malcolm_n
Adventurer
I've wrapped up this week's character concepts and checked with an avatar expert (my son, lol) to see what he thought of the characters. He's enjoyed them, as do I. Here's hoping you do as well.
Have an idea of your own? Please feel free to post it, or just comment on the builds I present. Remember, I build all of my character concepts for level 26 so that anybody wishing to play the characters has a roadmap for doing so.
[sblock=Aang]====== Created Using Wizards of the Coast D&D Character Builder ======
Aang, level 26
Half-Elf, Monk, Half-Elf Polymath, Champion of Prophecy
Build: Centered Breath Monk
Monastic Tradition: Centered Breath
Versatile Expertise: Versatile Expertise (Unarmed)
Versatile Expertise: Versatile Expertise (Staff)
Prophetic Blessing: Prophetic Blessing Dexterity
Prophetic Blessing: Prophetic Blessing Wisdom
Background: Auspicious Birth, Child of Fate, Trained from Birth for a Specific Prophecy (Auspicious Birth Benefit)
FINAL ABILITY SCORES
Str 12, Con 15, Dex 25, Int 18, Wis 22, Cha 12.
STARTING ABILITY SCORES
Str 10, Con 11, Dex 16, Int 16, Wis 13, Cha 8.
AC: 39 Fort: 34 Reflex: 36 Will: 35
HP: 162 Surges: 9 Surge Value: 40
TRAINED SKILLS
Diplomacy +21, Perception +24, Acrobatics +27, Athletics +19, Religion +22, Insight +26
UNTRAINED SKILLS
Arcana +17, Bluff +14, Dungeoneering +19, Endurance +15, Heal +19, History +17, Intimidate +14, Nature +19, Stealth +20, Streetwise +14, Thievery +20
FEATS
Level 1: Deva Heritage
Level 2: Adept Dilettante
Level 4: Staff Fighting
Level 6: Hafted Defense
Level 8: Enlarge Spell
Level 10: Against All Odds
Level 11: Versatile Master
Level 12: Fleet-Footed
Level 14: Eyes in the Back of Your Head
Level 16: Resounding Thunder
Level 18: War Wizardry (retrained to Acolyte Power at Level 26)
Level 20: Arcane Familiar
Level 21: Versatile Expertise
Level 22: Centered Master
Level 24: Arcane Reach
Level 26: Spell Accuracy
POWERS
Broad Dilettante: Magic Missile
Dilettante: Thunderwave
Monk at-will 1: Crane's Wings
Monk at-will 1: Dragon's Tail
Monk encounter 1: Open the Gate of Battle
Monk daily 1: Masterful Spiral
Monk utility 2: Careful Stride
Monk encounter 3: Twin Thunders
Monk daily 5: Supreme Avalanche Combination
Monk utility 6: Leap of the Heavens
Monk encounter 7: Grasping Tide
Monk daily 9: Crane Dance
Monk utility 10: Befriend
Monk encounter 13: Overpowering Strike (replaces Open the Gate of Battle)
Monk daily 15: Way of the Autumn Wind (replaces Masterful Spiral)
Monk utility 16: Insightful Riposte (retrained to Fly at Acolyte Power)
Monk encounter 17: Steps of Grasping Fire (replaces Twin Thunders)
Monk daily 19: Inevitable Fist (replaces Crane Dance)
Monk utility 22: Diamond Body
Monk encounter 23: Legion of One (replaces Overpowering Strike)
Monk daily 25: Strike of the Vulnerable Turtle (replaces Way of the Autumn Wind)
ITEMS
Monk Unarmed Strike, Quarterstaff, Ghostwalk Tattoo (epic tier), Starweave Armor
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
[/sblock][sblock=Katara]====== Created Using Wizards of the Coast D&D Character Builder ======
Katara, level 26
Elf, Monk, Zealous Demagogue, Saint
Build: Centered Breath Monk
Monastic Tradition: Centered Breath
Background: Early Life - Well-Loved, Pivotal Event - Escape, Refused Admittance, Political Rebel (+2 to Insight)
FINAL ABILITY SCORES
Str 10, Con 13, Dex 25, Int 12, Wis 25, Cha 15.
