DM-Rocco
Explorer
I bought two modules recently, Lord of the Iron Fortress and Bastion of Lost Souls. Not bad adventures, but the thing I found most helpful where the pregenerated characters in the back. They gave me a good idea where my characters should be as far as stats and gear, and my PCs fit into that fairly well.
What I would like, is for anyone who may have other modules that have the stats of the pregenerated characters listed in the back of both of these adventures at different levels, 1st - 20th level and even epic if they ever listed thier Epic stats.
The stats I have are for Jozan, Lidda, Mialee and Tordek at level 15 and level 18. I'll list those here for those of you who wish to see. Lucky for us, WOTC has given premission for the last page of each module to be reproduced, so you can scan it in with an optical scanner that translates it into text like I did, or just make a .PDF out of it and post it here.
Thank you in advance for your help.
Jozan, Lidda, Mialee and Tordek at level 15
Jozan, Lidda, Mialee and Tordek at level 15
Jozan:
Male human Clrl5; Medium-size humanoid; HD 15d8+30; hp 101; Init +0; Spd 20 ft., fly 60 ft. (good); AC 32 (touch 12, flat-footed 32); Atk +18/+13/+8 melee (ld8+7, +4 holy heavy mace) or +16 ranged (ld8+5/19-20, +2 light crossbow with +3 bolts); SA Turn undead S/day (as 19th-level cleric); SQ Spontaneous casting (cure spells); AL NG; SV Fort +11, Ref +5, Will +16; Str 16, Dex 10, Con 14, Int 10, Wis 24, Cha 15.
Skills and Feats: Concentration +20, Heal +17, Knowledge (religion) +8, Listen +9, Spellcraft +18, Spot +9; Alertness, Combat Casting, Craft Magic Arms and Armor, Craft Wondrous Item, Extend Spell, Scribe Scroll, Silent Spell.
Possessions: +5 full plate, +5 large wooden shield, ring of protection +2, +4 holy heavy mace, +2 light crossbow, 15+3 crossbow bolts, amulet of undead turning, cloak of Charisma +2, gloves of Dexterity +2, belt of giant strength +4, everburning torch, incense of meditation, necklace of prayer beads (2 bless, 1 karma, and 1 smiting), scroll of heal, scroll of planar ally, scroll of resurrection, scroll of word of recall, winged boots, 500 gp diamond, ointment for true seeing spell, backpack, bedroll, flint and steel, sack, 1 day's trail rations, waterskin, wooden holy symbol.
Spells per Day: 6/8/8/8/6/6/5/4/2; base DC = 17 + spell level. Domains: Good (cast good spells at +1 caster level), Healing (cast healing spells at +1 caster level).
Lidda:
Female halfling Rogl5; Small humanoid; HD 15d6+30; hp 85; Init +12; Spd 20 ft., fly 90 ft. (good); AC 33 (touch 19, flat-footed 27); Atk +17/+12/+7 melee (ld6+3/19-20, +3 short sword) or +28/+23/+18 ranged (ld6+8/X3, +3 mighty composite shortbow [+2 Str bonus] with +3 arrows); SA Sneak attack +8d6, opportunist; SQ Halfling traits, improved evasion, uncanny dodge (Dex bonus to AC, can't be flanked, +2 against traps); AL CG; SV Fort +8, Ref +18, Will +6; Str 14, Dex 26, Con 15, Int 14, Wis 10, Cha 8.
Skills and feats: Balance +11, Climb +22, Disable Device +22, Escape Artist +15, Gather Information +8, Hide +35, Jump +24, Listen +20, Move Silently +35, Open Lock +30, Search +20, Spot +20, Tumble +28, Use Magic Device +8; Dodge, Improved Initiative, Mobility, Point Blank Shot, Precise Shot, Spring Attack.
Possessions: +3 mithral shirt of silent moves, +4 darkwood buckler, amulet of natural armor +2, ring of protection +2, +3 short sword, +3 mighty composite shortbow (+2 Str bonus), 20 +3 arrows, slaying arrow (undead), slaying arrow (human), belt of giant strength +4, bracers of archery, cloak ofelvenkind, eyes of the eagle, gloves of Dexterity +6, Heward's handy haversack, ioun stone (pink), potion of cure serious wounds, ring of invisibility, vest of escape, winged boots, bedroll, dagger, flint and steel, masterwork thieves' tools, sack, 50 ft. silk rope, 3 sun-rods, 1 day's trail rations, waterskin.
