Mordane76
First Post
As someone else suggested, instead of staying inside D&D proper, I branched out into other d20 products. I didn't go to Spycraft, but I went to d20 Modern and d20 Star Wars, using some slightly modified rules for magic users, by making alterations to the Mage and Mystic AdC. All this is about to start seeing play-test as well.
IMO, D&D really does rely too heavily on magical items, and the assumption that powerful magical items will be (more or less) readily available to characters as they level. I believe this idea so permeates this edition -- my regular players (to whom I apologize if they're reading this, but we have discussed my feelings on this OOG) sometimes seem more interested in what tangibles they can build/kill for/buy than in the story itself, because tangibles equal cool powers.
IMO, D&D really does rely too heavily on magical items, and the assumption that powerful magical items will be (more or less) readily available to characters as they level. I believe this idea so permeates this edition -- my regular players (to whom I apologize if they're reading this, but we have discussed my feelings on this OOG) sometimes seem more interested in what tangibles they can build/kill for/buy than in the story itself, because tangibles equal cool powers.