Sword of Spirit
Legend
I'm working on a revision to concentration that likely be a minor boost to casters. I would like to also provide a boost to martial characters, and it's okay if it's bigger than the caster boost.
One thing I need to make clear is that PCs and NPCs/monsters are the same in my worlds. While I use simplified statblocks for monsters and most NPCs (ie, the sorts of ones in the MM or VGtM), I sometimes spruce them up to make sure that they approximate the sorts of things PCs do. So a warrior type might get a fighting style, etc. By a similar token, anything a PC-race NPC can do, a PC should be able to approximate. The reason I bring this up in context is that whatever boost I'm giving to the players I'm also giving the same (or an approximate equivalent) boost to monsters. So I need something simple enough to apply to every goblin and ogre.
I'm adapting a small number of 2024 rules to my 2014 game, but while I like the idea of the cool weapon mastery features, the system is entirely too unwieldy for my needs, and doubly so since my weapon-wielding monsters would all be using it also.
One rule I'm already considering is the Cleaving Through Creatures optional rule from DMG p. 272. Basically, when you drop an undamaged creature to 0 hp with a melee attack you give the overflow damage to another adjacent creature that would have been hit with the attack roll. This can chain to additional creatures. But I'm considering eliminating the requirement that the creature has to be undamaged, and limiting the attack to a melee weapon attack (to leave spell attacks out).
That should be relatively simple. It's easy to use with monsters, and there isn't any compelling reason to limit who can do it, so it just becomes a thing that excess weapon damage often gets passed to adjacent targets. Casters are rarely going to get any benefit from it. I recognize it privileges melee over ranged, and I'm 100% fine with that.
I'd love some thoughts on how that rule would work out, as well as suggestions for other rules I might use instead or in addition to it.
Thanks in advance!
One thing I need to make clear is that PCs and NPCs/monsters are the same in my worlds. While I use simplified statblocks for monsters and most NPCs (ie, the sorts of ones in the MM or VGtM), I sometimes spruce them up to make sure that they approximate the sorts of things PCs do. So a warrior type might get a fighting style, etc. By a similar token, anything a PC-race NPC can do, a PC should be able to approximate. The reason I bring this up in context is that whatever boost I'm giving to the players I'm also giving the same (or an approximate equivalent) boost to monsters. So I need something simple enough to apply to every goblin and ogre.
I'm adapting a small number of 2024 rules to my 2014 game, but while I like the idea of the cool weapon mastery features, the system is entirely too unwieldy for my needs, and doubly so since my weapon-wielding monsters would all be using it also.
One rule I'm already considering is the Cleaving Through Creatures optional rule from DMG p. 272. Basically, when you drop an undamaged creature to 0 hp with a melee attack you give the overflow damage to another adjacent creature that would have been hit with the attack roll. This can chain to additional creatures. But I'm considering eliminating the requirement that the creature has to be undamaged, and limiting the attack to a melee weapon attack (to leave spell attacks out).
That should be relatively simple. It's easy to use with monsters, and there isn't any compelling reason to limit who can do it, so it just becomes a thing that excess weapon damage often gets passed to adjacent targets. Casters are rarely going to get any benefit from it. I recognize it privileges melee over ranged, and I'm 100% fine with that.
I'd love some thoughts on how that rule would work out, as well as suggestions for other rules I might use instead or in addition to it.
Thanks in advance!