Mialee:
Female elf Wizl5; Medium-size humanoid; HD 15d4+33; hp 72; Init +5; Spd 30 ft.; AC 16 (touch 16, flat-footed 1 1); Atk +S/+3 melee (ld6+l/18-20, +1 rapier) or +14/+9 ranged (ld8+2/X3, +1 composite longbow with +1 arrows); SQ. Raven familiar, elf traits; AL N; SV Fort +10, Ref +13, Will +13; Str 10, Dex 20, Con 14, Int 24, Wis 13, Cha 8.
Skills and Feats: Concentration +20, Knowledge (arcana) +25, Knowledge (architecture) +13, Knowledge (the planes) +20, Listen +5, Scry +25, Search +12, Spellcraft +25, Spot +5; Alertness (if familiar is within arm's reach), Craft Staff, Craft Wand, Craft Wondrous Item, Forge Ring, Heighten Spell, Scribe Scroll, Spell Focus (Enchantment), Spell Focus (Evocation), Spell Penetration, Toughness.
Raven Familiar:
Raven has +8 natural armor, 13 Intelligence, SR 20, and improved evasion. It has an empathic link with Mialee, speaks one language, and can speak with Mialee and other birds. It can also share spells or deliver touch spells. Mialee can scry on her raven once per day.
Spells per Day: 4/10/10/6/5/5/4/3/1; base DC = 17 + spell level.
Possessions: Ioun stone (dusty rose), +1 rapier, +1 composite longbow, 10 +1 arrows, cloak of resistance +3, amulet of health +4, boots of speed, gloves of Dexterity +4, headband of intellect +6, Heward's handy haversack, pearl of power (2nd), pearl of power (3rd), pearl of power (4th), 2 potions of cure moderate wounds, ring of wizardry I, ring of wizardry II, staff of frost, wand of daylight, 3 units diamond dust for stoneskin spell, bedroll, 10 candles, flint and steel, ink and pen, map case, 3 pages parchment, sack, spell component pouch, 1 day's trail rations, waterskin, spellbooks.
Spellbook: 0 — arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, open/close, prestidigitation, ray of frost, read magic, resistance; 1st — animate rope, change self, charm person, feather fall, identify, mage armor, magic missile, magic weapon, shield, sleep, summon monster I, true strike; 2nd — blur, bull's strength, cat's grace, detect thoughts, endurance, glit-terdust, invisibility, knock, Melf's acid arrow, see invisibility, web; 3rd — dispel magic, displacement, fireball, fly, haste, invisibility sphere, lightning bolt, protection from elements, suggestion; 4th — charm monster, ice storm, polymorph self, scrying, stoneskin, wall of fire, wall of ice; 5th — cone of cold, dismissal, dominate person, hold monster, permanency, summon monster V, tekport, wall offeree; 6th — chain lightning, disintegrate, geas/quest, greater dispelling, legend lore, mass suggestion, true seeing; 7th — ethereal jaunt, finger of death, limited wish, plane shift, prismatic spray, summon monster VII; 8th — etherealness, horrid wilting, mass charm, Otto's irresistible dance, summon monster VIII.
Tordek:
Male dwarf Ftrl5; Medium-size humanoid; HD 15dlO+60; hp 147; Init +2; Spd 15 ft., fly 60 ft. (good); AC 32 (touch 13, flat-footed 31); Atk +27/+22/+17 melee (ldlO+13/19-20/X3, +4 dwarven waraxe) or +21 ranged (2d8+10/X3, dwarven thrower); SQ Dwarf traits; AL LN; SV Fort +15, Ref +9, Will +8; Str 24, Dex 15, Con 18, Int 10, Wis 12, Cha 6.
Skills and Feats: Climb +19, Jump +13, Ride (pony) +8; Cleave, Dodge, Exotic Weapon Proficiency (dwarven waraxe), Far Shot, Great Cleave, Improved Critical (dwarven waraxe), Mobility, Point Blank Shot, Power Attack, Shot on the Run, Weapon Focus (dwarven waraxe), Weapon Focus (warhammer), Weapon Specialization (dwarven waraxe), Weapon Specialization (warhammer).
Possessions: +4 full plate, +3 large wooden shield, amulet of natural armor +2, ring of protection +2, +4 dwarven waraxe, dwarven thrower (+3 warhammer), belt of giant strength +6, bracers of health +2, cloak of resistance +2, gloves of dexterity +2, 3 potions of cure light wounds, 4 potions of cure serious wounds, winged boots, backpack, bedroll, climber's kit, flint and steel, sack, 50 ft. silk rope, 1 day's trail rations, waterskin.