STARTING ABILITY SCORES
Str 8, Con 11, Dex 16, Int 10, Wis 16, Cha 13.
AC: 39 Fort: 37 Reflex: 40 Will: 40
HP: 150 Surges: 8 Surge Value: 37
TRAINED SKILLS
Heal +25, Insight +29, Acrobatics +25, Diplomacy +22, Religion +19
UNTRAINED SKILLS
Arcana +14, Bluff +15, Dungeoneering +20, Endurance +14, History +14, Intimidate +17, Nature +22, Perception +22, Stealth +20, Streetwise +15, Thievery +20, Athletics +13
FEATS
Level 1: Weapon Proficiency (Whip)
Level 2: Initiate of the Faith
Level 4: Blessing of Corellon
Level 6: Novice Power
Level 8: Acolyte Power
Level 10: Adept Power
Level 11: Gambler's Word
Level 12: Combat Anticipation
Level 14: Evasion
Level 16: Paragon Defenses (retrained to Robust Defenses at Level 26)
Level 18: Repel Charge
Level 20: Unexpected Escape
Level 21: Crashing Tempest Style
Level 22: Supreme Healer
Level 24: Divine Mastery
Level 26: Divine Health
POWERS
Monk at-will 1: Dragon's Tail
Monk at-will 1: Dancing Cobra
Monk encounter 1: Drunken Monkey
Monk daily 1: Masterful Spiral
Monk utility 2: Healer's Gift
Monk encounter 3: Enduring Champion
Monk daily 5: Supreme Avalanche Combination
Monk utility 6: Physician's Care
Monk encounter 7: Grasping Tide
Monk daily 9: Crane Dance
Monk utility 10: Prescient Defense (retrained to Holy Vestments at Acolyte Power)
Monk encounter 13: Overpowering Strike (replaces Drunken Monkey)
Monk daily 15: Dancer on the Sea of Battle (replaces Masterful Spiral)
Monk utility 16: Miraculous Treatment
Monk encounter 17: Three Winds Kick (retrained to Union of Three Fates at Novice Power) (replaces Enduring Champion)
Monk daily 19: Duel in the Heavens (retrained to Breath of the Raven Queen at Adept Power) (replaces Supreme Avalanche Combination)
Monk utility 22: Mist Walker's Step
Monk encounter 23: Sunder the Castle (replaces Grasping Tide)
Monk daily 25: Strike of the Vulnerable Turtle (replaces Crane Dance)
ITEMS
Monk Unarmed Strike, Dynamic Whip +6, Starweave Armor, Torc of Power Preservation +5
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
[/sblock][sblock=Sokka]====== Created Using Wizards of the Coast D&D Character Builder ======
Sokka, level 26
Half-Elf, Ranger, Steelsky Liberator, Dispossesed Champion
Build: Marauder Ranger
Fighting Style: Two-Blade Fighting Style
Ranger: Prime Shot
FINAL ABILITY SCORES
Str 23, Con 15, Dex 16, Int 12, Wis 22, Cha 12.
STARTING ABILITY SCORES
Str 16, Con 11, Dex 14, Int 10, Wis 15, Cha 8.
