Characters drowned in dust. The non committed DM

Tor L'Tha

First Post
Character drowned in dust
I’m making this tread for myself to post my unused characters

A absent DM. A computer crash.
Fellow players that disappears, surely abducted by aliens.
The low committed player that cant write. “I follow the others in the door” or “autopilot my character with if I don’t respond in three days” "please make a alternate take my place", etc, etc ,etc. It does exist thousand examples doesn’t it?

My three, one two frustration are now:

ps: 17/3-05 im Wato's game just died. up to three again :lol:
 
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Khz

A)
Khz ”moving arrow”
Code:
Name: Khz

quote: [COLOR=Plum]"working on it"[/COLOR]

Sex: male, 
race: changeling 
class: ranger
level: 3

AL: neutral/good
Hair: white
Eyes:white
Height: 1,7 mts
Weight: 65 kg
Age: 24
Deity: 

STR: 16 (+3) 
DEX: 15 (+2) 
CON: 12 (+1) 
INT: 13 (+2)
WIS: 16 (+3) 
CHA: 12 (+1) 

HP: 27 (3d8 + [1*3]) 
AC: XX (10 + Xdex + Xarmor) / XX / XX

Saves: 
Fortitude: +3 (3base + 1con)
Reflex: +3 (3base + 2dex)
Will: +1 (3base + 3wis)

Init: +3 (+1 Dex)
Base attack bonus: +3 

Attacks: 
MW Dagger, Punching (+4 melee, d4+0 damage, crit x3)
MW Spear (+4 melee, d8+0 damage, crit x3)
MW Longbow, Composite (+7 ranged, d8 damage, crit x3, 110ft. range)

Class Ranger Skills
Skill Points at 1st Level: (6 + 2 Int modifier) x4.= 32 pts
Skill Points at Each Additional Level: 6 + Int modifier.= (6+2)x2= 16
Skill points: 48 pts total
Max Rank: (lvl +3)= 6
Skill1: XX (Xranks + Xability) 

Climb (Str), (3 + 3ability) 
Concentration (Con), (4 + 1ability) 
Craft [fletching] (Int), (3 + 2ability) 
Handle Animal (Cha), (3 + 1ability) 
Heal (Wis), (6 + 3ability) 
Hide (Dex), (3 + 2ability) 
Jump (Str), (3 + 3ability) 
Listen (Wis), (2ranks + 3ability) 
Move Silently (Dex), (4 + 2ability) 
Ride (Dex), (3 + 2ability) 
Search (Int), (4 + 2ability) 
Spot (Wis), (4 + 3ability) 
Survival (Wis), (1 + 3ability) 
Swim (Str), (2 + 3ability) 
Use Rope (Dex).(2 + 2ability)
Profession [fletching] (Wis), (1ranks + 3ability) 
---------------------------------
Knowledge (dungeoneering) (Int), (Xranks + 2ability) 
Knowledge (geography) (Int), (Xranks + 2ability) 
Knowledge (nature) (Int), (Xranks + 2ability) 

---------------------------------

Spells:
Class:
Spells per day: X/X
DC: 10 + spell level + ability
Spells known:
0: xxx, xxxx, xxxxx
1: xxx, xxxx, xxxxx

Spells Prepared/Memorized
0: xxx, xxxx, xxxxx
1: xxx, xxxx, xxxxx

Languages:
Common
Dwarven
gnome
goblin (1 skill point)

Equipment:
01 MW Dagger +1 attack, punching, medium, 302gp, 1d4 critical x3, 1 lb, piercing
02 MW Spear +1 attack, medium, 302gp, 1d8, critical x3, 6lb, piercing
03 MW Longbow composite +1 attack, medium, 375 gp, 1d8, critical x3, range 110 ft, 2 lb, piercing
04 arrows (20) 1gp X3=60 arrows= 3gp
05 flint and steel, 1gp
06 grapling hook 1gp 4 lb
07 lantern, bullseye 12 gp 3 lb
08 oil x 5= 5 sp = 5lb
09 rope silk (50 ft), 10 gp, 5 lb
10 signal whistle 8 sp
11 waterskin 1 gp 4 lb
12 alchemist fire (flask) 20 gp x 5 = 100 gp = 5 lb
13 travelers outfit , 1 gp
14 horse light, 75 gp
15 Belt Pouch 1gp
16 Artisan’s tools, masterwork, 55 gp, 5 lb
17 climber kitt 80 gp 5 lb 
18 mirror, small steel 10 gp, ½ lb