©2001 Wizards of the Coast. Wizards of the Coast grants permission to photocopy this page for personal use only.
Jozan, Lidda, Mialee and Tordek at level 18
Jozan:
Male human Clrl8; Medium-size humanoid; HD 18d8+36; hp 117; Ink +1; Spd 20 ft., fly 60 ft. good; AC 35 (touch 15, flat-footed 34); Atk +21/+16/+11 melee (ld8+8, +4 ghost holy heavy mace) or +21 ranged (ld8+7/19-20, +3 light crossbow with +4 bolts); SATurn undead 5/day (as 21st-level cleric); SQ Spontaneous casting (cure spells); AL NG; SV Fort +13, Ref +7, Will +21; Str 18, Dex 12, Con 14, Int 10, Wis 30, Cha 17.
Skills and Feats: Concentration +23, Heal +20, Knowledge (religion) +11, Listen +12, Spellcraft +21, Spot +12; Alertness, Combat Casting, Craft Magic Arms and Armor, Craft Wondrous Item, Extend Spell, Scribe Scroll, Silent Spell, Spell Penetration.
Possessions: +5 full plate, +5 large wooden shield, ring of protection +4, +4 ghost holy heavy mace, +3 light crossbow, 15 +4 crossbow bolts, amulet of undead turning, cloak of Charisma +2, gloves of Dexterity +4, belt of giant strength +6, everburning torch, incense of meditation, necklace of prayer beads (2 bless, 2 karma, and 1 smiting), scroll of heal, scroll of greater planar ally, scroll of resurrection, scroll of word of recall, winged boots, 500 gp diamond, ointment for true seeing spell, tome of understanding +5 (used), backpack, bedroll, flint and steel, sack, 1 day's trail rations, waterskin, wooden holy symbol.
Spells per Day: 6/9/9/8/8/7/7/5/5/4; base DC = 20 + spell level. Deity: Pelor; Domains: Good (cast good spells at +1 caster level), Healing (cast healing spells at +1 caster level).
Lidda:
Female halfiing Rogl8; Small humanoid; HD 18d6+36; hp 99; Init +12; Spd 20 ft., fly 90 ft. good; AC 36 (touch 19, flat-footed 30); Atk +22/+17/+12 melee (ldfi+8/17-20, +5 short sword) or +34/+29/+24 ranged (ld6+10/X3, +5 mighty composite shortbow [+2 Str bonus] with +3 arrows); SA Sneak attack +9d6, opportunist; SQHalfling traits, improved evasion, uncanny dodge (Dex bonus to AC, can't be flanked, +3 against traps), defensive roll; AL CG; SV Fort +14, Ref +27, Will 12; Str 16, Dex 30, Con 15, Int 14, Wis 10, Cha 8.
Skills and Feats: Balance +11, Climb +25, Disable Device +25, Escape Artist +15, Gather Information +8, Hide +43, Listen +23, Move Silently +43, Open Lock +37, Search +23, Spot +26, Tumble +31, Use Magic Device +8; Dodge, Improved Initiative, Mobility, Point Blank Shot, Precise Shot, Spring Attack, Improved Critical (short sword).
Possessions: +5 shadow mithral shirt of silent moves, +5 darkwood buckler, amulet of natural armor +2, ring of protection +2, +5 short sword, +5 mighty composite shortbow (+2 Str bonus), 20 +3 arrows, slaying arrow (undead), slaying arrow (human), belt of giant strength +6, bracers of archery, cloak of resistance +5, eyes of the eagle, gloves of Dexterity +6, Reward's handy haversack, ioun stone (pink), 1 potion of cure serious wounds, ring of invisibility, vest of escape, winged boots, manual of quickness of action +5 (used), bedroll, dagger, flint and steel, masterwork thieves' tools, sack, 50 ft. silk rope, 3 sunrods, 1 day's trail rations, waterskin.
Mialee:
Female elf Wizl8; Medium-size humanoid; HD 18d4+36; hp 86; Init +5; Spd 30 ft.; AC 18 (touch 18, flat-footed 13); Atk +12/+7 melee (ld6+l/18-20, +2 quarterstaff [staff of power]) or +17/+12 ranged (ld8+2/x3, +2 composite longbow with +1 arrows); SQ. Raven familiar, elf traits; AL N; SV Fort +16, Ref +19, Will +20; Str 10, Dex 20, Con 14, Int 28, Wis 13, Cha 8.
