I don't think you're going here, but I'm going to throw this out:I consider the notion of making a character purposefully inept to be in fundamental opposition to the co-operative nature of the game and also to the inherent concepts of heroism within the fantasy trope. To me, it's rude and inconsiderate to bring a character into a game that is incompetent and doesn't pull their weight as a team player.
You can accept someone as a friend without also trusting them to guard your back in a dungeon. Adventuring is a matter of life or death for everyone involved. I might feel bad about turning away my buddy in favor of the gruff stranger with the big axe, but I also don't want my friend to die, and I know my friend doesn't want me to die.If you're a group of friends, you acknowledge and accept each others flaws. That's what decent people do. I generally have everyone decide WHY they're already hanging out with each other beforehand. The fighter may be physically weak, but why do you all still work together?
I consider the notion of making a character purposefully inept to be in fundamental opposition to the co-operative nature of the game and also to the inherent concepts of heroism within the fantasy trope. To me, it's rude and inconsiderate to bring a character into a game that is incompetent and doesn't pull their weight as a team player.
Some people seem to think that this comes from a basis of focusing on the combat aspects of D&D and that by doing so I am somehow a traitor to the roleplaying aspects.
So sure, go ahead and keep insisting (while your play style sits atop the D and D throne) that D and D is a straight RPG. Just remember the Vegas odds on D and D stopping at 5 editions is about....[calculating]....... 0%![]()
It was certainly about killing monsters and getting loot, back in the 70s. It wasn't until AD&D 2E came around that they really started to understand what role-playing was, as it's known in the modern sense of the term. With 3E, they tried to have it both ways by taking things "back to the dungeon" without ever changing the definition of the term; you could argue that 3E wasn't really about role-playing, though it would be a matter of significant debate.To many of us, it IS about winning/losing, killing monsters, leveling up, and getting loot. Always has been - at least to me and many others, since the 70s. D and D was not conceived as a pure RPG. It began as a miniatures game, then meandered around, came back to being a miniatures game (3.5), went into leveling up/power gaming mode in 4.0, and now, in this brief interlude in history, is absolutely owned by RPGers who seem intent on throwing out the history books and re-defining D and D as a pure RPG.
Who exactly are you having this argument with?
This entire thread seems to be predicated on a nonsensical "no, I'M the REAL picked on party!" logic against an undefined opposition party. I'm not going to say that playing optimized characters is in any way wrong, nor in choosing a group that shares your own preferences. However, I do not see this as a big issue, and I certain do not see optimizers as an undeservedly persecuted group.
AFAIC, this is the only metric worth considering. If a player's inept actions result in an undesired TPK, I can see a few well-deserved sour glances shot his/her way. But until everyone dies, the group is prevailing. And having fun making it to the next adventuring day should be the only goal that matters.
Colour and resolution are sometimes connected, sometimes not. When playing D&D, I think that colour is often not taken into account in combat resolution (eg it makes no difference to my attack roll how bloodthirstily or energetically I describe my PC's attacks), but often is taken into account in non-combat resolution (eg if I describe my PC's knowing wink at the NPC, this might factor into the GM's adjudication of my influence attempt).