PrecociousApprentice said:
If you can honestly pin down your combat role, recognize that retraining will allow for character growth, and creatively design your out of combat role, then it seems that most if not all characters will be easier to create in 4e as compared to 3.x. Becoming familiar with the rules and philosophy of 4e will be the first step, and understanding which elements of a character are gamist elements, which are RP, and which are based solely on mechanics from other games will help you to get the character that you were most likely trying to create all along. And now you might even get that at first level!
I'm not sure I agree on this. Retraining is fine as long as you are willing to give up the previous concepts.
Let me try one. Here's one that probably works within 4ed mutliclassing. It's a 2ed character of mine from FR. He was minor nobility, a devote follower of Mystra, and wanted to be a Paladin. But was never blessed by Mystra (goddess of magic). He long practiced his martial arts, eventually becoming a tactician and eventually a leader of a force of men. The last time he was turned down, he was very dispondant but this uncle, convinced him of other ways to serve Mystra, and he turned toward wizardry. When he began to understand and be able cast spells, his magic was chaotic and uncontrolable (wild mage). Which to his lawful soul he saw as his flaw, and why Mystra would not chose him to be a Paladin.
Okay, in 2ed the character was a dual-classes human fighter / wild mage. The fighter part would better be emulated with warlord, an option that wasn't around back then. So most likely it would be a warlord, multiclassing into wizard. Wild magic is an FR thing that would need to be emulated.
The path that was followed in 2ed had him not advancing his martial side at all once he dual-classes, which I guess could be done with a massive retraining at some point during play to change him from a warlord with wizard multiclassing to a wizard with warlord multiclassing. My biggest problem with that would be all of the warlord abilities that he loses. Even things like armor and weapon proficiencies, skill trainings, etc.
I understand your concepts of "let go of the mechanics", but this is in-game history. The character worked in 2ed. It worked in 3ed. But retraining your class at high levels during play introduces major consistancy problems. Heck, you may not even be able to be on the same paragon path depending if it had power requirements in addition to class.
This isn't a deal breaker -- I've got 2ed characters that never were converted to 3.x for this reason and I can see having characters that won't make it to 4ed. Retraining can help mimic a character coming over at a specific point where there is no history (in 4ed) of abilities that you can no longer do. But since it's such a large things - it's retraining EVERYTHING effectively to retrain your class, not just a level like it was in 3.x, so doing it during a campaign with a super-hero-like radiation accident will be hard to write into continuity.
"Quick, heal me!"
"I don't know how to do that."
"Well, remember pretty damn quick or I'm dragon-food."