Mr Fidgit said:
(hope you don't mind a slight hijack Crothian)
so what do you do if some or most of the gaming group creates backgrounds that are so rich they could be much higher level, but the rest do what they're supposed to and create a background for a first level character? (i.e. a person without so much life experience)
If it's universal start them at a higher level.
And,
I do my backgrounds in steps. Here's a 12th level character at stage 1, however, a 1st level character is the same thing with the 'threat' turned down a notch or two. I also write my phase one in order of scaling adversity, with the toughest two bastards being last on the list.
Vecna's observations on the Mage Lezard Valeth,
Such a fine example of humanity. This young mage perhaps best represents all that his species is made of, is capable of. He is scheming, cold, capricious, power-hungry, and utterly, utterly mad. All of which makes him the most human of any human living on the Material Plane. He, like all of his species, bears a tale of talent completely wasted. One of the most promising and powerful students of the magical academies of Flenceburg, he was expelled by his headmistress for ghoulish experiments involving necromantic practices that made even the most senior instructor there pale in horror. From there, he set out on his own, gathering power and knowledge, so that he could one day challenge the gods. Challenge the gods! Hah! If only he knew how many millions throughout the eons have had the same ambitions, all of whom failed utterly! Perhaps then he would rethink his arrogant ways!
Yet something totally unexpected occurred during his quests: he fell in love. Merely thinking of the object of his affection makes me both chuckle in amusement and shake my head in pity for the poor lady. His newfound adoration has become a second flame, burning hot, feeding the inferno within him that is his lust for power. Soon, his ambitions, his love, his plans, shall all come to a head. While he is unworthy of my attention, perhaps I may cross paths with him yet. While dangerous, it could also be very amusing.
Important Characters
Lezard Valeth (Flenceburg Sorcerer/Necromancer) (Age: 24)
He is an accomplished Alchemist as well as a practitioner of the dark art of Necromancy. Behind his placid facade lies a mad genius who feels that all others are merely pawns to be played on his own handcrafted chessboard. (Male Human, Flenceburg)
Mystina (Flenceburg Sorcerer/Loremaster) (Age: 23)
After graduating head of the class at Flenceburg Sorcery Academy, she worked there as a researcher. She is a perfectionist who hates to lose and admits to being an egotistical narcissist with poor powers of self-analysis. (Female Human, Flenceburg)
Lorenta (Flenceburg Sorcerer/Aristocrat) (Age: 36)
Head Mistriss of the Flenceburg Sorcery Academy. She is as intelligent and refined as she is popular, but for some reason had trouble with her pupils, as is clear from the fact that one of them killed her for reasons unknown. (Female Human, Flenceburg)
Belenus (Swordsman/Head Guard) (Age: 37)
A nobleman holding a high office in Gerabellum; with his powers of leadership he has earned the loyalty of knights and commoners alike. He stands for fiarness and justice in a decadent kingdom. (Male Human, Gerabellum)
Kashell (Heavy Knight/Adventurer) (Age: 24)
Disdaining all profit and personal gain, he travels the land in search of adventure. He wields an enormous sword to prepare himself for his meeting with a certain person. He does not disdain those who fight for their ideals. (Male Human, Gerabellum)
Aelia (Spearman/Adventurer) (Age: 25)
Whether by choice or fate is unknown, but due to the power of the Dragon Gem, she is able to transform into a dragon. However, she has not yet realized that her shape-shifting, a form of Necromancy, is robbing her of her own identity. (Female Draconian, Gerabellum)
Gandar (Wizard) (Age: 67)
A sorcerer in the employ of the Villnore Army. Crafty and ambitious, his path to power is lined with corpses. He is a classic villain in every sense, but his power is unrivalled. He prides himself for having never lost a battle. (Male Human, Villnore)
Vecna (Divine Rank 10) (Age: ???)
(Dieties and Demigods or Players Handbook have entries)
Stage 2
Stage two is getting DM approval on all your hooks, and then providing as much information as you can without destroying the mystery for yourself. I havn't quite gotten to doing this for this character yet though...
But I'm wondering what the opinion on this is...