So, lacking content for other systems, and not in the mood to run *another* pathfinder game for the time being, I decided to try out N.E.W. With my players. We created 3 characters. A Droid Engineer, A Drunken Borian former criminal and a Venetian Psychic. While character creation went relatively well, we did run into some problems.
1. It needs to be clarified weather characters start play at their minimum age or at 0 y/o.
2. The equipment prices are all over the place. it should not be cheaper to buy a communicator than to buy a seven man tent. This applies to a large number of objects on the equipment list.
3. There are a large number of psionic abilities that don't have a listed level and do not have a physical description. If these are incomplete, then they should be left out of the document until they are ready to be used, as this is confusing to people trying to build psions.
4. Many traits are based on charisma being +5, Like over half of them. This is very good for talky guys to have an interesting quirk, but not so good for people with 4 or lower charisma, this makes the choices of trait far too limiting. Suggestions from my group were +Str Burly, or +End Tenacious.
5. Ammo. How does it even? I mean. every weapon has an ammo type measured in d6's, and the description for the ammo counter references ammunition rules, which - and this is important Don't appear to exist.This is problematic. I mean. Do my characters weapons have a clipsize equivalent to the dice roll (a minimum of 1 or 2) or is this how many shots they can reload into a gun as a reload action, which doesnt make any sense. Who loads individual bullets into a gun during battle? this needs to be clarified, with the rules on ammunition appearing directly under the ranged weapon table, or having their page number directly referenced. This is basic stuff people.
1. It needs to be clarified weather characters start play at their minimum age or at 0 y/o.
2. The equipment prices are all over the place. it should not be cheaper to buy a communicator than to buy a seven man tent. This applies to a large number of objects on the equipment list.
3. There are a large number of psionic abilities that don't have a listed level and do not have a physical description. If these are incomplete, then they should be left out of the document until they are ready to be used, as this is confusing to people trying to build psions.
4. Many traits are based on charisma being +5, Like over half of them. This is very good for talky guys to have an interesting quirk, but not so good for people with 4 or lower charisma, this makes the choices of trait far too limiting. Suggestions from my group were +Str Burly, or +End Tenacious.
5. Ammo. How does it even? I mean. every weapon has an ammo type measured in d6's, and the description for the ammo counter references ammunition rules, which - and this is important Don't appear to exist.This is problematic. I mean. Do my characters weapons have a clipsize equivalent to the dice roll (a minimum of 1 or 2) or is this how many shots they can reload into a gun as a reload action, which doesnt make any sense. Who loads individual bullets into a gun during battle? this needs to be clarified, with the rules on ammunition appearing directly under the ranged weapon table, or having their page number directly referenced. This is basic stuff people.