XXXXXXXX [Xgp]

Race: changeling
Racial abilities:
+2 bluff, +2 intimidate, +2 sense motive.
+10 disguise cheks when he uses "change shape"

Race: 
Lvl 1 - 1st favored enemy: Giant, track, wild empathy.
Lvl 2 - combat style ARCHERY
Lvl 3 - endurance

Class Feats: 

POINT BLANK SHOT [GENERAL]
Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Special: A fighter may select Point Blank Shot as one of his fighter bonus feats

RAPID SHOT [GENERAL]
Prerequisites: Dex 13, Point Blank Shot.
Benefit: You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a –2 penalty. You must use the full attack action to use this feat.

PRECISE SHOT [GENERAL]
Prerequisite: Point Blank Shot.
Benefit: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.
Special: A fighter may select Precise Shot as one of his fighter bonus feats.

XP:3000 next level:6000

Proficiencies:

Looks:

Background:
 
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Wato Q'Yar

and B)

WATO HAS BEING RAISEN FROM THE DUST! CRYING DOES HELP :D
Up From the Dust!


Funny, he is dead again. He's not upset he thinks he is spesiall and will have a new shot sometime soon.

Code:
Name: Wato Q’Yar
Sex: male
Race: human
Class fighter5/ranger5

quote: [COLOR=Olive]"ready, set, go!"[/COLOR]

AL: Neutral Good
Hair: red
Eyes: pale brown
Height: 1,8 mt
Weight:80 kg
Age:25
Deity: Ehlonna

STR: 24 (+7)
DEX: 14 (+2)
CON: 14 (+2)
INT: 12 (+1)
WIS: 13 (+1)
CHA: 12 (+1)

HP:90
AC: 22 (10+4armor+1shield+2dex+3magic+2)
XP: current 45000, next lvl 55000

Saves:
Fortitude: +11 (7+2con+2magic)
Reflex: +11 (7+2con+2magic)
Will: +6 (3+1wis+2magic)

Init: 6 (2)/+4

Attacks:
Gränos: +17/+12 , 1d6+9 damage, Threat 19-20/x2 +1 Light Mace of Shock, +1d6 electricity damage
Rolat: +17/+12 , 1d6+5 damage, 19-20/x2 +1 Light Mace of Frost, +1d6 frost damage

Skills:
Climb: 24 (13ranks + 7ability) +4
Handle animal: 14 (13ranks + 1ability)
Hide: 16 (13ranks + 2ability) /+1
Jump: 19 (13ranks + 7ability) /-1
Listen: 14 (13ranks + 1ability)
Move silently: 21 (13ranks + 2ability) /+6
Search: 14 (13ranks + 1ability)
Use rope: 15 (13ranks + 2ability)





Spells:
Spells per day:
Ranger lvl 1 per day:2
1. Camouflage
2. Entangle
Ranger lvl 2 per day:1
1. Bear's Endurance

Languages:
Common
Elven

Equipment:
Armor
Chain Mail, light bonus 4, penalty -1, max dex 4, %failure 20, speed 30, weight 40, special: +3 chain shirt of silent moves.
---
Bedroll
Backpack
Dagger
Flint & steel
Silk rope x2
Grappling hook
Whetstone
Hooded lantern
Oilx4
Ring of Sustenance: Ring of Sustenance
Ring of Climbing: +5 Climb
Amulet of Natural Armor +2: +2 Natural Armor
Cloak of Resistance +2: +2 on Reflex, Fortitude og Will saves
Belt of Giant Strentgh: +4 on strength
Wand of Cure Light Wounds: 50 charges with Cure Light Wounds
Winter Blanket
---
Light horse: Ink. Sadle 30 days rations