AC: 36 Fort: 35 Reflex: 32 Will: 34
HP: 167 Surges: 8 Surge Value: 41
TRAINED SKILLS
Dungeoneering +24, Endurance +19, Perception +26, Acrobatics +20, Athletics +23, Streetwise +19
UNTRAINED SKILLS
Arcana +14, Bluff +14, Diplomacy +16, Heal +19, History +14, Insight +23, Intimidate +14, Nature +19, Religion +14, Stealth +15, Thievery +15
FEATS
Level 1: Weapon Proficiency (Xen'drik Boomerang)
Level 2: Defending Dabbler
Level 4: Weapon Focus (Light Blade)
Level 6: Weapon Expertise (Light Blade)
Level 8: Weapon Master
Level 10: Cyclone Warrior
Level 11: Versatile Master
Level 12: Running Shot
Level 14: Called Shot
Level 16: Focused Superiority
Level 18: Manticore's Fury
Level 20: Wary Fighter
Level 21: Lethal Hunter
Level 22: Peerless Hunter
Level 24: Staggering Shot
Level 26: Tactical Insight
POWERS
Dilettante: Bond of Pursuit
Ranger at-will 1: Marauder's Rush
Ranger at-will 1: Throw and Stab
Ranger encounter 1: Fox's Cunning
Ranger daily 1: Commanding Confrontation
Ranger utility 2: Crucial Advice
Ranger encounter 3: Upending Throw
Ranger daily 5: Tracing Shot
Ranger utility 6: Guided Shot
Ranger encounter 7: Surprising Throw
Ranger daily 9: Ranger's Recovery
Ranger utility 10: Spot Weakness
Ranger encounter 13: Thread the Needle (replaces Fox's Cunning)
Ranger daily 15: Barreling the Fish (replaces Commanding Confrontation)
Ranger utility 16: Blade and Bow
Ranger encounter 17: Reproving Strike (replaces Upending Throw)
Ranger daily 19: Ringing the Bell (replaces Tracing Shot)
Ranger utility 22: Safe Stride
Ranger encounter 23: Ricochet Throw (replaces Surprising Throw)
Ranger daily 25: Ranger's Resurgence (replaces Ranger's Recovery)
ITEMS
Quicksilver Blade Xen'drik Boomerang +6, Scimitar of Great Opportunity +5, Elderhide Armor
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
[/sblock][sblock=Toph]====== Created Using Wizards of the Coast D&D Character Builder ======
Toph Bei Fong, level 26
Dwarf, Monk|Fighter, Paragon Hybrid, Adamantine Soldier
Monastic Tradition (Hybrid): Stone Fist (Hybrid)
Hybrid Monk: Hybrid Monk Will
Paragon Hybrid Talent: Fighter Armor Proficiency
Hybrid Talent: Unarmed Combatant
Background: Former Gladiator, Society - Wealthy, Earth Steward, Occupation - Revolutionary, Born Under a Bad Sign (Born Under a Bad Sign Benefit)
FINAL ABILITY SCORES
Str 21, Con 17, Dex 23, Int 10, Wis 18, Cha 12.
STARTING ABILITY SCORES
Str 14, Con 13, Dex 16, Int 8, Wis 14, Cha 10.
AC: 48 Fort: 34 Reflex: 36 Will: 33
HP: 161 Surges: 13 Surge Value: 43
TRAINED SKILLS
Perception +22, Insight +22, Endurance +21, Dungeoneering +26
UNTRAINED SKILLS
Acrobatics +17, Arcana +13, Bluff +14, Diplomacy +14, Heal +17, History +13, Intimidate +14, Nature +17, Religion +13, Stealth +17, Streetwise +14, Thievery +17, Athletics +16
FEATS
Level 1: Hybrid Talent
Level 2: Defender of the Wild
Level 4: Resilience of Stone
Level 6: Novice Power
Level 8: Acolyte Power
Level 10: Adept Power
Level 11: Armor Proficiency (Plate)
Level 12: Dwarven Durability
Level 14: Spirits of Stone
Level 16: Stone Cunning
Level 18: Stone Step Spirits
Level 20: Crushing Guardian
Level 21: Armor Specialization (Plate)
Level 22: Blind-Fight
Level 24: Devoted Challenge
Level 26: Sudden Roots
POWERS
Hybrid at-will 1: Knockdown Assault
Hybrid at-will 1: Five Storms
Paragon Hybrid: Bludgeoning Vise (retrained to Mountain Hammer at Novice Power)
Paragon Hybrid: Reaving Strike (retrained to Form of the Stonecrusher at Adept Power)
Paragon Hybrid: Hunker Down
Hybrid encounter 1: Bell Ringer
Hybrid daily 1: Knee Breaker
Hybrid utility 2: Shielded Sides
Hybrid encounter 3: Eternal Mountain
Hybrid daily 5: Steel Warrior Technique
Hybrid utility 6: Empathic Read (retrained to Eyes of the Deep Delver at Acolyte Power)
