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character creation???

I grew up playing DragonQuest by SPI (at least back then it was). In that system, you rolled a % and consulted a chart to see how many total points you got. Then you divided those points among your 6 stats. Thing is, that same roll determined what your highest possible stat could be too. So if you rolled on the low end of the scale piont-wise, at least you had the option of maxing out your primary stat to be higher than the guy who rolled a whole lot of points.

That game was also "classless" more-or-less. If you wanted to get better with your broadsword, you spent experience points to buy ranks in boradsword. If you wanted a more powerful firebolt spell, you spent experience on that specific spell (and, of course, you could cast it over and over so long as you had the fatigue to do it). Just kind of makes sense...
 

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See, I've never had this happen. In one game I have the wrost stats of the group. In fact, the Wizard has ever stat higher then mine except for charisma (and I'm a Ranger). Things are just as difficult for him as for me. I'm sure there are some instances where one guy has no stat lower then a 16, and another has no higher then a 14, but this rarely seems to happen.

I agree with you.

We use standard roll method (4d6 + drop lowest), and indeed some of our PCs has very low stats. But no one has been considering her/himself a bad PC for this, nor any of them seems really "uber" to the others. When I first presented 3ed rules to them, I stressed the fact that in my opinion the method was granting that none would ever roll a poor PC, since you get a neat +1 at the very least, and no bad roll would have forced you to play a different character from the one you had in mine.

Our previous experience with D&D, before 3ed, was with pre-AD&D with the following method:

- 3d6 rolling
- direct association (1st roll = Str, 2nd roll = Dex...)
- point-buy adjustment: "sell 2 points here, buy 1 there" (but can't touch Con and Cha, and can't drop Dex)

THAT was frustrating: given ability requirements for classes, few of us were ever able to play the class they wanted!

We feel the standard method is fine (unless you play on-line). Class features makes a bigger difference: you may have all 18s, but if you're a Wizard you're not going to very get much out of that Strength, at least you won't use it that often...

If I may advice, play the way you like, but don't despair for a bad stat, it's not worth.
 

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