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Character Concepts - Indiana Jones

malcolm_n

Adventurer
It's time again for another Character Concept. This time, I'm finally posting Indiana Jones (whom I said I'd post 3 weeks ago now :eek:). He was quite a fun character to build and see viable.

Let me know what you think, or take a crack at making him yourself; I'd love to see other ideas for this character.

*Special Note* Indie's Battered Old Fedora is an epic tier Philosopher's Crown.

Indiana Jones[sblock=Indiana Jones - Level 1]====== Created Using Wizards of the Coast D&D Character Builder ======
Indiana Jones, level 1
Human, Rogue
Build: Trickster Rogue
Rogue Tactics: Artful Dodger
Rogue: Sharpshooter Talent
Sharpshooter Talent: Sharpshooter Talent (Crossbow)
Noble Scion Benefit: History
Background: Detective, Occupation - Scholar, Explorer/Guide, Noble Scion (Noble Scion Benefit)

FINAL ABILITY SCORES
Str 10, Con 10, Dex 16, Int 16, Wis 10, Cha 14.

STARTING ABILITY SCORES
Str 10, Con 10, Dex 16, Int 16, Wis 10, Cha 12.


AC: 15 Fort: 11 Reflex: 16 Will: 13
HP: 22 Surges: 6 Surge Value: 5

TRAINED SKILLS
History +10, Stealth +8, Thievery +8, Perception +5, Dungeoneering +5, Athletics +5, Acrobatics +8

UNTRAINED SKILLS
Arcana +3, Bluff +2, Diplomacy +2, Endurance, Heal, Insight, Intimidate +2, Nature, Religion +3, Streetwise +2

FEATS
Human: Whip Training
Level 1: Linguist

POWERS
Bonus At-Will Power: Gloaming Cut
Rogue at-will 1: Probing Strike
Rogue at-will 1: Preparatory Shot
Rogue encounter 1: Unbalancing Shot
Rogue daily 1: Confounding Attack

ITEMS
Hand Crossbow, Whip, Leather Armor, Adventurer's Kit
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock][sblock=Indiana Jones - Level 26]====== Created Using Wizards of the Coast D&D Character Builder ======
Indiana Jones, level 26
Human, Rogue, Adroit Explorer, Star-Favored Champion
Build: Trickster Rogue
Rogue Tactics: Artful Dodger
Rogue: Sharpshooter Talent
Sharpshooter Talent: Sharpshooter Talent (Crossbow)
Ambitious Effort: Ambitious Effort Existing Power
Versatile Rogue: Cunning Sneak
Noble Scion Benefit: History
Ambitious Effort Existing Power: Skip Shot
Background: Detective, Occupation - Scholar, Explorer/Guide, Noble Scion (Noble Scion Benefit)

FINAL ABILITY SCORES
Str 12, Con 14, Dex 23, Int 23, Wis 12, Cha 16.

STARTING ABILITY SCORES
Str 10, Con 10, Dex 16, Int 16, Wis 10, Cha 12.


AC: 38 Fort: 31 Reflex: 37 Will: 32
HP: 151 Surges: 8 Surge Value: 37

TRAINED SKILLS
History +29, Stealth +24, Thievery +24, Perception +19, Dungeoneering +22, Athletics +24, Acrobatics +29, Streetwise +21

UNTRAINED SKILLS
Arcana +24, Bluff +18, Diplomacy +18, Endurance +17, Heal +16, Insight +16, Intimidate +18, Nature +19, Religion +24

FEATS
Human: Whip Training
Level 1: Linguist
Level 2: Skill Swap
Level 4: Whip Novice
Level 6: Jack of All Trades
Level 8: Whip Expert
Level 10: Whip Specialist
Level 11: Action Recovery
Level 12: Action Surge
Level 14: Action Rush
Level 16: Duelist's Panache
Level 18: Skill Training (Streetwise)
Level 20: Agile Athlete
Level 21: Danger Sense
Level 22: Superior Initiative
Level 24: Versatile Rogue
Level 26: Deft Aim