Skills and Feats: Concentration +24, Knowledge (arcana) +31, Knowledge (architecture) +30, Knowledge (the planes) +31, Listen +6, Scry +31, Search +15, Spellcraft +31, Spot +6; Alertness (if familiar is within arm's reach), Craft Staff, Craft Wand, Craft Wondrous Item, Forge Ring, Heighten Spell, Scribe Scroll, Spell Focus (Enchantment), Spell Focus (Evocation), Spell Penetration, Toughness, Craft Arms and Armor.
Raven Familiar:
Raven has HD 18, 43 hit points, +9 natural armor, 14 Intelligence, SR 23, and improved evasion. It has an empath-ic link with Mialee, speaks one language, and can speak with Mialee and other birds. It can also share spells or deliver touch spells. Mialee can scry her raven once per day.
Spells per Day: 4/7/10/10/6/6/5/4/4/3; base DC = 19 + spell level or 21+ spell level for enchantment, evocation spells.
Possessions: Ioun stone (dusty rose), staff of power (+2 quarterstaff), +2 composite longbow, 10 +1 arrows, cloak of resistance +5, amulet of health +4, boots of speed, gloves of Dexterity +4, headband of intellect +6, Reward's handy haversack, pearl of power (3rd), 1 potion of cure moderate wounds, 1 potion of cure serious wounds, ring of wizardry II, ring of wizardry III, staff of power, wand of daylight, helm of telepathy, tome of clear thought +3 (used), 4 units diamond dust for stoneskin spell, bedroll, 10 candles, flint and steel, ink and pen, map case, 3 pages parchment, sack, spell component pouch, 1 day's trail rations, waterskin, spellbook.
Spellbook: 0 — arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, open/ close, prestidigitation, ray of frost, read magic, resistance; 1st — animate rope, change self, charm person, feather fall, identify, mage armor, magic missile, magic weapon, ray of enfeeblement, shield, sleep, summon monster I, true strike', 2nd — blur, bull's strength, cat's grace, continual flame, detect thoughts, endurance, glitterdust, invisibility, knock, levitate, Melf's acid arrow, see invisibility, web; 3rd — dispel magic, displacement, fireball, fly, haste, invisibility sphere, lightning bolt, protection from elements, suggestion; 4th — charm monster, ice storm, polymorph other, polymorph self, scrying, stoneskin, wall of fire, wall of ice; 5th — cone of cold, dismissal, dominate person, hold monster, permanency, summon monster V, teleport, wall offeree; 6th — chain lightning, disintegrate, geas/quest, globe of invulnerability, greater dispelling, legend lore, mass suggestion, true seeing; 7th — ethereal jaunt, finger of death, limited wish, plane shift, prismatic spray, summon monster VII; 8th — Bigby's clenched fist, discern location, etherealness, horrid wilting, mass charm, Otto's irresistible dance, summon monster VIII; 9th — dominate monster, meteor swarm, power word, kill, summon monster IX, time stop, wish.
Tordek:
Male dwarf Ftrl8; Medium-size humanoid; HD 18dlO+126; hp 229; Init +3; Spd 15 ft., fly 60 ft. good; AC 41 (touch 17, flat-footed 38); Atk +31/+26/+21/+16 melee (ldlO+14/18-20/X3, +5 dwarven waraxe) or +29/+24/+19/+14 (ld8+12, +3 warhammer) or +25 ranged (2d8+10/19-20/X3, dwarven thrower); SQ Dwarf traits; AL LN; SV Fort +22, Ref +13, Will +12; Str 25, Dex 17, Con 24, Int 10, Wis 14, Cha 6.
Skills and Feats: Climb +24, Jump +18, Ride (pony) +9; Cleave, Combat Reflexes, Dodge, Exotic Weapon Proficiency (dwarven waraxe), Far Shot, Great Cleave, Improved Critical (dwarven waraxe), Improved Critical (warhammer), Mobility, Point Blank Shot, Power Attack, Shot on the Run, Spring Attack, Weapon Focus (dwarven waraxe), Weapon Focus (warhammer), Weapon Specialization (dwarven waraxe), Weapon Specialization (warhammer).
Possessions: +5 mithral plate armor, +5 large wooden shield, amulet of natural armor +4, ring of protection +4, +5 keen dwarven waraxe, dwarven thrower (+3 warhammer), belt of giant strength +6, bracers of health +6, cloak of resistance +4, gloves of Dexterity +4, 4 potions of cure serious wounds, 4 potions of heroism, winged boots, periapt of Wisdom, manual of bodily health +2 (used), backpack, bedroll, climber's kit, flint and steel, sack, 50 ft. silk rope, 1 day's trail rations, waterskin.
