Character betraying party... thoughts?

Here's the situation:

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I was recently in a high-level (17-20th level) Forgotten Realms game where the party had been sent back to the past (to the time of Netheril, and not by their choice). A certain PC thief murdered the DM's character (not an NPC) who had been traveling with the party off and on since we started this campaign. During the pinnacle battle of the adventure, which took place in Lord Shadow's (the archmage of the floating city of Shade) inner sanctum. During this battle, half of the PCs stood neutral, not wanting to fight, as they had gotten teleported to the city of Shade to battle against their will. The other half of the party assisted the DM's character (a cleric of Mystra) to fight Lord Shadow. During the battle, the Weave failed and the city started to fall. During the confusion, the thief (who as far as anyone knew was neutral in the battle, since no one saw her) sneak-attacked the cleric and killed her. The other PCs, once they got out of the large battle they were in, discovered that the cleric's soul had been destroyed. She was unable to be raised or resurrected by any means. Also, the last time any of the PCs saw the thief in question was right after being teleported into Shade, as the PCs and Lord Shadow & minions were still trading words.

So, after escaping from the city (which was being transported to the Plane of Shadow), one of the PCs tried to raise dead the cleric. It failed. We were transported back to our own time directly after that... still sans the thief, which still no one had seen.

The cleric was taken to her temple, and the priests there told the PCs that her soul was gone... destroyed. They described the wounds as being made by a rapier, and the manner in which they were inflicted. The wounds happened to fit with the thief's normal modus operandi.

Now, all the players, and some of the PCs, figured out that the reason that this thief would have done such a thing (seeing as how she was sort of friends with the cleric... as much as this character could be with anyone) was if she was offered a very high price. The PCs have no idea who would have placed the hit on the cleric, however.

FYI: The thief, (before this act, anyway) was a CN female half-fiend. My DM runs half-fiends and half-celestials as being, for all intents and purposes, immortal. They can be killed, but once they reach adulthood they don't grow old.

The first morning after the PCs are back in the present day (which is roughly 3,000 years after the fall of Netheril where we were), the Paladin of the group finds a note tacked to his bedroom door (inside his family manor) with a dagger. The notes says "Greetings from an old friend" and has the thief's intials on it. The druid of the party finds the same note tacked to a tree near the center of her grove.

When the notes and daggers were taken to a cleric in the Paladin's temple (of Tyr) to trace, the notes crumbled to dark threads of shadow upon crossing the threshold. The priest could get nothing from the daggers; all he could scry was the the Paladin and druid had handled them... no other traces of a presence. Upon walking out o the temple, the daggers crumbled into the same shadowy threads.

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I was just wondering... if you had a character in this game, what would be your next step? Would you just put the incident out of mind? Make attempts to track down the thief? What?
 
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A player killing off another player is a very touchy situation. I would hope that the other Players didn't have any grudge situation hanging on them. It would be hard for to swallow as a player that my buddy got whacked by my other buddy and now threats are coming MY way.

If I had out of game assurances that the GM wasn't trying to scrap the party in this instance and this was some sort of plot issue, I as a player would start looking for the thief. 3k years is alot of time to generate experience, networks, and schemes. And the thief would have a rough idea of where and when to waylay the party upon their return (hence the notes/knives). I would get what assistance I could from the temple and hunt the guy down!

My question is this - is the player with the thief just sitting there at the table with a big grin waiting to do stuff, or is he/she away from the game with some real life conflict, thus explaining the plot device?
 

Sakzilla said:
A player killing off another player is a very touchy situation. I would hope that the other Players didn't have any grudge situation hanging on them. It would be hard for to swallow as a player that my buddy got whacked by my other buddy and now threats are coming MY way.

None of the players have had a problem thus far. We've all been friends for years, and gaming together for at least 3 years as a group - and this particular campaign is very heavy on roleplaying and plot. The thief had one of the stronger personalities in the group, and was outspoken most of the time. The other players knew her personality quite well, and none were really surprised by the action, though their characters, of course, were. All of the players got a kick out of it, and two of them were chuckling as gleefully at the plot twist as the DM was.


