mundinironhand
First Post
Hi folks,
I am looking for a few ideas for 2 character teams that will engage in arena style combat vs. monsters, NPCS, and maybe even other PC teams. I understand some combos are better against certain types, what I'm looking for is neat ideas, fun to play combos, or ones that might be very strong.
Sources = PHB, DMG, SCAG, & EEPG. Not sure if unearthed arcana would be allowed.
Team: 2 PCs that are run by the same player and work together to master the arena.
1st PC: level 4, 27 point buy.
2nd PC: level 1, 27 point buy.
Opponent: Its random, could be other PC teams, could be monsters, could be NPCs.
Location: Enclosed arena, with usually limited 30' ceilings, sight line usually no longer than 200' max. Sometimes very open, sometimes enclosed dungeon or caves. Most common is some kind of dungeon or cave style arena with narrow corridors and open rooms. usually at least 1 sniper type location. Also traps are common, as is hidden treasure.
The goal: Survival, kills, finding treasure, defeating traps. All of these are worth bonuses to the
players.
Example: 4th level elf bladesinger & a 1st level life cleric.
my idea: can hold their own if caught in close, using SCAG cantrips for extra oomph in melee. otherwise, MM or scorching ray from ranged. Human Life cleric, using spells to support the bladesinger with bless and heals. Has decent defense to hopefully cause some missed attacks.
Thanks for any ideas!
I am looking for a few ideas for 2 character teams that will engage in arena style combat vs. monsters, NPCS, and maybe even other PC teams. I understand some combos are better against certain types, what I'm looking for is neat ideas, fun to play combos, or ones that might be very strong.
Sources = PHB, DMG, SCAG, & EEPG. Not sure if unearthed arcana would be allowed.
Team: 2 PCs that are run by the same player and work together to master the arena.
1st PC: level 4, 27 point buy.
2nd PC: level 1, 27 point buy.
Opponent: Its random, could be other PC teams, could be monsters, could be NPCs.
Location: Enclosed arena, with usually limited 30' ceilings, sight line usually no longer than 200' max. Sometimes very open, sometimes enclosed dungeon or caves. Most common is some kind of dungeon or cave style arena with narrow corridors and open rooms. usually at least 1 sniper type location. Also traps are common, as is hidden treasure.
The goal: Survival, kills, finding treasure, defeating traps. All of these are worth bonuses to the
players.
Example: 4th level elf bladesinger & a 1st level life cleric.
my idea: can hold their own if caught in close, using SCAG cantrips for extra oomph in melee. otherwise, MM or scorching ray from ranged. Human Life cleric, using spells to support the bladesinger with bless and heals. Has decent defense to hopefully cause some missed attacks.
Thanks for any ideas!