arwink
Clockwork Golem
Mr Fidgit said:so what happens if, let's say, you're starting a game and most of the party creates characters with rich backgrounds and a few don't (reflecting the type of experiences a first level character should have - very few)? if the characters with rich backgrounds are rewarded, won't that encourage everyone to create 'rich' backgrounds so they don't miss out on those rewards?
Again, stating a definate reward at the outset covers a variety of ills. If the XP says you go to 2nd level when the backgrounds done, then people tend to remain relatively restrained.
Also, the rich back-ground characters don't get any more xp than those who'se background is lackluster in my games, because the majority of the background tasks are broken into small chunks and the total xp for each is limited by wordcount (for lack of a better system). Those who write three hundred words are no worse off than those who write three thousand.
What the background rich PC's do get is a notably stronger tie to the game, and a number of things from their PC's past showing up in the present. This is largely based of the theory that if you're writing that much background detail, you probably enjoy seeing stuff like this happen anyway