Hybrid encounter 7: Strike the Avalanche
Hybrid daily 9: Staggering Blow
Hybrid utility 10: Perfect Sight
Hybrid encounter 13: Anvil of Doom (replaces Bell Ringer)
Hybrid daily 15: Boulder Charge (replaces Knee Breaker)
Hybrid utility 16: Diamond Mind
Hybrid encounter 17: Mountain Breaking Blow (replaces Eternal Mountain)
Hybrid daily 19: Inevitable Fist (replaces Steel Warrior Technique)
Hybrid utility 22: Diamond Body
Hybrid encounter 23: Sunder the Castle (replaces Strike the Avalanche)
Hybrid daily 25: Earthquake Smash (replaces Staggering Blow)
ITEMS
Monk Unarmed Strike, Gargoyle Ring (epic tier), Earthreaver Stompers (epic tier), Summoned Godplate Armor +6, Belt of the Brawler (heroic tier), Heavy Shield
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
[/sblock][sblock=Prince Zuko]====== Created Using Wizards of the Coast D&D Character Builder ======
Prince Zuko, level 26
Dragonborn, Monk, Mercurial Assassin, Eternal Seeker
Build: Stone Fist Monk
Monastic Tradition: Stone Fist
Versatile Expertise: Versatile Expertise (Heavy Blade)
Versatile Expertise: Versatile Expertise (Ki Focuses)
Dragon Breath Key Ability: Dragon Breath Dexterity
Dragon Breath Damage Type: Dragon Breath Fire
Background: Noble Scion, Dragonborn - Dishonored, Society - Noble, Early Life - Lost Everything, Noble Bred for War, Windrise Ports (Windrise Ports Benefit)
FINAL ABILITY SCORES
Str 18, Con 10, Dex 24, Int 21, Wis 12, Cha 14.
STARTING ABILITY SCORES
Str 14, Con 8, Dex 17, Int 14, Wis 10, Cha 10.
AC: 39 Fort: 33 Reflex: 36 Will: 34
HP: 147 Surges: 7 Surge Value: 36
TRAINED SKILLS
Stealth +28, Thievery +25, Acrobatics +25, Athletics +22, Arcana +23, Perception +19
UNTRAINED SKILLS
Bluff +15, Diplomacy +15, Dungeoneering +14, Endurance +13, Heal +14, History +20, Insight +14, Intimidate +17, Nature +14, Religion +18, Streetwise +15
FEATS
Level 1: Blade Initiate
Level 2: Weapon Proficiency (Broadsword)
Level 4: Draconic Spellcaster
Level 6: Novice Power
Level 8: Acolyte Power
Level 10: Adept Power
Level 11: Bolstering Breath
Level 12: Critical Breath
Level 14: Empowered Dragon Breath
Level 16: Versatile Expertise
Level 18: Focused Breath
Level 20: Hurl Breath
Level 21: Draconic Restoration
Level 22: Draconic Triumph
Level 24: Two-Blade Warrior
Level 26: Irresistible Flame
POWERS
Monk at-will 1: Five Storms
Monk at-will 1: Dragon's Tail
Seeker's Lore: Entropic Ward
Monk encounter 1: Awaken the Slumbering Hurt
Monk daily 1: Masterful Spiral
Monk utility 2: Agile Recovery
Monk encounter 3: Dance of Swords
Monk daily 5: Steel Warrior Technique
Monk utility 6: Shrouding Gloom
Monk encounter 7: Titan's Step
Monk daily 9: Twilight Touch
Monk utility 10: Persistent Tail
Monk encounter 13: Furious Bull (retrained to Flame Cyclone at Novice Power) (replaces Awaken the Slumbering Hurt)
Monk daily 15: Dancer on the Sea of Battle (retrained to Assault of Fiery Cuts at Adept Power) (replaces Masterful Spiral)
Monk utility 16: Diamond Mind (retrained to Borrowed Confidence at Acolyte Power)
Monk encounter 17: Steps of Grasping Fire (replaces Dance of Swords)
Monk daily 19: Rising Dragon Fire (replaces Steel Warrior Technique)
Monk utility 22: Diamond Body
Monk encounter 23: Meteor Strike (replaces Titan's Step)
Monk daily 25: Sword Duel (replaces Twilight Touch)
ITEMS
Monk Unarmed Strike, Flaming Broadsword +5, Vengeful Broadsword +5, Starweave Armor, Fireheart Tattoo (epic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
[/sblock]
Have an idea of your own? Please feel free to post it, or just comment on the builds I present. Remember, I build all of my character concepts for level 26 so that anybody wishing to play the characters has a roadmap for doing so.
