Goddess FallenAngel
Explorer
Here's the situation:
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I was recently in a high-level (17-20th level) Forgotten Realms game where the party had been sent back to the past (to the time of Netheril, and not by their choice). A certain PC thief murdered the DM's character (not an NPC) who had been traveling with the party off and on since we started this campaign. During the pinnacle battle of the adventure, which took place in Lord Shadow's (the archmage of the floating city of Shade) inner sanctum. During this battle, half of the PCs stood neutral, not wanting to fight, as they had gotten teleported to the city of Shade to battle against their will. The other half of the party assisted the DM's character (a cleric of Mystra) to fight Lord Shadow. During the battle, the Weave failed and the city started to fall. During the confusion, the thief (who as far as anyone knew was neutral in the battle, since no one saw her) sneak-attacked the cleric and killed her. The other PCs, once they got out of the large battle they were in, discovered that the cleric's soul had been destroyed. She was unable to be raised or resurrected by any means. Also, the last time any of the PCs saw the thief in question was right after being teleported into Shade, as the PCs and Lord Shadow & minions were still trading words.
So, after escaping from the city (which was being transported to the Plane of Shadow), one of the PCs tried to raise dead the cleric. It failed. We were transported back to our own time directly after that... still sans the thief, which still no one had seen.
The cleric was taken to her temple, and the priests there told the PCs that her soul was gone... destroyed. They described the wounds as being made by a rapier, and the manner in which they were inflicted. The wounds happened to fit with the thief's normal modus operandi.
Now, all the players, and some of the PCs, figured out that the reason that this thief would have done such a thing (seeing as how she was sort of friends with the cleric... as much as this character could be with anyone) was if she was offered a very high price. The PCs have no idea who would have placed the hit on the cleric, however.
FYI: The thief, (before this act, anyway) was a CN female half-fiend. My DM runs half-fiends and half-celestials as being, for all intents and purposes, immortal. They can be killed, but once they reach adulthood they don't grow old.
The first morning after the PCs are back in the present day (which is roughly 3,000 years after the fall of Netheril where we were), the Paladin of the group finds a note tacked to his bedroom door (inside his family manor) with a dagger. The notes says "Greetings from an old friend" and has the thief's intials on it. The druid of the party finds the same note tacked to a tree near the center of her grove.
When the notes and daggers were taken to a cleric in the Paladin's temple (of Tyr) to trace, the notes crumbled to dark threads of shadow upon crossing the threshold. The priest could get nothing from the daggers; all he could scry was the the Paladin and druid had handled them... no other traces of a presence. Upon walking out o the temple, the daggers crumbled into the same shadowy threads.
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I was just wondering... if you had a character in this game, what would be your next step? Would you just put the incident out of mind? Make attempts to track down the thief? What?
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I was recently in a high-level (17-20th level) Forgotten Realms game where the party had been sent back to the past (to the time of Netheril, and not by their choice). A certain PC thief murdered the DM's character (not an NPC) who had been traveling with the party off and on since we started this campaign. During the pinnacle battle of the adventure, which took place in Lord Shadow's (the archmage of the floating city of Shade) inner sanctum. During this battle, half of the PCs stood neutral, not wanting to fight, as they had gotten teleported to the city of Shade to battle against their will. The other half of the party assisted the DM's character (a cleric of Mystra) to fight Lord Shadow. During the battle, the Weave failed and the city started to fall. During the confusion, the thief (who as far as anyone knew was neutral in the battle, since no one saw her) sneak-attacked the cleric and killed her. The other PCs, once they got out of the large battle they were in, discovered that the cleric's soul had been destroyed. She was unable to be raised or resurrected by any means. Also, the last time any of the PCs saw the thief in question was right after being teleported into Shade, as the PCs and Lord Shadow & minions were still trading words.
So, after escaping from the city (which was being transported to the Plane of Shadow), one of the PCs tried to raise dead the cleric. It failed. We were transported back to our own time directly after that... still sans the thief, which still no one had seen.
The cleric was taken to her temple, and the priests there told the PCs that her soul was gone... destroyed. They described the wounds as being made by a rapier, and the manner in which they were inflicted. The wounds happened to fit with the thief's normal modus operandi.
Now, all the players, and some of the PCs, figured out that the reason that this thief would have done such a thing (seeing as how she was sort of friends with the cleric... as much as this character could be with anyone) was if she was offered a very high price. The PCs have no idea who would have placed the hit on the cleric, however.
FYI: The thief, (before this act, anyway) was a CN female half-fiend. My DM runs half-fiends and half-celestials as being, for all intents and purposes, immortal. They can be killed, but once they reach adulthood they don't grow old.
The first morning after the PCs are back in the present day (which is roughly 3,000 years after the fall of Netheril where we were), the Paladin of the group finds a note tacked to his bedroom door (inside his family manor) with a dagger. The notes says "Greetings from an old friend" and has the thief's intials on it. The druid of the party finds the same note tacked to a tree near the center of her grove.
When the notes and daggers were taken to a cleric in the Paladin's temple (of Tyr) to trace, the notes crumbled to dark threads of shadow upon crossing the threshold. The priest could get nothing from the daggers; all he could scry was the the Paladin and druid had handled them... no other traces of a presence. Upon walking out o the temple, the daggers crumbled into the same shadowy threads.
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I was just wondering... if you had a character in this game, what would be your next step? Would you just put the incident out of mind? Make attempts to track down the thief? What?
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