©2002 Wizards of the Coast. Wizards of the Coast grants permission to photocopy this page for personal use only.
What I would like, is for anyone who may have other modules that have the stats of the pregenerated characters listed in the back of both of these adventures at different levels, 1st - 20th level and even epic if they ever listed thier Epic stats.
The stats I have are for Jozan, Lidda, Mialee and Tordek at level 15 and level 18. I'll list those here for those of you who wish to see. Lucky for us, WOTC has given premission for the last page of each module to be reproduced, so you can scan it in with an optical scanner that translates it into text like I did, or just make a .PDF out of it and post it here.
Thank you in advance for your help.
Jozan, Lidda, Mialee and Tordek at level 15
Jozan, Lidda, Mialee and Tordek at level 15
Jozan:
Male human Clrl5; Medium-size humanoid; HD 15d8+30; hp 101; Init +0; Spd 20 ft., fly 60 ft. (good); AC 32 (touch 12, flat-footed 32); Atk +18/+13/+8 melee (ld8+7, +4 holy heavy mace) or +16 ranged (ld8+5/19-20, +2 light crossbow with +3 bolts); SA Turn undead S/day (as 19th-level cleric); SQ Spontaneous casting (cure spells); AL NG; SV Fort +11, Ref +5, Will +16; Str 16, Dex 10, Con 14, Int 10, Wis 24, Cha 15.
Skills and Feats: Concentration +20, Heal +17, Knowledge (religion) +8, Listen +9, Spellcraft +18, Spot +9; Alertness, Combat Casting, Craft Magic Arms and Armor, Craft Wondrous Item, Extend Spell, Scribe Scroll, Silent Spell.
Possessions: +5 full plate, +5 large wooden shield, ring of protection +2, +4 holy heavy mace, +2 light crossbow, 15+3 crossbow bolts, amulet of undead turning, cloak of Charisma +2, gloves of Dexterity +2, belt of giant strength +4, everburning torch, incense of meditation, necklace of prayer beads (2 bless, 1 karma, and 1 smiting), scroll of heal, scroll of planar ally, scroll of resurrection, scroll of word of recall, winged boots, 500 gp diamond, ointment for true seeing spell, backpack, bedroll, flint and steel, sack, 1 day's trail rations, waterskin, wooden holy symbol.
Spells per Day: 6/8/8/8/6/6/5/4/2; base DC = 17 + spell level. Domains: Good (cast good spells at +1 caster level), Healing (cast healing spells at +1 caster level).
Lidda:
Female halfling Rogl5; Small humanoid; HD 15d6+30; hp 85; Init +12; Spd 20 ft., fly 90 ft. (good); AC 33 (touch 19, flat-footed 27); Atk +17/+12/+7 melee (ld6+3/19-20, +3 short sword) or +28/+23/+18 ranged (ld6+8/X3, +3 mighty composite shortbow [+2 Str bonus] with +3 arrows); SA Sneak attack +8d6, opportunist; SQ Halfling traits, improved evasion, uncanny dodge (Dex bonus to AC, can't be flanked, +2 against traps); AL CG; SV Fort +8, Ref +18, Will +6; Str 14, Dex 26, Con 15, Int 14, Wis 10, Cha 8.
Skills and feats: Balance +11, Climb +22, Disable Device +22, Escape Artist +15, Gather Information +8, Hide +35, Jump +24, Listen +20, Move Silently +35, Open Lock +30, Search +20, Spot +20, Tumble +28, Use Magic Device +8; Dodge, Improved Initiative, Mobility, Point Blank Shot, Precise Shot, Spring Attack.
Possessions: +3 mithral shirt of silent moves, +4 darkwood buckler, amulet of natural armor +2, ring of protection +2, +3 short sword, +3 mighty composite shortbow (+2 Str bonus), 20 +3 arrows, slaying arrow (undead), slaying arrow (human), belt of giant strength +4, bracers of archery, cloak ofelvenkind, eyes of the eagle, gloves of Dexterity +6, Heward's handy haversack, ioun stone (pink), potion of cure serious wounds, ring of invisibility, vest of escape, winged boots, bedroll, dagger, flint and steel, masterwork thieves' tools, sack, 50 ft. silk rope, 3 sun-rods, 1 day's trail rations, waterskin.