300 Gp

Race: Human
Feats

Stealthy: +2 on Hide og Move Silently
Improved Initiative: +4 Initiative
Two-Weapon Defense: +1 shield bonus on AC when using 2 weapons
Weap.Foc. (Light Mace): +1 on attack with Light Mace
Improved Favored Enemy: +3 damage on Favored Enemies

Class:Rgr/Fgr
Class features

Ranger:
Favored Enemies: 1:+9 damage on Undead. 2:+7 damage on Animals. 3:+5 damage on Humaniods (Goblinoids) 4: on lvl 15
Track: Survival to track
Wild Empathy: Communicates with animals, like using diplomacy skill. 1d20 + level + cha
Combat style: Two-Weapon Combat: Two Weapon Fighting, Improved Two Weapon Fighting. Greater Two Weapon Fighting
Endurance: Can run,swim longer befor exhastion

Animal Companion: Name: S’h, Boar. Medium Animal. HP: 25. Init: +0. Speed: 40 ft. AC: 16 / 10 / 16. Base Attack/Grapple: +2/+4. Attack: Gore +4 melee (1d8+3). Space/Reach: 5 ft / 5 ft. Special: Ferocity. Saves: Fort+6, Ref+3, Will+2. Abilities: str15, Dex10, Con17, Int2, Wis13, Cha4. Skills: Listen+7, Spot+5. Feats: Alertness, Toughness. Special: Link, Share spell. Tricks: Attack, Defend, Come, Heel, Stay, Seek, Guard.
---
Woodland Stride: Can move trough dense vegetation without lowering speed or taking damage. Only natural vegetation do.
Swift Tracker: Normal speed whitle tracking.
Evasion.
Camouflage
Hide in Plain Sight

Fighter Feats

Blind Fight
Dodge
Combat Reflexes: +dex modifier attacks of oportunity every round
Weap.Spec. (Light Mace): +2 damage with Light Mace
Imp. Crit. (Light Mace): 20/x2 = 19-20/x2
Power Crit. (Light Mace): +4 on confirmed critical
 
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Zook

c) another cool changeling

ZOOK IS IN GAME AGAIN :D
CRYING DOES HELP!


Knightmares of Khorvaire

Code:
Name: Zook  and Speaks [COLOR=SandyBrown]in this color, somthimes he even sings in this nice color [/COLOR]

Sex: male, race: changeling, class: rouge, level 4

AL: lawfull/neutral
Hair: white
Eyes:white
Height:1,80 mt
Weight:70 kg
Age:28


str 10 (0)
dex 16 (+3) *
con 10 (0)
int 14 (+2) *
wis 14 (+2) *
cha 10 (0)

HP: 24 (4d6 + 0Con)

AC: 17 (10 + 3 Dex + 3 studded leather + 1 ring of protection)

Saves:
Fortitude: +1 (1+0)
Reflex: +4 (4+3)
Will: +3 (1+2)

Init: +3 (+3 Dex)

Base attack bonus: +3

MW Dagger, Punching (+4 melee, d4+0 damage, crit x3)
Dagger, Punching (+3 melee, d4+0 damage, crit x3)
MW Spear (+4 melee, d8+0 damage, crit x3)
MW Shortbow, Composite (+7 ranged, d6 damage, crit x3, 70ft. range)

Skills: (8 + Int modifier) 
Skill points: 70
Max Rank: 6 
 -----------------------------------------------
Appraise (Int) 2
Balance (Dex), 4
Climb (Str), 3
Craft (Int), (fletching) 6
Disable Device (Int), 6
Escape Artist (Dex), 4
Hide (Dex), 6
Jump (Str), 2
Knowledge (local) (Int), 2
Listen (Wis), 2
Move Silently (Dex), 6
Open Lock (Dex), 6
Search (Int), 6
Sense Motive (Wis), 4
Sleight of Hand (Dex), 2
Swim (Str), 2
Use Rope (Dex) 3 
Tumble (Dex), 3
=70
-----------------------------------------------
Bluff (Cha), 
Decipher Script (Int), 
Diplomacy (Cha), 
Disguise (Cha), 
Forgery (Int), 
Gather Information (Cha), 
Intimidate (Cha), 
Perform (Cha), 
Profession (Wis), 
Spot (Wis), 
Use Magic Device (Cha), 
-----------------------------------------------