If I had out of game assurances that the GM wasn't trying to scrap the party in this instance and this was some sort of plot issue, I as a player would start looking for the thief. 3k years is alot of time to generate experience, networks, and schemes. And the thief would have a rough idea of where and when to waylay the party upon their return (hence the notes/knives). I would get what assistance I could from the temple and hunt the guy down!

We were all assured that this was just a plot twist (after the fact, of course) and are now on a different side adventure that should only last 2 or 3 game sessions at most...


My question is this - is the player with the thief just sitting there at the table with a big grin waiting to do stuff, or is he/she away from the game with some real life conflict, thus explaining the plot device?

No, the thief's player made a new character who joined the group - this one a CG cleric of Sune. The player described the notes and what happened to them, then that was the end of it. She introduced her new character next game (as that was the end of that session).

The DM did explain to us that everything that happened was with his full knowledge and consent... and he still has a use for the thief.

The thief was that player's favorite character, and she did say that she didn't want to do it, because she knew her character would become un-playable (for many reasons, one of which being that the DM doesn't allow evil characters). But, "I had to roleplay my character, and she would never turn it down... everyone has their price, and the DM knew mine." :)
 
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Oh... I forgot to mention this interesting little tidbit... the thief was a cleric of Mask (god of thieves and shadows) and multiclassed with thief. She had her clerical powers stripped from her by her god with no explaination given, leaving only her thief class levels. All the of the clerics of her temple (she was high priest) turned on her, causing her to leave her home in Sigil (a city in the Planes), as her life was in danger, and travel to the Forgotten Realms. (All this is backstory, she met up with the PCs after this.)
 
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I'd like to know the thief's previous feelings towards the surviving party members. It's somewhat of a moot point because 3000 years have passed since then, but it's something to base a response upon.

Based upon what information we currently have, I would advise tracking down the thief. In a campaign that's already 17-20th level, your party should be able to locate the thief in short order and deal with her however the situation warrants. That PC should have become enourmously powerful in 3000 years, so fighting her may be out of the question entirely.

The main thing I would be worried about was that the thief sold out one party member already; the other members have no guarantee that their enemies (they must have some powerful enemies by 17th-20th levels) would hire the same thief to take them out one at a time as well.

Were I the DM, I would also consider this one individual's impact on the timeline of the campaign world. A high level half-fiend who has had 3000 years to execute her plans could really get somewhere in the world. Can this thief change the timeline of the campaign by being stuck in the past? I guess that's another discussion entirely...

Anyway, hope this helps.
Redyak
 

Can she change the timeline?

Obviously I don't know what your DM is going to do, but in any campaign of mine, it would be an utter inevitability that the timeline would have been altered by having an immortal, powerful being with knowledge of the future sticking around in it for thre millennia. The only question would be the degree.

If I were in your shoes, I would be extremely paranoid. Try to find out if there are any puzzling differences in the organizations with which you regularly deal - I can't imagine someone setting up a plot like that without it being a prelude to a bigger and better scheme for you to work your way through.
 

Sakzilla said:
A player killing off another player is a very touchy situation. I would hope that the other Players didn't have any grudge situation hanging on them. It would be hard for to swallow as a player that my buddy got whacked by my other buddy and now threats are coming MY way.

I can see it now: When Player's Attack.

Player: "It was *sob* supposed to be *sob* friendly game, but then Bill bought *sniffle* Park Place, and all Hell broke loose. *sob sob* I'm sorry. I can't go on."
 

For some reason the only thing that came to mind when you mention party members betraying each other is the invisible man in League of Extraordinary Gentlemen and what happens to him. If you read it you will know what I mean, if you don't, well... Erics grandmaw wouldnt like me to describe it.
 

This is a player running a DM controlled character right?

Don't worry about it out of character at all. This was probably an intentional setup by the DM.

In character though I would be quite concerned and depending on the relationship with the cleric I would act. At the very least the Paladin should be very interested in seeing justice be served.

Of course if the character has been out there for 3000 years then who really wants to mess with him. :D
 

CyberSpyder said:
Can she change the timeline?

Obviously I don't know what your DM is going to do, but in any campaign of mine, it would be an utter inevitability that the timeline would have been altered by having an immortal, powerful being with knowledge of the future sticking around in it for thre millennia. The only question would be the degree.

If it is done right then the timeline won't change at all.

Why?

Cause the timeline as the players know it is how itis because the thief existed all through time there.
 

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