Character Creation Stat Draft (Trial Draft Complete!!)

One way to handle later characters is for the DM to generate the stats in sets of 6 using a mock draft (e.g., roll 6 times for the 6 stats, then draft by simply picking best scores available), then let the player choose from, say, 3 randomly determined ones of the pregenerated sets. When there are only 2 sets left, generate another 6.
 

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I'm all set to work the trial draft...

One averaging technique I've seen might be applicable, even if it wasn't originally used in a draft context.

In the original - a player rolled 4d6, drop the lowest, 12 times. The numbers were then arranged in pairs - highest with lowest, second highest with second lowest, and so on. A player then got to choose three pairs of stats, and arranged them as they wanted.

If one is worried about fairness, something similar could be arranged so that very high stats came with a balance attached to them. Though simply changing the draft order in response to how high a stat you got in a previous round might be sufficient.
 

Can the six folks who want to take part check-in?

Once they have I will determine the order of the first round, post the stats and how it will be run and you guys (or gals) can have at it. . .
 


I really like Wulf's idea, although I'd want to tweak it a little bit. As written it leads to (on average) 24-point-buy characters. The highest anyone is likely to get would be a fairly boring 30-point character (18, 12, 12, 10, 10, 10 or 18, 14, 10, 10, 10, 10).

I think this could be fixed with two modifications:
1) People can only use the +2 cards to get a score up to 16.
2) Folks get two special cards, which can gain extra treasure, an extra feat, extra skill points, or +1 on any stat (which can raise a stat above 16).

That would put a regular character up to 26 points, or a minmaxed character up to 34 points (18, 16, 10, 10, 10, 10). A normally minmaxed would be 32 points (18, 14, 12, 10, 10, 10), which is the norm for a high-powered campaign. And the 34-point character would have such dull stats that I'm guessing most folks wouldn't go for it.

Still, I like the idea!
Daniel
 


Another method would be to do a main/backup draft: Do another draft where the new player creates his main character and the other players all create backup characters.

<edit> come to think of it, you wouldn't even need to assign each backup character to a particular player. If you wanted, you could create a stable of backup characters that any player could claim--or that the DM could use for other purposes <edit>

Or you could do a simulated draft: The DM rolls up six sets of stats and then plays a mock draft with the player, taking five picks to every one the player does. That way, the player ends up with a drafted character that should be fairly similar in power to the existing drafted characters and there are five pseudocharacters out there that the DM can use for NPCs, or throw away.

RedShirtNo5 said:
One way to handle later characters is for the DM to generate the stats in sets of 6 using a mock draft (e.g., roll 6 times for the 6 stats, then draft by simply picking best scores available), then let the player choose from, say, 3 randomly determined ones of the pregenerated sets. When there are only 2 sets left, generate another 6.
 
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Elder-Basilisk
Enkhidu
Finley Da-Dum
Thanee
Umbran


Who are we missing?

I am all set to post the numbers first thing tomorrow morning - though obviously the choosing will have to wait until the first person makes their choice - and we choose from there round by round (I will post the order each round) for as long as it takes - and see what we come up with.
 

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