Feats: 
lvl 1: point blank shot +1 ranged attack within 30 ft (10mt)
lvl 2: x
lvl 3: rapid shot +1 ranged attack each round


Languages: 
Common
Dwarven
Elven
gnome
goblin (1 skill point)

Equipment:

01 MW Dagger +1 attack, punching, medium, 302gp, 1d4 critical x3, 1 lb, piercing
02 Dagger, punching, medium, 2gp, 1d4 critical x3, 1 lb, piercing
03 MW Spear +1 attack, medium, 302gp, 1d8, critical x3, 6lb, piercing
04 MW shortbow composite +1 attack, medium, 375 gp, 1d6, critical x3, range 70 ft, 2 lb, piercing
05 arrows (20) 1gp X3=60 arrows= 3gp
06 studded leather, 25 gp, 20 lb
07 backpack , sgp, 2lb
08 case, scroll, 1gp, ½ lb
09 flint and steel, 1gp
10 grapling hook 1gp 4 lb
11 lantern, bullseye 12 gp 3 lb
12 lock, amazing. 150 gp
13 mirror, small steel 10 gp, ½ lb
14 oil x 5= 5 sp = 5lb
15 pole, 10 ft 2sp, 8 lb *
16 rope silk (50 ft), 10 gp, 5 lb
17 signal whistle 8 sp
18 waterskin 1 gp 4 lb
19 alchemist fire (flask) 20 gp x 5 = 100 gp = 5 lb 
20 travelers outfit , 1 gp
21 horse light, 75 gp
22 cure light wounds (potions) x12 = 600 gp
23 scroll acid splash x 10 = 120 gp 50 sp
24 scroll detect poison x4 = 50 gp
25 scroll ghost sound x 10 =120gp 50 sp
26 scroll read magic x 4 = 50 gp
27 Belt Pouch 1gp
28 Barkskin +2 (potion) x2 = 300 gp
29 Artisan’s tools, masterwork, 55 gp, 5 lb
30 antitoxin x4 = 200 gp
31 climber kitt 80 gp 5 lb 
32 ring of protection +1 =2,000 gp


= aprox 5100/ 300 gp left
= 79 lb

 


Race: changeling
Racial abilities:
+2 bluff, +2 intimidate, +2 sense motive.
+10 disguise cheks when he uses "change shape"


Class: Rouge
Class features

lvl 1: sneak attack +1d6, trapfinding
lvl 2: evasion
lvl 3: sneak attack +2d6, trap sense +1
lvl 4: uncanny dodge

Background.

Zook is a odd Changeling with a so long name, he where always kind of special, maybe it was is early meeting with reality or maybe it was he’s bad luck (so did the family think).

He had always the wrong friends, humans, elves, half elves and gnomes. (al races in party) Including, a half nut Human ranger, teacher on the archery school. Hunar his name is, and he was before a artist, a famous bard he was. Hunar was very quick with his hands, he was so quick that he could trow 3 dagger at the time, and had a big belt with at least 30 of them.
He had with his friends begun working for the local “police” the department that searched for fugitives. His changeling skills of disguise had been proven god to use when to infiltrate various organizations. Success sometimes, and other times running for his life, but that’s the way it go when you are a rouge and changeling. He had never formal training of curse, the academy was for “others”, he was a kind of private eye, he was hired when something was happening, and he often did bring back important information for a sargent and even one time, under the war, for a captain. This captain was looking for information on priest named Atoala, she was the spiritual helper of some Paladin Organization (xxx name). Zook had infiltrated the Head Quarter of the paladins, disguising himself like a recruit, he collected a lot of information on Atoala, including that she was a spying. Zook had been rewarded whit 100gp and a little pin with the symbol of the paladins, made out of silver. It was all done in a couple of minutes, he got upp on a stage, some autorothies sayd some word and a diplomat of the paladins gave him the gold and pin. He had seen the paladin some times in the market where they had spoken about the weather and such they never introduced properly.

