Character Suicide

Miyazawa Mizaki said:
We arn't player heroic fantasy though, our characters are little more than terrorists and if my character is captured alive then our inter organization is compramized. Besides, the events they have gone through would easily lead them to suicide, possabily taking large numbers of goverment people with them, not the origonal plan but it would work.

To this date this character, a 15 year old girls has: Killed 30ish people in fair shot outs, 5 stalking and knifings, 1 get them in bed and kill them, raped by 5 people, shot in the head, blind in one eye, amputated left forarm, walks with permanent limp, and has not eaten more than a candy bar in the last 10 days In Game.

First of all, let me say that what you describe in a character is not a far cry from what most 'fantasy' characters do or end up like. I mean, sure they're Orcs, but they still die, right?

If this is a Cyberpunk game, and she wants to avoid being ID'd, there must be scores of ways that she can get around this. That's the joy of Cyperpunk - overcoming all odds and taking down 'the Man' while becoming filthy rich in the process. While I might see that your character's suicide is symbolic of a changing in your own personal lifestyle, your character (and yourself, for that matter) should have the support of your friends and loved ones to help her through the tough times. To me, overcoming adversity is the main theme of Cyberpunk.

Some suggestions:
There must be ways of getting fake fingerprints, ID chips, hacking into databases to eliminate personal records, forging new IDs, and so forth. In the world of Cyberpunk, you're either famous, or nobody. And if you're nobody, you have power.

Your character's physical limitations can all be overcome by Cybernetics (which I assume are available, being Cyberpunk and all). Eye replacements and limb replacements would easily make up for your handicaps.

Eating more than a candy bar should be easy, if your 'team' operates as a team. If you guys are killing on a regular basis, consider pimping yourselves out as contract killers for money, then use that money to buy food. Or, steal it. Or, if you want to remain gritty, kill strays and eat them.

Now (and this is most important), IF the WHOLE GROUP OF PLAYERS agrees that a mass suicide is the ultimate way to take down the Big Boss, I say that's a cool way to end a campaign. A suicide pact fits RIGHT in with the tone of the campaign as you describe it, but only works if ALL players agree. If one doesn't, then you'd have to tie up that character's loose ends.

As a complete aside, I can't help but notice a similarity between your character and the young O-Ren Ishii from Kill Bill. :)

I hope this helps. :) Suicide is an alternative, but never an option.
 
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regardless of the right or wrong of the action in the real world, it is a game. it is your character. the GM should never decide how you play your character. if you want her to commit suicide, she does. end of story. if the GM wont "allow" it, then the problem is the GM/player understanding, not the game or real world implications. never let a GM decide how a character reacts to a situation. its your call.

just a thought.

zen
 

Runesong42 said:
Some suggestions:
There must be ways of getting fake fingerprints, ID chips, hacking into databases to eliminate personal records, forging new IDs, and so forth. In the world of Cyberpunk, you're either famous, or nobody. And if you're nobody, you have power.

Your character's physical limitations can all be overcome by Cybernetics (which I assume are available, being Cyberpunk and all). Eye replacements and limb replacements would easily make up for your handicaps.

Eating more than a candy bar should be easy, if your 'team' operates as a team. If you guys are killing on a regular basis, consider pimping yourselves out as contract killers for money, then use that money to buy food. Or, steal it. Or, if you want to remain gritty, kill strays and eat them.

I can't get cybernetics because the only ones I can afford, or beable to get without being noticed cant replace my right eye (I'm level 9, lost it at level 2), my leg was ruined in a botched surgery to fix it (BLS = 25ft, lost it at level 4) and I dont have money for surgery, most of the left arm was amputated because a massive infecion gained while being tied up for a few days with a rusty spiked chain (level 7) and I dont have enouph money for a new arm either, at least not a good one, no one in my organization can make me one so I would have to go to an underground clinic, if I do that I'm more likely to become a unwilling organ doner as I am to get a new arm and even if I do their is a huge chance of desiese.

The reason we are so poor is becuase money is all digital and bank accounts are handled through DNA scanning. Becuase all of us are wanted we cant use the money without alerting the police to our location so we can only trade our goods and hope no one snitches for a reward. We have contacts who we have buy things for us but that takes longer than normal wealth checks and we cant always use them.
 

It seems the tone of your campaign is very grim and gritty indeed. Why not take the organs from your kill victims and sell them to the underground clinics? Better, why not find some way to use DNA from your victims to steal their wealth? :)

It also impresses me just how much paranoia your DM has instilled in you and your fellow players. If you guys are such great thieves (and have survived to level 9 despite your handicaps), I'm sure you could pull off almost any sort of heist, given time, opportunity, and proper planning. Use your talents, resources, and (in your character's case) your body to get what you need.
 

With a campaign as dark and gritty as this seems to be, I cannot understand why the GM would not allow suicide. It seems to fit the genre. And again, its a character action. Not their choice.

zen
 

zenld said:
regardless of the right or wrong of the action in the real world, it is a game. it is your character. the GM should never decide how you play your character. if you want her to commit suicide, she does. end of story. if the GM wont "allow" it, then the problem is the GM/player understanding, not the game or real world implications. never let a GM decide how a character reacts to a situation. its your call.

just a thought.

zen

I second this comment. I've never heard of anything so presumptuous of a DM.
 

Just run your character sheet through a paper shreader at the table. That ought to force the issue.

I'm very much in the 'the GM is a referee' camp. If your character could do something realistically the GM has no right to tell you you can't. IE You can't say, "Hey I walk through that wall" but you can say "Ya for no reason my character pulls his guns and shoots everyone in the place."

Its up to the GM to figure out the gamemaster characters reactions to your actions, not to tell you what you can and can't do.
 

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