I come to the people of EN World to assist me on this project. The goal is to make a master swordsman for a campaign I'm going to be playing in; a warrior who is deadly with a blade in his hand. The character starts out 11th level, and I rolled the following stats: 17, 15, 15, 15, 15, 13.
I can use *most* WotC books; my DM fears what he doesn't understand, and he refuses to take the time to remedy his lack of knowledge in certain areas (psionics and incarnum, mainly).
The Master Swordsman has to live up to certain guidelines:
1. He must have a high base attack bonus, and the ability to dish out a good amount of damage.
2. He must rely on skill, not armor, to defend himself. The over-dependence on armor is one of the main things that turns me off to warrior types; a fighter without any armor is basically a sitting duck, and even a unskilled commoner has a good chance of hitting him. In my mind, a master of swordplay should be capable of defending himself with skill of arms. He should be restricted to light or no armor, if possible.
3. Beyond basic attacks, he must be skilled with advanced combat maneuvers, such as disarming and tripping his opponents.
4. He should be light on his feet. The ability to balance oneself, to duck and move if necessary is a must.
5. He must have a high amount of HP, which is required of any warrior type.
6. I would like to avoid gish-builds. I'm looking for a pure swordsman, not one who can augment himself which magic.
I hope you all can help me. I know I'm asking a lot, but I'd like to see how close the build cvan get to the mental image I have of a Master Swordsman. Thanks
I can use *most* WotC books; my DM fears what he doesn't understand, and he refuses to take the time to remedy his lack of knowledge in certain areas (psionics and incarnum, mainly).
The Master Swordsman has to live up to certain guidelines:
1. He must have a high base attack bonus, and the ability to dish out a good amount of damage.
2. He must rely on skill, not armor, to defend himself. The over-dependence on armor is one of the main things that turns me off to warrior types; a fighter without any armor is basically a sitting duck, and even a unskilled commoner has a good chance of hitting him. In my mind, a master of swordplay should be capable of defending himself with skill of arms. He should be restricted to light or no armor, if possible.
3. Beyond basic attacks, he must be skilled with advanced combat maneuvers, such as disarming and tripping his opponents.
4. He should be light on his feet. The ability to balance oneself, to duck and move if necessary is a must.
5. He must have a high amount of HP, which is required of any warrior type.
6. I would like to avoid gish-builds. I'm looking for a pure swordsman, not one who can augment himself which magic.
I hope you all can help me. I know I'm asking a lot, but I'd like to see how close the build cvan get to the mental image I have of a Master Swordsman. Thanks