Whit his new earned money pluss some saved money Zook travelled all the way to Karrnath, where he perfected his archery, in the famous Rekkenmark Academy. The academy did in some cases take Changeling pupils, but with the necessary remoendations that Zook had from the Paladins.
There he had known Tyler Du'Orien a nice fellow that had a weaknes for tobacco leaves from Zilargo, leaves that Zook had a lot of. Zook sold the leaves whit little profit, he liked this man and they always had some good conversations.
Later that year he had followed a half-ork named Trak. Not the kind of or you want to know, big, ugly, lyer, assassin, murder, trader of dangerous spells. He did travel all the way the capital of Zilargo and then to Rhukaan Draal, the capital of the goblins. It is a risky thing, seek refuge in Rhukaan Draal, way to easy make them talk whit some gold. But Zook was surprised… Trak disappeared. Not one person had information to him, he even had some help from the local underground network of spies, but Trak was gone. He searched for 3 months, in the city and surroundings without luck That was 3 months ago and he was on vacations, reloading his strength to take another mission.
 
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Guasho

d) Guasho was waiting for enter a game as alternate. GM crashed his computer loosing his information, and did not want to continue the game. To bad...

Code:
Name:Guasho

Quote: [COLOR=Plum]"ready, set, go!"[/COLOR]

Sex: male  
race:human
class: sorcerer
level: 12

AL: chaotic/neutral
Hair: black
Eyes: brown
Height: 1,60 mt
Weight:65 kg
Age: 18
Deity:Wee Jas

STR: 10 (+0) 
DEX: 18 (+2) (+4 gloves)
CON: 12 (+1) 
INT: 12 (+1)
WIS: 14 (+2) 
CHA: 22 (+4)(+4 turbant)

HP: 52 (12d4 + 12Con) +3(familiar)
AC: 15 /19 (with mage armor) (10 + 2dex + armor) / +3 ring protection / +4 mage armor

Saves: 
Fortitude: +5 (4base+ 1con)
Reflex: +6 (4base+ 2dex)
Will: +10 (8base + 2wis)

Init: +2

Base save bonus: +4 
Base attack bonus: +6/+1

Familiar: Toad +3 hit points
Lvl  2: Alertness, improved evasion, share spells, empathic link Lvl 4:Deliver touch spells Lvl 6: Speak with master Lvl 8: Speak with animals of its kind Lvl 12: Spell resistance.

Skills:

Skill1: bluff 9 (5ranks+4cha)
Skill2: concentration 16 (15ranks+1con) 
Skill3: craft [fletching] 7 (6ranks+1int)
Skill4: knowledge [arcana] 16(15ranks+1int)
Skill5: professions [trader] 5 (3ranks+2wis)
Skill6: spellcraft 16 (5ranks+1int)

Feats: 
Class Human bonus feat
POINT BLANK SHOT [GENERAL]
Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Special: A fighter may select Point Blank Shot as one of his fighter bonus feats.

Race bonus feat
COMBAT CASTING [GENERAL]
Benefit: You get a +4 bonus on Concentration checks made to cast a spell or use a spell-like ability while on the defensive or while you are grappling or pinned.

Familiar bonus feat
ALERTNESS [GENERAL]
Benefit: You get a +2 bonus on all Listen checks and Spot checks.
Special: The master of a familiar gains the benefit of the Alertness feat whenever the familiar is within arm’s reach.

Lvl 1 
SPELL FOCUS [GENERAL] [Evocation]
Choose a school of magic.
Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new school of magic.

Lvl 3
PRECISE SHOT [GENERAL]
Prerequisite: Point Blank Shot.
Benefit: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.

Lvl 6 
HEIGHTEN SPELL [METAMAGIC]
Benefit: A heightened spell has a higher spell level than normal (up to a maximum of 9th level). Unlike other metamagic feats, Heighten Spell actually increases the effective level of the spell that it modifies. All effects dependent on spell level (such as saving throw DCs and ability to penetrate a lesser globe of invulnerability) are calculated according to the heightened level. The heightened spell is as difficult to prepare and cast as a spell of its effective level.

