Greenfield
Adventurer
We're playing D&D 3.5, though the system is actually irrelevant for this discussion
We play in a style where the DM duties rotate amongst the group, all in the same game world and continuity. To do this everyone (including the first DM) is supposed to create their character, and define/prepare the city/state/country/land that their character comes from. When you DM, that's where your adventure takes place.
Our new campaign came with an odd twist: Everyone was asked to design a Rogue, young to mid teens. From there you add a second class, the one you'll be playing and advancing.
My character was something of a crossup for me: I'm a big, noisy guy, and many of my characters share the "noisy" part. This time my character is a 14 year old girl, Rogue/Druid, and she's quiet. Her life has been a bad one, taken by raiders fromher home and "sold" to a master thief for training. Then taken by the city guard, "rescued", and pretty much sold to a wealthy family who wanted another maid servant. After her first beating she fled.
So she doesn't trust the law, doesn't trust the wealthy and influential, doesn't trust the lower class, doesn't trust, well, just about anyone. She might like a person, but she doesn't like people.
Her 2nd class is Druid, though she hasn't learned Druidic, and she's more or less self-training. That's the way I've written her.
The first DM decided that the small cave she's been calling home was actually chosen for her by another Druid. Her first adventure was a set up by people who somehow knew of her past (she hasn't talked about it, or much of anything, to anyone.
Her second adventure was to deal with a witch that had approached the party, attacked and openly challenged us to track her.
After that was done we found a wagon with draft horse, all ready and waiting on a nearby road. As far os our Ranger could tell from the wheel tracks, it had been there a couple of hours. We'd been at the site for about an hour and hadn't known where the site was before we got there. (Following a track.) There was a note in the wagon saying what a good job we'd done.
So someone knew where we were going before we did. Someone has been leading us around.
One DM declared that my character had found a scroll/not that congratulated her for achieving third circle (she hadn't yet and, technically, still hasn't. ) He also said that my character now knew Druidic and was being inducted into the Brotherhood of Druids.
The man who had beaten the character at the rich man's house was found dead, and my character found a note saying "You're welcome".
Essentially, all of the back story I'd prepared was being re-written, for no good reason, by the first two DMs. Any chance of using it as a plot hook when I was going to DM were destroyed.
Her next decision is to simply flee the region. She hates the idea that she's someone else's puppet, and that her life is being managed by someone else. I have no reason to belive that the current DM is going to let that happen.
As a player I'm finding that my choices for the character don't matter. As a character my "brooding, angsty teenager" would find this intolerable. Like, change her alignment from True Neutral to Chaotic-something-or-other (complete rejection of all authority.)
So what should I do? Tempted to give up and either quit the character or quit the game. (Problem: It's at my house.)
We play in a style where the DM duties rotate amongst the group, all in the same game world and continuity. To do this everyone (including the first DM) is supposed to create their character, and define/prepare the city/state/country/land that their character comes from. When you DM, that's where your adventure takes place.
Our new campaign came with an odd twist: Everyone was asked to design a Rogue, young to mid teens. From there you add a second class, the one you'll be playing and advancing.
My character was something of a crossup for me: I'm a big, noisy guy, and many of my characters share the "noisy" part. This time my character is a 14 year old girl, Rogue/Druid, and she's quiet. Her life has been a bad one, taken by raiders fromher home and "sold" to a master thief for training. Then taken by the city guard, "rescued", and pretty much sold to a wealthy family who wanted another maid servant. After her first beating she fled.
So she doesn't trust the law, doesn't trust the wealthy and influential, doesn't trust the lower class, doesn't trust, well, just about anyone. She might like a person, but she doesn't like people.
Her 2nd class is Druid, though she hasn't learned Druidic, and she's more or less self-training. That's the way I've written her.
The first DM decided that the small cave she's been calling home was actually chosen for her by another Druid. Her first adventure was a set up by people who somehow knew of her past (she hasn't talked about it, or much of anything, to anyone.
Her second adventure was to deal with a witch that had approached the party, attacked and openly challenged us to track her.
After that was done we found a wagon with draft horse, all ready and waiting on a nearby road. As far os our Ranger could tell from the wheel tracks, it had been there a couple of hours. We'd been at the site for about an hour and hadn't known where the site was before we got there. (Following a track.) There was a note in the wagon saying what a good job we'd done.
So someone knew where we were going before we did. Someone has been leading us around.
One DM declared that my character had found a scroll/not that congratulated her for achieving third circle (she hadn't yet and, technically, still hasn't. ) He also said that my character now knew Druidic and was being inducted into the Brotherhood of Druids.
The man who had beaten the character at the rich man's house was found dead, and my character found a note saying "You're welcome".
Essentially, all of the back story I'd prepared was being re-written, for no good reason, by the first two DMs. Any chance of using it as a plot hook when I was going to DM were destroyed.
Her next decision is to simply flee the region. She hates the idea that she's someone else's puppet, and that her life is being managed by someone else. I have no reason to belive that the current DM is going to let that happen.
As a player I'm finding that my choices for the character don't matter. As a character my "brooding, angsty teenager" would find this intolerable. Like, change her alignment from True Neutral to Chaotic-something-or-other (complete rejection of all authority.)
So what should I do? Tempted to give up and either quit the character or quit the game. (Problem: It's at my house.)