It varies by character and actual play.
So characters are builtto a concept that requires certain things - druid-paladin "warden", barbarian-druid "wilding", Bard-Wizard "stonesinger".
Some start simpler abd develop from changes in play.
But one constant is - background and backstory - i try and include seeds inthose that tie in with various choices that might come up. If multi-classing is possible to tgis or that, not anethema to the concept, i want to seed those possibilities in background, backstory and nurture them in play.
So characters are builtto a concept that requires certain things - druid-paladin "warden", barbarian-druid "wilding", Bard-Wizard "stonesinger".
Some start simpler abd develop from changes in play.
But one constant is - background and backstory - i try and include seeds inthose that tie in with various choices that might come up. If multi-classing is possible to tgis or that, not anethema to the concept, i want to seed those possibilities in background, backstory and nurture them in play.