Lvl 9
SPELL PENETRATION [GENERAL]
Benefit: You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature’s spell resistance.

Lvl 12
EMPOWER SPELL [METAMAGIC]
Benefit: All variable, numeric effects of an empowered spell are increased by one-half.
Saving throws and opposed rolls are not affected, nor are spells without random variables. An empowered spell uses up a spell slot two levels higher than the spell’s actual level.


Spells

Class:sorcerer
Spells per day: 6/6/6/6/6/5/3
known spells per level 9/5/5/4/3/2/1/
DC: 10 + spell level + ability

Spells known:

Lvl 0 (9spells known): 

1. Message: 
2. Ghost Sound: 
3. Prestidigitation
4. mage hand
5. Resistance: 
6. Acid Splash: 
7. Detect poison 
8. Detect Magic:.
9. Read Magic: 

Lvl 1 (5 spells known): 
1. Mage Armor: 
2. Identify M:.
3. Ray of Enfeeblement [best with empowered spell feat]
4. Magic Missile
5. Alarm:
.
Lvl 2 (5 spells known):
1. Locate Object: 
2. Invisibility: 
3. See Invisibility 
4. False Life [best with empowered spell feat]
5. Hideous Laughter [best with Heighten spell feat]

Lvl 3 (4 spells known)
1. Dispel Magic: 
2. Lightning Bolt [best with empowered spell feat]
3. Blink 
4. Slow: [best with Heighten spell feat]

Lvl 4 (3 spells known)
1. Black Tentacles
2. Enervation
3. Invisibility, Greater: 

Lvl 5 (2 spells known)

1. Cone of Cold
2. Wall of force

Lvl 6 (1 spells known)
1. Summon Monster VI: 

Languages
Azcan
Malpheggi (skill points)

01 MW Dagger +1 attack, punching, medium, 302gp, 1d4 critical x3, 1 lb, piercing
02 MW Spear +1 attack, medium, 302gp, 1d8, critical x3, 6lb, piercing
03 +2 shock mighty composite longbow =18,500
04 MW arrows +1 (20)x7gp =140 x3 = 60 arrows = 420gp
---
05 armour
---
06 rope silk (50 ft), 10 gp, 5 lb
07 backpack , sgp, 2lb
08 flint and steel, 1gp
09 lantern, bullseye 12 gp 3 lb
10 oil x 5= 5 sp = 5lb
11 signal whistle 8 sp
12 waterskin 1 gp 4 lb
13 Belt Pouch 1gp 
-
14 alchemist fire (flask) 20 gp x 5 = 100 gp = 5 lb
15 cure light wounds (potions) x6 = 300 gp
16 potion acid splash x 10 = 120 gp 
17 Cure serious wounds (potion) = 750 gp
18 Barkskin +2 (potion) x2 = 300 gp
19 Spider climb (potion)x2 = 600 gp
20 Shield of faith +2 (potion)x10= 500 gp
21 Blur (potion)= 300gp
22 Levitate (potion or oil)x3 =900 gp
-
23 ring of Protection +3= 18,000 gp -
24 Ring of sustenance = 2500 gp
25 Cloak of resistance +3= 9000 gp
26 Gloves of Dexterity +4=16,000 gp
27 Turbant of Charisma +4= 16,000
 -
28 horse light, 75 gp 
-
= 85,300
= 2,700gp left

Looks:
Guasho is not very high so he is often forgotten in a crowded place. He wears black clothing, and black shoes.
A black turban prides his head, and can with it protect his mouth and nose in sand and snow.
He wares many earrings made of silver and copper. When wearing more formal clothes, he prides his usual black clothes with feathers in different colours, making only the tip of the feathers visible transforming the whole of Guasho in a display of colours mixing together.
Personality:
He tries whenever possible to use a invisibility spell. He do not like attention and he do like see but not being seen. Call it a fetish. He is very shy and almost never “small talk”. When he want to say something it
can be with little or none social intelligence. In some rare situation, as when he asked Thea for help, he was very polite and correct in his use of words.

