main campaign villains, and this would be a good adventure to foreshadow their rebirth.
 



I like the concept and Stuck in the Mud is a very nice mini-adv, enjoyed the art too. But the setting isn't doing much for me yet. Maybe when it gets fleshed out a little.

Evil Meteorites are sooo old - or maybe they just dont float my boat.
 

I think the article stresses that the setting is going to be very loosely defined so you can probably swap out the "evil meteorite" to anything else that causes monsters to build lairs near each other. Some other thoughts:
- An evil general is slowing building his influence, and army, to eventually take over the realm.
- A powerful evil wizard (or lich) is performing mad experiments and spawning monster lairs.
- Turn POL on its head! Civilization abounds, pushing all the monsters into one remote area, causing them to band together when they normally wouldn't.

Of course the first two have been done a million times as well. I'm not feeling particularly inspired this morning...
 

I now this is mayor thread necromancy, but why start a new one?

Because of a TPK my Revenge of the Giants campaign ended prematurely and I am not really sad about that. The adventure was way to linear for my taste.

As we agreed on going for a low level classic D&D campaign, my first thought was to do a classic revival adventure, but I had a thorough look at the Chaos Scar and I am impressed.

After reading the adventures I noticed they are full of connections between each other and full of ideas for further exploration.

I havn't played any one of them, but the encounters seem to be very colorful and fun, to. I can only hope that the adventures start comming in faster. As I see it, it took wotc 3 month to finish a single level.
 

Yeah, they really should start publishing adventures other than 1st level. Right now, Dungeon is flooded with either SoW or 1st level CoS-modules. Some of which look good (Stick in the Mud, Brothers Gray), while others.. not so.. but that may be to my dislike of aberrations...

I really hope though, that Dungeon will have room for other adventures besides Chaos Scar and SoW.
 

I actually ran one of these recently. We were short on players one night so everyone decided to roll up 1st level "alts" for a one-shot. I figured these adventurers were perfectly suited to that. The fact that it's sandboxy, and is supposed to be run-able with very little prep was a big plus for me.

So while the PCs made their characters, I printed off one of the adventures. The slavers one I believe. My opinion on that one was: meh. I think my single biggest complaint was that the map was overly complex for something intended to be done with little prep. In my mind, these should be designed delve-style where you could easily use existing tiles to layout the encounters. As it was I had to make a lot of concessions with my own tiles on the room design.

Aside from that, it did fullfil its goal of being playable in 3-4 hours. Well done on that front.
 

Into the Woods

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