Li Shenron said:
Only problem with those numbers above is that it's possible to start with more than 18 in a single score, but that's not very likely.
No, you can't go higher than 18:
Grayhawk said:
Roll 6d6. A '1' means +1 to Str, a '2' means +1 to Dex, etc. If a roll makes a score go beyond 18, re-roll.
And even if you start with the relatively high Elite Array, only one score can go to 18.
If you don't like the re-rolling bit, here's a couple of variants:
A: If a roll makes a score go beyond 18, the roll doesn't count and you don't get to re-roll (this meshes with how point buy puts a higher cost on higher scores. Of course, you could still be lucky, get an 18 and roll increases to other scores as well.)
B: If using the Elite Array as your starting point, only roll 3d6 for extra points (this way, a Fighter putting his 15 in strenght will need to roll all '1's on his 3 rolls to get an 18.This way, a score of 18 is still a possibility, but
very rare.)
Personally, I believe the game is balanced towards characters using the Elite Array, so I prefer a method that generates scores in that ballpark. As such, I feel that the '14,13,12,11,10,9 array +6d6, '1's go to Str, etc' is the best option, as it only nets you a point-total 2 higher than the Elite Array.
If you feel that characters should start play with at least a 15 in their most important stat, you could add this rule:
If (after rolling the 6d6) you didn't get an increase to the stat you put your 14 in, you may move 1 rolled point to this stat.
Of course, if you have players allergic to scores with negative modifiers, you could use the same rule, replacing the '14' with a '9'.
Hm, I guess a single rule could take care of both situations:
Arrange following array as desired: 14,13,12,11,10,9.
Roll 6d6. A '1' means +1 to Str, a '2' means +1 to Dex, etc. A score can't go beyond 18.
After rolling all 6d6, you may pick 1 roll and move it to a stat of your choosing, but you may not increase a stat beyond 15 this way.
(This makes it possible to remove a negative modifier, bring a 14 to a 15, but
not a 17 to an 18 - only the luck of the dice will get you that high.)
Ok, I'm all done now