[sblock=Aang]====== Created Using Wizards of the Coast D&D Character Builder ======
Aang, level 26
Half-Elf, Monk, Half-Elf Polymath, Champion of Prophecy
Build: Centered Breath Monk
Monastic Tradition: Centered Breath
Versatile Expertise: Versatile Expertise (Unarmed)
Versatile Expertise: Versatile Expertise (Staff)
Prophetic Blessing: Prophetic Blessing Dexterity
Prophetic Blessing: Prophetic Blessing Wisdom
Background: Auspicious Birth, Child of Fate, Trained from Birth for a Specific Prophecy (Auspicious Birth Benefit)
FINAL ABILITY SCORES
Str 12, Con 15, Dex 25, Int 18, Wis 22, Cha 12.
STARTING ABILITY SCORES
Str 10, Con 11, Dex 16, Int 16, Wis 13, Cha 8.
AC: 39 Fort: 34 Reflex: 36 Will: 35
HP: 162 Surges: 9 Surge Value: 40
TRAINED SKILLS
Diplomacy +21, Perception +24, Acrobatics +27, Athletics +19, Religion +22, Insight +26
UNTRAINED SKILLS
Arcana +17, Bluff +14, Dungeoneering +19, Endurance +15, Heal +19, History +17, Intimidate +14, Nature +19, Stealth +20, Streetwise +14, Thievery +20
FEATS
Level 1: Deva Heritage
Level 2: Adept Dilettante
Level 4: Staff Fighting
Level 6: Hafted Defense
Level 8: Enlarge Spell
Level 10: Against All Odds
Level 11: Versatile Master
Level 12: Fleet-Footed
Level 14: Eyes in the Back of Your Head
Level 16: Resounding Thunder
Level 18: War Wizardry (retrained to Acolyte Power at Level 26)
Level 20: Arcane Familiar
Level 21: Versatile Expertise
Level 22: Centered Master
Level 24: Arcane Reach
Level 26: Spell Accuracy
POWERS
Broad Dilettante: Magic Missile
Dilettante: Thunderwave
Monk at-will 1: Crane's Wings
Monk at-will 1: Dragon's Tail
Monk encounter 1: Open the Gate of Battle
Monk daily 1: Masterful Spiral
Monk utility 2: Careful Stride
Monk encounter 3: Twin Thunders
Monk daily 5: Supreme Avalanche Combination
Monk utility 6: Leap of the Heavens
Monk encounter 7: Grasping Tide
Monk daily 9: Crane Dance
Monk utility 10: Befriend
Monk encounter 13: Overpowering Strike (replaces Open the Gate of Battle)
Monk daily 15: Way of the Autumn Wind (replaces Masterful Spiral)
Monk utility 16: Insightful Riposte (retrained to Fly at Acolyte Power)
Monk encounter 17: Steps of Grasping Fire (replaces Twin Thunders)
Monk daily 19: Inevitable Fist (replaces Crane Dance)
Monk utility 22: Diamond Body
Monk encounter 23: Legion of One (replaces Overpowering Strike)
Monk daily 25: Strike of the Vulnerable Turtle (replaces Way of the Autumn Wind)
ITEMS
Monk Unarmed Strike, Quarterstaff, Ghostwalk Tattoo (epic tier), Starweave Armor
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
[/sblock][sblock=Katara]====== Created Using Wizards of the Coast D&D Character Builder ======
Katara, level 26
Elf, Monk, Zealous Demagogue, Saint
Build: Centered Breath Monk
Monastic Tradition: Centered Breath
Background: Early Life - Well-Loved, Pivotal Event - Escape, Refused Admittance, Political Rebel (+2 to Insight)
FINAL ABILITY SCORES
Str 10, Con 13, Dex 25, Int 12, Wis 25, Cha 15.
STARTING ABILITY SCORES
Str 8, Con 11, Dex 16, Int 10, Wis 16, Cha 13.