Mialee:
Female elf Wizl5; Medium-size humanoid; HD 15d4+33; hp 72; Init +5; Spd 30 ft.; AC 16 (touch 16, flat-footed 1 1); Atk +S/+3 melee (ld6+l/18-20, +1 rapier) or +14/+9 ranged (ld8+2/X3, +1 composite longbow with +1 arrows); SQ. Raven familiar, elf traits; AL N; SV Fort +10, Ref +13, Will +13; Str 10, Dex 20, Con 14, Int 24, Wis 13, Cha 8.
Skills and Feats: Concentration +20, Knowledge (arcana) +25, Knowledge (architecture) +13, Knowledge (the planes) +20, Listen +5, Scry +25, Search +12, Spellcraft +25, Spot +5; Alertness (if familiar is within arm's reach), Craft Staff, Craft Wand, Craft Wondrous Item, Forge Ring, Heighten Spell, Scribe Scroll, Spell Focus (Enchantment), Spell Focus (Evocation), Spell Penetration, Toughness.
Raven Familiar:
Raven has +8 natural armor, 13 Intelligence, SR 20, and improved evasion. It has an empathic link with Mialee, speaks one language, and can speak with Mialee and other birds. It can also share spells or deliver touch spells. Mialee can scry on her raven once per day.
Spells per Day: 4/10/10/6/5/5/4/3/1; base DC = 17 + spell level.
Possessions: Ioun stone (dusty rose), +1 rapier, +1 composite longbow, 10 +1 arrows, cloak of resistance +3, amulet of health +4, boots of speed, gloves of Dexterity +4, headband of intellect +6, Heward's handy haversack, pearl of power (2nd), pearl of power (3rd), pearl of power (4th), 2 potions of cure moderate wounds, ring of wizardry I, ring of wizardry II, staff of frost, wand of daylight, 3 units diamond dust for stoneskin spell, bedroll, 10 candles, flint and steel, ink and pen, map case, 3 pages parchment, sack, spell component pouch, 1 day's trail rations, waterskin, spellbooks.
Spellbook: 0 — arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, open/close, prestidigitation, ray of frost, read magic, resistance; 1st — animate rope, change self, charm person, feather fall, identify, mage armor, magic missile, magic weapon, shield, sleep, summon monster I, true strike; 2nd — blur, bull's strength, cat's grace, detect thoughts, endurance, glit-terdust, invisibility, knock, Melf's acid arrow, see invisibility, web; 3rd — dispel magic, displacement, fireball, fly, haste, invisibility sphere, lightning bolt, protection from elements, suggestion; 4th — charm monster, ice storm, polymorph self, scrying, stoneskin, wall of fire, wall of ice; 5th — cone of cold, dismissal, dominate person, hold monster, permanency, summon monster V, tekport, wall offeree; 6th — chain lightning, disintegrate, geas/quest, greater dispelling, legend lore, mass suggestion, true seeing; 7th — ethereal jaunt, finger of death, limited wish, plane shift, prismatic spray, summon monster VII; 8th — etherealness, horrid wilting, mass charm, Otto's irresistible dance, summon monster VIII.
Tordek:
Male dwarf Ftrl5; Medium-size humanoid; HD 15dlO+60; hp 147; Init +2; Spd 15 ft., fly 60 ft. (good); AC 32 (touch 13, flat-footed 31); Atk +27/+22/+17 melee (ldlO+13/19-20/X3, +4 dwarven waraxe) or +21 ranged (2d8+10/X3, dwarven thrower); SQ Dwarf traits; AL LN; SV Fort +15, Ref +9, Will +8; Str 24, Dex 15, Con 18, Int 10, Wis 12, Cha 6.
Skills and Feats: Climb +19, Jump +13, Ride (pony) +8; Cleave, Dodge, Exotic Weapon Proficiency (dwarven waraxe), Far Shot, Great Cleave, Improved Critical (dwarven waraxe), Mobility, Point Blank Shot, Power Attack, Shot on the Run, Weapon Focus (dwarven waraxe), Weapon Focus (warhammer), Weapon Specialization (dwarven waraxe), Weapon Specialization (warhammer).
Possessions: +4 full plate, +3 large wooden shield, amulet of natural armor +2, ring of protection +2, +4 dwarven waraxe, dwarven thrower (+3 warhammer), belt of giant strength +6, bracers of health +2, cloak of resistance +2, gloves of dexterity +2, 3 potions of cure light wounds, 4 potions of cure serious wounds, winged boots, backpack, bedroll, climber's kit, flint and steel, sack, 50 ft. silk rope, 1 day's trail rations, waterskin.
©2001 Wizards of the Coast. Wizards of the Coast grants permission to photocopy this page for personal use only.
