I think it is a bad idea. Character creation should not be a zero-sum game / competition with the other players. That is just asking for trouble. The only totally fair and balanced method of character creation is point buy. Any other method can only end up fair and balanced by accident or coincidence.
Well... in that case, you'd be better off just letting people roll N sets and pick the best.angramainyu said:So, I was thinking that you could instead draft a whole block (six stats, already assigned to attributes), instead of just a single stat: Roll out N attribute blocks for the pool. Decide your draft order. First player picks a block from the pool, a new block is added to the pool to replace it, next player goes, and so on. Each player gets to pick from the same number N blocks, and what is left in the pool can be kept around for replacement characters who would just continue the process from where it left off.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.