Gold Roger
First Post
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el-remmen said:I shall be posting the stats once I get word that you have all seen the order.
In our group we have a mixture of people who love the randomness of rolled stats and those who love the balance of point buy or a fixed array.Altalazar said:The only totally fair and balanced method of character creation is point buy. Any other method can only end up fair and balanced by accident or coincidence.
Strength 14 16 12 9 17 12
Dexterity 15 8 14 15 10 13
Constitution 14 7 9 [s]18[/s] 11 13
Intelligence 10 14 11 15 13 16
Wisdom 10 12 [s]16[/s] 12 11 15
Charisma 14 16 15 8 7 13
Wild [s]16[/s] 14 12 10 10 8
el-remmen said:As choices are made I will go back and remove the chosen number and make note of it
Thanee said:I thought you need to immediately place the wild numbers somewhere, or not?
Bye
Thanee
el-remmen said:That is how I originally planned to do it, but then realized I should do it myself to tweak the stats as needed before the players see them.
Perhaps a compromise is have each player roll seven stats, one attached to each attribute and one "wild" that if chosen can be put in any slot (but would not neccessarily be high).
Thanee said:Also like combining the stability of point buy with the randomness of dice rolling.
For now I have settled with the following method:
Create an ability array with 28 PB, then roll 6d6 and increase Strength by one for every 1 rolled, Dexterity by one for every 2 rolled, Constitution by one for every 3 rolled, and so on. If an ability would be raised above 18, it stays at 18. If you happen to have multiple such increases, which raise one or more ability scores above 18 you can distribute half of those points (rounded down) to any other ability score(s) of your choice (raising none higher than 18, of course).
Bye
Thanee
el-remmen said:No.
But the fact that there are only 6 rounds means that at the end more likely than not whatever you don't have left will be what it is used for.