Do you have either the Player's Handbook or the Basic Rules PDF ? (Either will do)I'm working on it but have no clue to what I'm doing besides class race and name
My character is going to be a dragonborn rouge and her name is narku
Okay, good. Put one of the 14's into Dexterity and the other one into Intelligence. Put one of the 12's into Charisma but then change it to 13 because you are a dragonborn and dragonborns get +1 on their charisma scores. That leaves you with a 12, an 11 and an 8 to put into Strength, Constitution and Wisdom. I would suggest 12 Constitution, because that will be useful for your breath weapon, then 11 Strength which get changed to 13 because dragonborns get +2 Strength, leaving just 8 for Wisdom.I'm doing it on computer I put my scores in features for the one being and I got a pretty even score thay are 14,12,14,11,8 and 12 I use 4 d6 dice and now am thinking about where to place them

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.