Jozan, Lidda, Mialee and Tordek at level 18
Jozan:
Male human Clrl8; Medium-size humanoid; HD 18d8+36; hp 117; Ink +1; Spd 20 ft., fly 60 ft. good; AC 35 (touch 15, flat-footed 34); Atk +21/+16/+11 melee (ld8+8, +4 ghost holy heavy mace) or +21 ranged (ld8+7/19-20, +3 light crossbow with +4 bolts); SATurn undead 5/day (as 21st-level cleric); SQ Spontaneous casting (cure spells); AL NG; SV Fort +13, Ref +7, Will +21; Str 18, Dex 12, Con 14, Int 10, Wis 30, Cha 17.
Skills and Feats: Concentration +23, Heal +20, Knowledge (religion) +11, Listen +12, Spellcraft +21, Spot +12; Alertness, Combat Casting, Craft Magic Arms and Armor, Craft Wondrous Item, Extend Spell, Scribe Scroll, Silent Spell, Spell Penetration.
Possessions: +5 full plate, +5 large wooden shield, ring of protection +4, +4 ghost holy heavy mace, +3 light crossbow, 15 +4 crossbow bolts, amulet of undead turning, cloak of Charisma +2, gloves of Dexterity +4, belt of giant strength +6, everburning torch, incense of meditation, necklace of prayer beads (2 bless, 2 karma, and 1 smiting), scroll of heal, scroll of greater planar ally, scroll of resurrection, scroll of word of recall, winged boots, 500 gp diamond, ointment for true seeing spell, tome of understanding +5 (used), backpack, bedroll, flint and steel, sack, 1 day's trail rations, waterskin, wooden holy symbol.
Spells per Day: 6/9/9/8/8/7/7/5/5/4; base DC = 20 + spell level. Deity: Pelor; Domains: Good (cast good spells at +1 caster level), Healing (cast healing spells at +1 caster level).
Lidda:
Female halfiing Rogl8; Small humanoid; HD 18d6+36; hp 99; Init +12; Spd 20 ft., fly 90 ft. good; AC 36 (touch 19, flat-footed 30); Atk +22/+17/+12 melee (ldfi+8/17-20, +5 short sword) or +34/+29/+24 ranged (ld6+10/X3, +5 mighty composite shortbow [+2 Str bonus] with +3 arrows); SA Sneak attack +9d6, opportunist; SQHalfling traits, improved evasion, uncanny dodge (Dex bonus to AC, can't be flanked, +3 against traps), defensive roll; AL CG; SV Fort +14, Ref +27, Will 12; Str 16, Dex 30, Con 15, Int 14, Wis 10, Cha 8.
Skills and Feats: Balance +11, Climb +25, Disable Device +25, Escape Artist +15, Gather Information +8, Hide +43, Listen +23, Move Silently +43, Open Lock +37, Search +23, Spot +26, Tumble +31, Use Magic Device +8; Dodge, Improved Initiative, Mobility, Point Blank Shot, Precise Shot, Spring Attack, Improved Critical (short sword).
Possessions: +5 shadow mithral shirt of silent moves, +5 darkwood buckler, amulet of natural armor +2, ring of protection +2, +5 short sword, +5 mighty composite shortbow (+2 Str bonus), 20 +3 arrows, slaying arrow (undead), slaying arrow (human), belt of giant strength +6, bracers of archery, cloak of resistance +5, eyes of the eagle, gloves of Dexterity +6, Reward's handy haversack, ioun stone (pink), 1 potion of cure serious wounds, ring of invisibility, vest of escape, winged boots, manual of quickness of action +5 (used), bedroll, dagger, flint and steel, masterwork thieves' tools, sack, 50 ft. silk rope, 3 sunrods, 1 day's trail rations, waterskin.
Mialee:
Female elf Wizl8; Medium-size humanoid; HD 18d4+36; hp 86; Init +5; Spd 30 ft.; AC 18 (touch 18, flat-footed 13); Atk +12/+7 melee (ld6+l/18-20, +2 quarterstaff [staff of power]) or +17/+12 ranged (ld8+2/x3, +2 composite longbow with +1 arrows); SQ. Raven familiar, elf traits; AL N; SV Fort +16, Ref +19, Will +20; Str 10, Dex 20, Con 14, Int 28, Wis 13, Cha 8.