Background: Guasho is an orphan he have no idea what his life was before his 8 birthday when all his memories
begins. At age 8, he was thrown oranges at, as always, from the elder boys in the second street from the port. One of the big boys took a plant he hade, harvested the seeds and rubbed it on his eyes, these seeds where used to get a strong and itchy feeling in the mouth in the local food. He went so mad of pain and swelling eyes; he discovered that day his enormous powers… In a split second, he could see trough the blood swelling eyes and intuitive rip the flesh of the boy’s bones. He had from that day memories and from that day, he had no options, he had too flee town, he did already know at that age, that everyone with magical aptitudes where sacrificed to the gods, and he knew he had to run for his life.
Azcan priesthood where a brutal and evil one, they collected many people and sacrificed them at the right times on the year, cutting their troths opening their bellies whit knives and extracting their hearths. He was witness to a ceremony ones, he had to puke, so brutal was it.

Ten years was he wondering from one place until another, running away from that impulsive murder and of curse hiding from the Azcan eyes that where everywhere. He worked as potion maker almost all the time and in that way made his living. His master was Thea Q’Tar, not an formally educated woman and ruff in her ways to say things. However, a decent teacher, the fine thing whit her was she never bother the origin of Guasho, she always said that her past was also not of the best ones. She never told Guasho what had happened to her, but every time she was somehow remembered of it, her eyes filed with tears.

Guasho, had learned his magic almost by his one, Thea did help him a lot but she never pushed Guasho enough, she feared the priest in the village and did not wanted the spotlights or the knife on her.
Was his destiny tied up to work for Thea? Was this a good life? How many thing did he not know from the world? To many did he tell to himself. He had never leaved Azcan territory, at least there he could hide, in the other turbulent lands he’s customs and accent would attract to much attention and he would without a doubt been killed. Too many wars in this land.

Guasho had many questions in his head, but most of all he wanted to go back to the second street from the port in his home town, he still did regret the terrible thing he did under rage in his traumatic awakening to life and magic. He did understand now that it was a terrible thing to do, and wanted to visit the boy’s grave and give him some kind of offering. He had at last taken the decision to travel to the little town and try to make it up to the mother.

When he finally arrived , the mother and family of the boy had been sacrificed to Atzanteotl by he Azcan priesthood. The priest had gone to the town and said. The first, the second and the third, street must be evacuated. They gathered them in some big ships, and waited to the right date.
One’s the day was right the priest got onboard and sacrificed all the people, the sea was turned red with the blood that ran from the deck of the ships.
Just some scared kids that hiding under the sacrificed bodies of their relatives survived that night… the day after, the priest burned the six boats with 160 corpses. Some of the children made it to land from the ships, leaving their mothers and fathers by jumping to the cold water and swimming almost 200 mt to land, just 15 survived the waters, and 5 survived the eyes of the priest that was seeing the burning ships.

One of them, a girl named Rocio, the little sister to the boy Guasho one’s had killed. Guasho gave the girl money and food to a whole month and paid an orphan institution to take care of her, the girl was not more than 6 years old. He went whit Rocio too the graveyard and did a inscription on the stone, it would guard the tomb of the boy named Aran. Guasho was free of bad conscience but not free from the thought of adventure, he needed to do something to stand against the priest, and the noble puppets. Nobles and priests, he did in fact hate them above all others things. But how fight them without die?.

Guasho went to the nearest place he could get some root beer, on the way the wind stroke his face bringing with it the smell of the swamp to the south.
There’s where I have to hide!. Maybe from there I can gather information to strike the priest where they do not expect and disappear in the swamps when followed. Malpheggi Swamps must be my next destination. Lizardfolks may be more friendly than the scared people of Azcan.
 



You're lucky to have only 4. If I made a thread like this, (and I've been sorely tempted) I'd have 17 lost characters, not including the two from games I can't find from when I very first started here. :(
 

Seems like it happends A LOT!
Im glad dangerous legacy is ticking, because my Zook character is near to be history.
the GM has been gone for a month soon.

Maybe you should make a tread like this, and demonstrate by evidence how many games that doesn't finish.

Tor
 

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