AC: 39 Fort: 37 Reflex: 40 Will: 40
HP: 150 Surges: 8 Surge Value: 37
TRAINED SKILLS
Heal +25, Insight +29, Acrobatics +25, Diplomacy +22, Religion +19
UNTRAINED SKILLS
Arcana +14, Bluff +15, Dungeoneering +20, Endurance +14, History +14, Intimidate +17, Nature +22, Perception +22, Stealth +20, Streetwise +15, Thievery +20, Athletics +13
FEATS
Level 1: Weapon Proficiency (Whip)
Level 2: Initiate of the Faith
Level 4: Blessing of Corellon
Level 6: Novice Power
Level 8: Acolyte Power
Level 10: Adept Power
Level 11: Gambler's Word
Level 12: Combat Anticipation
Level 14: Evasion
Level 16: Paragon Defenses (retrained to Robust Defenses at Level 26)
Level 18: Repel Charge
Level 20: Unexpected Escape
Level 21: Crashing Tempest Style
Level 22: Supreme Healer
Level 24: Divine Mastery
Level 26: Divine Health
POWERS
Monk at-will 1: Dragon's Tail
Monk at-will 1: Dancing Cobra
Monk encounter 1: Drunken Monkey
Monk daily 1: Masterful Spiral
Monk utility 2: Healer's Gift
Monk encounter 3: Enduring Champion
Monk daily 5: Supreme Avalanche Combination
Monk utility 6: Physician's Care
Monk encounter 7: Grasping Tide
Monk daily 9: Crane Dance
Monk utility 10: Prescient Defense (retrained to Holy Vestments at Acolyte Power)
Monk encounter 13: Overpowering Strike (replaces Drunken Monkey)
Monk daily 15: Dancer on the Sea of Battle (replaces Masterful Spiral)
Monk utility 16: Miraculous Treatment
Monk encounter 17: Three Winds Kick (retrained to Union of Three Fates at Novice Power) (replaces Enduring Champion)
Monk daily 19: Duel in the Heavens (retrained to Breath of the Raven Queen at Adept Power) (replaces Supreme Avalanche Combination)
Monk utility 22: Mist Walker's Step
Monk encounter 23: Sunder the Castle (replaces Grasping Tide)
Monk daily 25: Strike of the Vulnerable Turtle (replaces Crane Dance)
ITEMS
Monk Unarmed Strike, Dynamic Whip +6, Starweave Armor, Torc of Power Preservation +5
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
[/sblock][sblock=Sokka]====== Created Using Wizards of the Coast D&D Character Builder ======
Sokka, level 26
Half-Elf, Ranger, Steelsky Liberator, Dispossesed Champion
Build: Marauder Ranger
Fighting Style: Two-Blade Fighting Style
Ranger: Prime Shot
FINAL ABILITY SCORES
Str 23, Con 15, Dex 16, Int 12, Wis 22, Cha 12.
STARTING ABILITY SCORES
Str 16, Con 11, Dex 14, Int 10, Wis 15, Cha 8.