Skills and Feats: Concentration +24, Knowledge (arcana) +31, Knowledge (architecture) +30, Knowledge (the planes) +31, Listen +6, Scry +31, Search +15, Spellcraft +31, Spot +6; Alertness (if familiar is within arm's reach), Craft Staff, Craft Wand, Craft Wondrous Item, Forge Ring, Heighten Spell, Scribe Scroll, Spell Focus (Enchantment), Spell Focus (Evocation), Spell Penetration, Toughness, Craft Arms and Armor.
Raven Familiar:
Raven has HD 18, 43 hit points, +9 natural armor, 14 Intelligence, SR 23, and improved evasion. It has an empath-ic link with Mialee, speaks one language, and can speak with Mialee and other birds. It can also share spells or deliver touch spells. Mialee can scry her raven once per day.
Spells per Day: 4/7/10/10/6/6/5/4/4/3; base DC = 19 + spell level or 21+ spell level for enchantment, evocation spells.
Possessions: Ioun stone (dusty rose), staff of power (+2 quarterstaff), +2 composite longbow, 10 +1 arrows, cloak of resistance +5, amulet of health +4, boots of speed, gloves of Dexterity +4, headband of intellect +6, Reward's handy haversack, pearl of power (3rd), 1 potion of cure moderate wounds, 1 potion of cure serious wounds, ring of wizardry II, ring of wizardry III, staff of power, wand of daylight, helm of telepathy, tome of clear thought +3 (used), 4 units diamond dust for stoneskin spell, bedroll, 10 candles, flint and steel, ink and pen, map case, 3 pages parchment, sack, spell component pouch, 1 day's trail rations, waterskin, spellbook.
Spellbook: 0 — arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, open/ close, prestidigitation, ray of frost, read magic, resistance; 1st — animate rope, change self, charm person, feather fall, identify, mage armor, magic missile, magic weapon, ray of enfeeblement, shield, sleep, summon monster I, true strike', 2nd — blur, bull's strength, cat's grace, continual flame, detect thoughts, endurance, glitterdust, invisibility, knock, levitate, Melf's acid arrow, see invisibility, web; 3rd — dispel magic, displacement, fireball, fly, haste, invisibility sphere, lightning bolt, protection from elements, suggestion; 4th — charm monster, ice storm, polymorph other, polymorph self, scrying, stoneskin, wall of fire, wall of ice; 5th — cone of cold, dismissal, dominate person, hold monster, permanency, summon monster V, teleport, wall offeree; 6th — chain lightning, disintegrate, geas/quest, globe of invulnerability, greater dispelling, legend lore, mass suggestion, true seeing; 7th — ethereal jaunt, finger of death, limited wish, plane shift, prismatic spray, summon monster VII; 8th — Bigby's clenched fist, discern location, etherealness, horrid wilting, mass charm, Otto's irresistible dance, summon monster VIII; 9th — dominate monster, meteor swarm, power word, kill, summon monster IX, time stop, wish.
Tordek:
Male dwarf Ftrl8; Medium-size humanoid; HD 18dlO+126; hp 229; Init +3; Spd 15 ft., fly 60 ft. good; AC 41 (touch 17, flat-footed 38); Atk +31/+26/+21/+16 melee (ldlO+14/18-20/X3, +5 dwarven waraxe) or +29/+24/+19/+14 (ld8+12, +3 warhammer) or +25 ranged (2d8+10/19-20/X3, dwarven thrower); SQ Dwarf traits; AL LN; SV Fort +22, Ref +13, Will +12; Str 25, Dex 17, Con 24, Int 10, Wis 14, Cha 6.
Skills and Feats: Climb +24, Jump +18, Ride (pony) +9; Cleave, Combat Reflexes, Dodge, Exotic Weapon Proficiency (dwarven waraxe), Far Shot, Great Cleave, Improved Critical (dwarven waraxe), Improved Critical (warhammer), Mobility, Point Blank Shot, Power Attack, Shot on the Run, Spring Attack, Weapon Focus (dwarven waraxe), Weapon Focus (warhammer), Weapon Specialization (dwarven waraxe), Weapon Specialization (warhammer).
Possessions: +5 mithral plate armor, +5 large wooden shield, amulet of natural armor +4, ring of protection +4, +5 keen dwarven waraxe, dwarven thrower (+3 warhammer), belt of giant strength +6, bracers of health +6, cloak of resistance +4, gloves of Dexterity +4, 4 potions of cure serious wounds, 4 potions of heroism, winged boots, periapt of Wisdom, manual of bodily health +2 (used), backpack, bedroll, climber's kit, flint and steel, sack, 50 ft. silk rope, 1 day's trail rations, waterskin.
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