Kafkonia
First Post
Satori said:Other than that, I can't think of anything that could break your game. Warlocks, Soulknives, and Monks will be exceptionally powerful since the WLD doesn't hand out items, and Darkvision becomes HUGE once torches and oil run out.
The warlock in my group's party was extremely useful when she was introduced partway through Region A, but that was partly because of a braincramp on the DM's part (that'd be me.)
You see, because of the prevalence of swarms in the region, they developed a strategy of "Open door, summon swarm, close door." The swarms would fight it out, and then they'd wait out the duration of the spell -- and that's where my braincramp came in, as I forgot the summoned creatures would stick around. A pretty big thing to forget, given that it's only the foundation of the dungeon!

So whatever method you take, be sure to familiarize yourself with how they'll interact with the dungeon beforehand.