Character tweaking: help would be appreciated

Ceska

First Post
Hello @all

My group is starting an evil campaign next week and I would appreciate any suggestion you can make for tweaking it.

I want to make a melee/sneak badass, a good supporter and a good fighter in its own right, when necessary.

I start with a Dark Human Rogue(+1LA,Template from the Tome of Magic) giving me Cold Res 10, Movement +10, Darkvision,Superior low light vision, Hide in Plain Sight (only when not in natural daylight or light spells) and a bonus to Hide (+8) and Move silently (+6).
Skills I concentrate on are Bluff, Performe (Dance), Hide, Listen, Move Silently, Spot and Tumble, since these are the skills I need later on.

I thought about taking Rogue, Fighter(variant from Unearthed Arcana with Sneak Attack), Barbarian(Variant from UA with favoured enemy), Swordsage(from Tome of Battle), Rogue, Barbarian, Swordsage, Rogue, Rogue, Spellthief (Complete Adventurer) in this order, thus gaining +4d6 sneak attack at Level 10. From there on 5 levels Dread Commando PRC(Heros of Battle) and then 5 levels Dervish (Complete Warrior) PrC.

Feats will be Improved Ini, Telling blow(PHB2) (1st), Dodge (3rd), Two weapon Fighting (6th), Mobility (9th), Combat Expertise (12th) and Bounding Assault(PHB2) (18th). The feat on Level 15 is left open, any suggestions?

For the swordsage I´m thinking about taking maneuvers in Desert wind and Diamond Mind, granting flanking benefits for the character or flatfoot situations for the enemy, thus giving me the chance for sneak-attacks. The weapon focus(Swordsage level 1) goes on Scimitar, thus giving me a weapon with a wide threat range and later on usable as light offhand weapon for the dervish.

These are my thoughts so far, any suggestions? :)

Edit: Any (3.5) WOTC-Material is just fine, except campaign-specific material.
 
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EyeontheMountain said:
Well, I'd love to help, but I have never heard of a third of those feats/classes/abilities.

I´ve added the sources of those feats and classes not included in the Core Rules.
 

Ceska said:
Hello @all

My group is starting an evil campaign next week and I would appreciate any suggestion you can make for tweaking it.

I want to make a melee/sneak badass, a good supporter and a good fighter in its own right, when necessary.

I start with a Dark Human Rogue(+1LA,Template from the Tome of Magic) giving me Cold Res 10, Movement +10, Darkvision,Superior low light vision, Hide in Plain Sight (only when not in natural daylight or light spells) and a bonus to Hide (+8) and Move silently (+6).
Skills I concentrate on are Bluff, Performe (Dance), Hide, Listen, Move Silently, Spot and Tumble, since these are the skills I need later on.

I thought about taking Rogue, Fighter(variant from Unearthed Arcana with Sneak Attack), Barbarian(Variant from UA with favoured enemy), Swordsage(from Tome of Battle), Rogue, Barbarian, Swordsage, Rogue, Rogue, Spellthief (Complete Adventurer) in this order, thus gaining +4d6 sneak attack at Level 10. From there on 5 levels Dread Commando PRC(Heros of Battle) and then 5 levels Dervish (Complete Warrior) PrC.

Feats will be Improved Ini, Telling blow(PHB2) (1st), Dodge (3rd), Two weapon Fighting (6th), Mobility (9th), Combat Expertise (12th) and Bounding Assault(PHB2) (18th). The feat on Level 15 is left open, any suggestions?

For the swordsage I´m thinking about taking maneuvers in Desert wind and Diamond Mind, granting flanking benefits for the character or flatfoot situations for the enemy, thus giving me the chance for sneak-attacks. The weapon focus(Swordsage level 1) goes on Scimitar, thus giving me a weapon with a wide threat range and later on usable as light offhand weapon for the dervish.

These are my thoughts so far, any suggestions? :)

Edit: Any (3.5) WOTC-Material is just fine, except campaign-specific material.

Hi Ceska,

Think about taking this:

1. 1 Level of Warlock
2. Practiced Spellcaster feat for Warlock - your effective level for Eldritch Blast damage is 5th.
3. Least Invocation - Hideous Blow - allows you to put your Eldritch Blast in your weapon.

If you only take one attack in a round you can add your Eldritch Blast damage (3d6 with the practiced spell caster feat) to your weapon damage. You can do this all day long.

Only drawback is that you will lose +1 BAB. But you do gain a +2 will save and do some hideous damage on top of your sneak attack or regular attack.

Thanks,
Rich

Edit: The warlock class, practiced spellcaster and hideous blow are in Complete Arcane.
 
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