Found it. A few posts seem to have been lost, but the general concepts are in some of the later posts.
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A little hard to follow, but yeah, that's exactly it!
Found it. A few posts seem to have been lost, but the general concepts are in some of the later posts.
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I'm participating in @el-remmen's thread with a fantasy draft, and I have to say it's really fun, enough so that I want to adapt it for my next game, but fuse it with some of the ideas from the older thread.A little hard to follow, but yeah, that's exactly it!
I once participated in an Amber campaign where four other players all wanted the highest Psyche and I was happy with my Zero. This resulted in me being #1 in Strength, Endurance, and Warfare. We ended up not playing that campaign after character generation.The Amber Diceless Roleplay system used bidding to determine rank of the four attributes, and then any left over points could be used for other perks. In the Amber books the princes and princesses of Amber pretty much knew who was the best fighter, the one with the most stamina, etc. So you were ranked 1-4, with 4 meaning "you're in the pack". And it was bidding among the players for the various positions.
Every player starts with $100 (fake currency).
The examples you are drawing from: fantasy drafts and certain board games, are inherently competitive: if I choose Brett Favre, no one else can.Yes. I mean, that's the whole point of it!
People often refer to the chargen game- well, this makes it an actual, fun game. Depending on what you find fun, of course.![]()
At its core, you have to have a group that finds making someone play a 9 Con fighter funny, and that any player who got that character would laugh and enjoy it.The examples you are drawing from: fantasy drafts and certain board games, are inherently competitive: if I choose Brett Favre, no one else can.
I don’t think an auction makes sense in an inherently cooperative game.
Why would players bid against each other? Let’s take the example of two players, and the biddable scores being 17, 16, 15, 14. If I move first and bid on the 17, why would player 2 try to outbid me on the 17? Why would I bid at all on the 16? Aren’t I better off in my teammate has a +3 in their main stat than having a +3 on my secondary?
At its core, you have to have a group that finds making someone play a 9 Con fighter funny, and that any player who got that character would laugh and enjoy it.
I have tables that definitely lean that way, and others that don’t. You have to know your audience.
it got linked in a thread while stat generation methods were being discussed.Yeah ... weird to see this thread necro'd,