Characters for Diaglo's Latest Debaucle - Rogue's Run


log in or register to remove this ad

Stat Block
Kem, Human, Rog5/Acr3;
CR 8; Medium Humanoid; 5'/5';
HD 8d6+16; hp 50;
Init +4; Spd 30 ft/x4;
AC 18(+4 armor, +4 dex);
Atk +6 Two-handed (1d6,20/x2, Masterwork quarterstaff), +6 One-handed (1d4/19-20/x2, Masterwork dagger), +6 One-handed (1d6+1/19-20/x2, Short Sword +1);
SV Fort +8, Ref +15, Will +6; AL CG;
Str 14(+2)(temp 11, +0), Dex 18(+4), Con 14(+2), Int 14(+2), Wis 10(+0), Cha 12(+1);
Skills & Feats: Balance¹ +17, Bluff¹ +12, Climb¹ +11, Hide¹ +20, Jump¹ +15, Listen¹ +8, Move Silently¹ +15, Search¹ +13, Spot¹ +8, Tumble +19, Use Rope¹ +15.
Acrobatic, Improved Trip, Great Fortitude, Iron Will, Lightning Reflexes

–– CLASS ABILITIES ––
• Proficient in light armor
• Proficient with all simple weapons, and with Composite Shortbow, Hand Crossbow, Rapier, Short Sword, Shortbow.
• Uncanny Dodge (Ex): Retains Dexterity bonus to AC even if flatfooted or
unable to see opponent.
• Trap Sense(Ex): +1 to Reflex saves and AC against traps.
• Improved Evasion(Ex): You take half damage from magical attacks. On a
successful Reflex save, you take no damage.
• Slow Fall(Ex): As long as a wall is within arm's reach, you take damage
from a fall as if it were 20 feet shorter.
• Sneak Attack: Any time someone you attack is denied their Dexterity
bonus to AC, or you are flanking them, you inflict an extra 3d6 damage.
Ranged attacks must be within 30 feet to gain this, and this extra damage
is not increased on a critical hit. Creatures that are immune to critical hits
ignore this damage, as do creatures with concealment
• Trapfinding: You can use the Search skill to locate traps when the task
has a DC higher than 20. You can use the Disable Device skill to disarm
magic traps.
• Kip Up(Ex): You can stand up from prone as a free action.
• Unbounded Leap(Ex): Your height does not limit your jumping distance.
• Fast Balance(Ex): A successful Balance check allows you to move your
speed, rather than half your speed under such conditions.

Kem is a young male on the cusp of manhood. His straight brown hair looks like someone put a bowl on top of his head and cut everything that stuck out. He's moderately well muscled and usually walks in a yoke position streching his arms around his quarterstaff. He has the slender, well built physique of a swimmer or dancer. He wears a leather vest over his mithral shirt and wears the baggy pants and soft shoes in the eastern style (think the stereotypical middle eastern pants and shoes). His hands and forearms are covered gloves of worn soft kid skin. He has an open friendly face and a demeanor that seems to just OOZE trust and sinecerity.
 

It's spelled Khalil

Khalil Ali (David B)
S 8 -1
D 18 +4
Cn 14 +2
I 14 +2
W 10 0
Ch 14 +2
Xp 28,000
Human 5'2" 105lbs. male 12 yrs old Moppet black hair, big black eyes
Neutral Good Rogue8 Medium HP: 50 (8d6+16)
Fort +4 Ref +10 Will +2 (evasion)(trapsense+2)
Move 30, BAB +6, AC: 21/ FF21/ Touch14/ defensive 23/ totaldefense 25
Init +8, Ability Advancement: 4 DEX, 8 DEX
Feats: (class)Sneak Attack +4d6, trapfinding, evasion, trapsense +2, Uncanny dodge, Improved Uncanny Dodge, (character) Magical Aptitude, Improved Initiative, Skill Focus: Use Magic Device, Weapon Finesse; (proficient) simple weapons, light armor, no shields, hand crossbow, rapier, sap, shortbow, and shortsword
Languages: Alzhedo, Auran, Chondathan, Trade Language (common)
Items: (8175) Heward’s Handy Haversack (2000), +1 Mithral Chain Shirt (2100), +1 Darkwood Buckler (1205), Wand of Magic Missiles 3rd (50)(2250), MW rapier(320), Wand of Magic Missiles(8)5th(?), Wand of Life Draining (4)(?), Spell-locked scroll case (?), Silversheen (250), Oil of Magic Weapon (50)
Gear: (1016.49) In Haversack: 5lb (113 of 120)
Adventuring Gear: Bedroll; Bell; Blanket, winter; Block and tackle; Bucket (empty); 2x Caltrops; 10x Candle; Case, map or scroll; Chain (10 ft.); 10x Chalk, 1 piece; Crowbar; 5x Fishhook; 4x Flask (empty); 2x Flint and steel; Grappling hook; Hammer; 3x Ink (1 oz. vial); 2x Inkpen; Lantern, bullseye; Lock, Average; Lock, Good; Manacles, masterwork; Mirror, small steel; Mug/Tankard, clay; 3x Oil (1-pint flask); 50x Paper (sheet); 50x Parchment (sheet); 1x Piton; Pole 10-foot; Pouch belt (empty); 3x Rations trail (per day); Rope silk (50 ft.); 2x Sack (empty); Sealing wax; 4x Sewing needle; 2x Signal whistle; 4x Signet ring; Soap; Spade; 1x Torch; 10x Vial ink or potion (empty); 2x Waterskin; 2x Whetstone
Special Substances and Item: Acid (flask); Alchemist’s fire (flask); Antitoxin (vial); Everburning torch; Holy water (flask); Smokestick; Sunrod; Tanglefoot bag;
Tools and Skill Kit: Climber’s kit; Disguise kit; Healer’s kit; Magnifying glass; Thieves’ tools, masterwork
Pockets: 5x Tindertwig
Skills: Balance 8(4), Climb 2(3), Disable Device 13(11), Escape Artist 13(9), Gather Information 9(5), Hide 15(11), Jump 2(3), K:Local 7(5), Listen 11(11), Move Silently 15(11), Open Lock 15(11), Search 13(11), Sleight of Hand 12(8), Spot 7(7), Use Magic Device 18(11)
Total skill points: 121, Total Net Worth: 9,249.89; g50s80c40
Carrying Capacity 26/53/80 - 20, Body&Carried 125
10% Spell Failure

Khalil is a 12 year old kid who can do anything.
 

Omar bin Woken

Human, Bard 8, 34yrs old, 5' 10" 160 lbs.
CR 8; Medium Humanoid; 5'/5';
HD 8d6+16; hp 50;
Init +2; Spd 30 ft/x4;
AC 19(+5 armor, +4 dex);
Atk +9 (1d4+1/19-20/x2, Masterwork silver dagger), +9 (1d6+1/18-20/x2, MW silver rapier);
SV Fort +5, Ref +9, Will +6; AL N;
Str 14(+2), Dex 14(+2), Con 14(+2), Int 14(+2), Wis 8(-1), Cha 16/18(+3/4);
Spell Casting Prodigy, Dodge, Mobility, Spring Attack
LANGUAGES: common, chondathan, undercommon, slyvan, orc, infernal, dwarven, ignan, gnoll, halfling, draconic, goblin, gnome, giant, elven, celestial, auran, aquan, abyssal, terran, sign
 
Last edited:

Remove ads

Top