AC: 36 Fort: 35 Reflex: 32 Will: 34
HP: 167 Surges: 8 Surge Value: 41
TRAINED SKILLS
Dungeoneering +24, Endurance +19, Perception +26, Acrobatics +20, Athletics +23, Streetwise +19
UNTRAINED SKILLS
Arcana +14, Bluff +14, Diplomacy +16, Heal +19, History +14, Insight +23, Intimidate +14, Nature +19, Religion +14, Stealth +15, Thievery +15
FEATS
Level 1: Weapon Proficiency (Xen'drik Boomerang)
Level 2: Defending Dabbler
Level 4: Weapon Focus (Light Blade)
Level 6: Weapon Expertise (Light Blade)
Level 8: Weapon Master
Level 10: Cyclone Warrior
Level 11: Versatile Master
Level 12: Running Shot
Level 14: Called Shot
Level 16: Focused Superiority
Level 18: Manticore's Fury
Level 20: Wary Fighter
Level 21: Lethal Hunter
Level 22: Peerless Hunter
Level 24: Staggering Shot
Level 26: Tactical Insight
POWERS
Dilettante: Bond of Pursuit
Ranger at-will 1: Marauder's Rush
Ranger at-will 1: Throw and Stab
Ranger encounter 1: Fox's Cunning
Ranger daily 1: Commanding Confrontation
Ranger utility 2: Crucial Advice
Ranger encounter 3: Upending Throw
Ranger daily 5: Tracing Shot
Ranger utility 6: Guided Shot
Ranger encounter 7: Surprising Throw
Ranger daily 9: Ranger's Recovery
Ranger utility 10: Spot Weakness
Ranger encounter 13: Thread the Needle (replaces Fox's Cunning)
Ranger daily 15: Barreling the Fish (replaces Commanding Confrontation)
Ranger utility 16: Blade and Bow
Ranger encounter 17: Reproving Strike (replaces Upending Throw)
Ranger daily 19: Ringing the Bell (replaces Tracing Shot)
Ranger utility 22: Safe Stride
Ranger encounter 23: Ricochet Throw (replaces Surprising Throw)
Ranger daily 25: Ranger's Resurgence (replaces Ranger's Recovery)
ITEMS
Quicksilver Blade Xen'drik Boomerang +6, Scimitar of Great Opportunity +5, Elderhide Armor
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
[/sblock][sblock=Toph]====== Created Using Wizards of the Coast D&D Character Builder ======
Toph Bei Fong, level 26
Dwarf, Monk|Fighter, Paragon Hybrid, Adamantine Soldier
Monastic Tradition (Hybrid): Stone Fist (Hybrid)
Hybrid Monk: Hybrid Monk Will
Paragon Hybrid Talent: Fighter Armor Proficiency
Hybrid Talent: Unarmed Combatant
Background: Former Gladiator, Society - Wealthy, Earth Steward, Occupation - Revolutionary, Born Under a Bad Sign (Born Under a Bad Sign Benefit)
FINAL ABILITY SCORES
Str 21, Con 17, Dex 23, Int 10, Wis 18, Cha 12.
STARTING ABILITY SCORES
Str 14, Con 13, Dex 16, Int 8, Wis 14, Cha 10.
AC: 48 Fort: 34 Reflex: 36 Will: 33
HP: 161 Surges: 13 Surge Value: 43
TRAINED SKILLS
Perception +22, Insight +22, Endurance +21, Dungeoneering +26
UNTRAINED SKILLS
Acrobatics +17, Arcana +13, Bluff +14, Diplomacy +14, Heal +17, History +13, Intimidate +14, Nature +17, Religion +13, Stealth +17, Streetwise +14, Thievery +17, Athletics +16
FEATS
Level 1: Hybrid Talent
Level 2: Defender of the Wild
Level 4: Resilience of Stone
Level 6: Novice Power
Level 8: Acolyte Power
Level 10: Adept Power
Level 11: Armor Proficiency (Plate)
Level 12: Dwarven Durability
Level 14: Spirits of Stone
Level 16: Stone Cunning
Level 18: Stone Step Spirits
Level 20: Crushing Guardian
Level 21: Armor Specialization (Plate)
Level 22: Blind-Fight
Level 24: Devoted Challenge
Level 26: Sudden Roots
POWERS
Hybrid at-will 1: Knockdown Assault
Hybrid at-will 1: Five Storms
Paragon Hybrid: Bludgeoning Vise (retrained to Mountain Hammer at Novice Power)
Paragon Hybrid: Reaving Strike (retrained to Form of the Stonecrusher at Adept Power)
Paragon Hybrid: Hunker Down
Hybrid encounter 1: Bell Ringer
Hybrid daily 1: Knee Breaker
Hybrid utility 2: Shielded Sides
Hybrid encounter 3: Eternal Mountain
