D&D 5E Character sheets help


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You can use something like Central Casting - Heroes of Legend to simply roll a random background for your character.

It is but one of many existing aids to help you be inspired. It allows you to roll for various events that happened after your character's birth, during early childhood, and late childhood, up to today. That does not mean that you need to stick with what you rolled. You can re-roll anything you don't like, or simply pick ideas from the book that you like, because that is what it is for.

Stuff to consider when writing a character's background:

1. Think of a positive character trait that your character has.
2. Think of one or more negative traits as well. Flaws make a character more realistic.
3. Who were your character's parents, and are they still alive?
4. How did your character grow up, and did he/she have any friends?
5. Why did your character become an adventurer?
6. Is your character religious? And if so, what religion?
7. Does your character have any scars, or tattoos?
8. What does your character wear? What does he/she look like?
9. What does your character love, and what does he/she hate? And why?
10. Did your character lead a normal life? Or did something special happen during his/her life?
11. How long has your character been an adventurer, and how old is he/she?
12. What moral code (if any) does your character follow?


The more you write, the more the DM has to work with (assuming he is the sort of DM that uses backstory). And the more enjoyment you'll get from playing the character. You don't have to write a novel. But it helps to answer these simple questions about your character, so you can understand him/her better.
 


Ok is the backstory on this d&d wiki legal to use https://www.dandwiki.com/wiki/Slayer_(5e_Background)
"Legal" in D&D is "whatever the DM of your game decides to allow". Talk to your DM.

Don't confuse "backstory" with "background".

Choose a background from the Player's Handbook. The whole of Chapter 4 is about backgrounds. You need to choose one of those. If you don't know what to choose, take the Charlatan background on p.128, which is the recommended one for Rogues.

The backgrounds in the PHB are generic and will fit into almost any game of D&D. The Slayer background you linked to is not in the PHB and may or may not make sense in the context of your particular game. Dedicating your character to slaying fiends, for example, is useless if there are no fiends in your DM's game. That's why it says "work with your DM".

Talk to your DM. The one who is going to be running the game that you are making your character for. He will already have decided what the "world" is like that you are going to be adventuring in. Then create a backstory connecting your character to that world. You can't do that in a vacuum; you can't do it if you don't know anything about that world. Also, some DM's like to see a long, detailed backstory because it gives them ideas for developing their story, whereas others don't want it and will ignore it or ask you for a simple, one-line backstory because they are running a module where the story is already largely worked out.

  1. Talk to your DM.
  2. Talk to your DM.
  3. Talk to your DM.
 

I don't have a DM yet that's the problem right now I'm doing my best to make a character sheet without knowing who my DM will be
 

I don't have a DM yet that's the problem right now I'm doing my best to make a character sheet without knowing who my DM will be

Okay. That is a difficulty. All you can do is to play safe and make a character that is pretty sure to be acceptable to any DM. This means sticking to the races, classes and backgrounds in the Basic rules, and using the strict character creation procedures laid down by the Adventurers' League.

Dragonborn is out. Rolling dice for abilities is out. The Slayer background is out. So is creating a backstory.

Download the Basic Rules and read them. Carefully. From beginning to end. Twice. Don't use any rules or ideas that aren't actually in there. Ignore the website where you found those backgrounds. Follow the process as listed in the Basic rules but use the Array method, or the point-buy method, for ability scores. Don't roll dice for ability scores and don't roll dice for your hit points. Take only the starting equipment listed for your class and background; don't roll dice for starting wealth.

Then go find a game! D&D isn't something you can play on your own.

Good luck, and welcome to the hobby :)
 


In 5th edition dragonborn is in the races selection. If you pick up a players handbook it's much easier to work things out. Some DM do not like Dragonborn and Tifling however if that's a character you wish to create go for it.
As a rouge the charleton background is a good basis. The backstory of the character is up to you as stated above use those points to build a history for your character. What made him a rouge what made him a charleton etc. The character is your own I DM and I allow for all 5th ed races and some home brews. Home brews are races that people would like to have available and have found or created class rules which takes s long time as sometime they are overpowered or underpowered this Is where DMs can be good to talk with.
However without a DM you are just making characters to play with in the future. So make them using the basic race, class and background rules found in the player handbook. The backstory can be anything you can imagine. Next step is finding someone or somewhere local that are playing D&D this could be some friends or a local games evening.
Alternatively if there are a few of you friends who wish to play together all you need to do then is work out who want to start a campaign. There are campaign books available but if your all new the best thing I did was get the starter set for D&D 5th ed once you got the basics set it is a lot easier.
 

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