Agaain I think because many of you don't consider D and D's varied past and present, you keep (probably inadvertantly) pigeon-holing D and D into being just an RPG. It's latest incarnation is indeed very RPGish, but D and D is much more than a mere RPG, no matter how much 5e enthusiasts try to define it as such. There are literally tens of thousands of individual 1'' grid based D and D products. Countless splat power books for power gamers through the years. So framing all these arguments around what an rpg is/should be/isnt/cant be/etc is at the very least dismissive and at worst insulting to many of us that have been around for the long haul.There are RPGs that don't give rise to balance issues in the same way that D&D does, because of (i) differences in mechanics, and/or (ii) differences in expected goals of play.
Here are three: HeroQuest revised, Marvel Heroic RP, and Burning Wheel.
The first two of these do not share D&D's granular, list-based approach to PC construction, nor its corresponding granular approach to action resolution. They have basically no tactical play (though MHRP does have dice pool optimisation, every character builds pools in the same way). Hence issues like whether greatswords are balanced against battle axes, whether ranged or melee is a superior strategy, etc, just don't come up.
BW is closer to D&D in build and resolution mechanics, but it has different goal of play - roughly speaking, confronting challenges rather than overcoming challenges) - and also far more of those challenges are generated on the back of player-introduced rather than GM-introduced content than typical approaches to D&D. Hence, again, these recurring issues of mechanical balance for D&D tend not to arise.
That's not to say that these games can't have players who dominate the table to a greater degree than others. But that tends to be a function of their ability to influence what fiction it is that is the focus of play, than the sorts of mechanical balance issues that @shoak1 is concerned with.
In other words, perhaps you could have said "There are games that are RPG/miniatures/leveling games that don't give rise to..."