Hybrid daily 5: Steel Warrior Technique
Hybrid utility 6: Empathic Read (retrained to Eyes of the Deep Delver at Acolyte Power)
Hybrid encounter 7: Strike the Avalanche
Hybrid daily 9: Staggering Blow
Hybrid utility 10: Perfect Sight
Hybrid encounter 13: Anvil of Doom (replaces Bell Ringer)
Hybrid daily 15: Boulder Charge (replaces Knee Breaker)
Hybrid utility 16: Diamond Mind
Hybrid encounter 17: Mountain Breaking Blow (replaces Eternal Mountain)
Hybrid daily 19: Inevitable Fist (replaces Steel Warrior Technique)
Hybrid utility 22: Diamond Body
Hybrid encounter 23: Sunder the Castle (replaces Strike the Avalanche)
Hybrid daily 25: Earthquake Smash (replaces Staggering Blow)
ITEMS
Monk Unarmed Strike, Gargoyle Ring (epic tier), Earthreaver Stompers (epic tier), Summoned Godplate Armor +6, Belt of the Brawler (heroic tier), Heavy Shield
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
[/sblock][sblock=Prince Zuko]====== Created Using Wizards of the Coast D&D Character Builder ======
Prince Zuko, level 26
Dragonborn, Monk, Mercurial Assassin, Eternal Seeker
Build: Stone Fist Monk
Monastic Tradition: Stone Fist
Versatile Expertise: Versatile Expertise (Heavy Blade)
Versatile Expertise: Versatile Expertise (Ki Focuses)
Dragon Breath Key Ability: Dragon Breath Dexterity
Dragon Breath Damage Type: Dragon Breath Fire
Background: Noble Scion, Dragonborn - Dishonored, Society - Noble, Early Life - Lost Everything, Noble Bred for War, Windrise Ports (Windrise Ports Benefit)
FINAL ABILITY SCORES
Str 18, Con 10, Dex 24, Int 21, Wis 12, Cha 14.
STARTING ABILITY SCORES
Str 14, Con 8, Dex 17, Int 14, Wis 10, Cha 10.
AC: 39 Fort: 33 Reflex: 36 Will: 34
HP: 147 Surges: 7 Surge Value: 36
TRAINED SKILLS
Stealth +28, Thievery +25, Acrobatics +25, Athletics +22, Arcana +23, Perception +19
UNTRAINED SKILLS
Bluff +15, Diplomacy +15, Dungeoneering +14, Endurance +13, Heal +14, History +20, Insight +14, Intimidate +17, Nature +14, Religion +18, Streetwise +15
FEATS
Level 1: Blade Initiate
Level 2: Weapon Proficiency (Broadsword)
Level 4: Draconic Spellcaster
Level 6: Novice Power
Level 8: Acolyte Power
Level 10: Adept Power
Level 11: Bolstering Breath
Level 12: Critical Breath
Level 14: Empowered Dragon Breath
Level 16: Versatile Expertise
Level 18: Focused Breath
Level 20: Hurl Breath
Level 21: Draconic Restoration
Level 22: Draconic Triumph
Level 24: Two-Blade Warrior
Level 26: Irresistible Flame
POWERS
Monk at-will 1: Five Storms
Monk at-will 1: Dragon's Tail
Seeker's Lore: Entropic Ward
Monk encounter 1: Awaken the Slumbering Hurt
Monk daily 1: Masterful Spiral
Monk utility 2: Agile Recovery
Monk encounter 3: Dance of Swords
Monk daily 5: Steel Warrior Technique
Monk utility 6: Shrouding Gloom
Monk encounter 7: Titan's Step
Monk daily 9: Twilight Touch
Monk utility 10: Persistent Tail
Monk encounter 13: Furious Bull (retrained to Flame Cyclone at Novice Power) (replaces Awaken the Slumbering Hurt)
Monk daily 15: Dancer on the Sea of Battle (retrained to Assault of Fiery Cuts at Adept Power) (replaces Masterful Spiral)
Monk utility 16: Diamond Mind (retrained to Borrowed Confidence at Acolyte Power)
Monk encounter 17: Steps of Grasping Fire (replaces Dance of Swords)
Monk daily 19: Rising Dragon Fire (replaces Steel Warrior Technique)
Monk utility 22: Diamond Body
Monk encounter 23: Meteor Strike (replaces Titan's Step)
Monk daily 25: Sword Duel (replaces Twilight Touch)
ITEMS
Monk Unarmed Strike, Flaming Broadsword +5, Vengeful Broadsword +5, Starweave Armor, Fireheart Tattoo (epic tier)
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