POWERS
Bonus At-Will Power: Gloaming Cut
Rogue at-will 1: Probing Strike
Rogue at-will 1: Preparatory Shot
Skill Swap: Reflexive Dodge (retrained to Whip Crack at Whip Expert)
Rogue encounter 1: Unbalancing Shot
Rogue daily 1: Confounding Attack
Rogue utility 2: Fast Hands
Rogue encounter 3: Trickster's Blade (retrained to Whip Snare at Whip Novice)
Rogue daily 5: Hobble
Rogue utility 6: Perfect Balance
Rogue encounter 7: Snap Shot
Rogue daily 9: Rogue's Recovery (retrained to Entangling Whip at Whip Specialist)
Rogue utility 10: Dangerous Theft
Rogue encounter 13: Skip Shot (replaces Unbalancing Shot)
Rogue daily 15: Mind-Boggling Onslaught (replaces Confounding Attack)
Rogue utility 16: Foil the Lock
Rogue encounter 17: Escape Artist's Gambit (replaces Snap Shot)
Rogue daily 19: Uncanny Ricochet (replaces Hobble)
Rogue utility 22: Wall Crawl
Rogue encounter 23: Knave's Gambit (replaces Skip Shot)
Rogue daily 25: Rogue's Resurgence (replaces Mind-Boggling Onslaught)

ITEMS
Hand Crossbow, Whip, Adventurer's Kit, Candle (2), Chain (10 ft.), Climber's Kit, Crowbar, Inquisitive's Kit, Sunrod (8), Torch, Starleather Armor, Battered Old Fedora
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
[/sblock]
indiana-jones.gif
 
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A very human hero I like him. I might build a dexterous fighter brawling perhaps with knockdown assault and various powers that work well with the whip.. I know I wish fighters had more skills ... Detective background nice...

You mentioned Angel ;-p
 


Yeah, I'd say replace action rush for it. I forgot I scrapped the build with supernal before I made this one.

I have angel just about finished; I just had to make a couple adjustments because the concept is set, but I would prefer to also have him be viable ( /= min-maxxed, just playable and capable of being fun).
 


lol; tou'che sir. I would say that plays more to his college professor side; seeing as how he practically makes them two separate personalities.
 


hey ourchair, welcome to the thread.
When I make a concept, I make it for level 26, ensuring that the character is also viable from level 1 up (with some rearranging of feats here and there). By doing this, it sets it up so somebody who wants to play such a character can do so all the way to the current epic level 4e modules; or if they lose a high level character and want to switch up, they can. It's a measure of the character's ability, not a representation of true power (in some cases. I would believe hulk and thor to be truly epic characters.)
 

hey ourchair, welcome to the thread.
When I make a concept, I make it for level 26, ensuring that the character is also viable from level 1 up (with some rearranging of feats here and there). By doing this, it sets it up so somebody who wants to play such a character can do so all the way to the current epic level 4e modules; or if they lose a high level character and want to switch up, they can. It's a measure of the character's ability, not a representation of true power (in some cases. I would believe hulk and thor to be truly epic characters.)
Ah, I see.

I get what you're getting at: build max so that they can have a complete growth path to go by.

However, I don't think Indy ever reached epic level ever.

Unless drinking from the grail counts.

I can see it now:

The Holy Grail
Epically Wondrous Item
"Eternal life, Doctor Jones! The gift of youth to whoever drinks from Grail. Oh, now that's a bedtime story I'd like to wake up to!"
Power (Encounter): Minor Action. When you are dying, drink this and be totally healed curing yourself of bullet wounds. You will also live to the age of 93 until George Lucas retcons this action and makes Kingdom of the Crystal Skull.
Property: The Holy Grail cannot pass beyond the Great Seal. That is the boundary and the price of immortality.
 


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