Yeah, I picked the 12 wild with an eye to either getting a good dex for a fullplate character (10 and 8 are left) or a 12 wisdom if that gets grabbed but I can come up with the 10 dex. Since it also enables me to get a good position in the next round and grab the good charisma, there's not a lot of opportunity cost to picking low. Int, well, if there were still any good dexterity scores on the table, I'd probably go for it and run with a fighter/wizard, but I wouldn't really want to be pushing a low AC, low HP melee character around or dealing with arcane spell failure.